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NPC Generator

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Advanced [show]


Rimple Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: This southern man usually wears his blue robe and has his ceremonial dagger always slung over his shoulder. His clothes are grease stained in places. He has dyed his greying brown hair a little too much giving a sharp brown color. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is extraordinarily eccentric. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of southern immigrants he idolized his father. Rimple was born on a far southern desert where he grew up under the tutelage of his father, an expert Merchant. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others.

Flaws: Ugly, Insane, Fearful. Bonds: Poor, Immigrant. Occupation: Merchant

Voice: Sensual and smooth

Attributes [hide]

Rimple Oomtrowl, Male Gnome Sorcerer 2
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)11 (+0) 15 (+2)13 (+1)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 800 sp.


Social Check DCs


Trynnicus Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a falchion on his belt. He has a moderate pudge and is not very fit. He has styled his rusty crest well, parting it to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants revenge against goblins

Ideals: Fighting, Impeccable. Flaws: Insane. Bonds: Enemies, Religious. Occupation: Butcher

Voice: Sore throat, cough

Attributes [hide]

Trynnicus Ebynichtomonis, Male Dragonborn Sorcerer 1
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)16 (+3) 8 (-1)9 (-1)
Skills Investigation +5, Stealth +4
Senses Passive Perception 9
Languages Common, Auran, Halfling, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 3000 cp.


Social Check DCs


Gormogord High-hill, Male Halfling [Permalink]

Personal [hide]

Description: A 3'1" southern man, he wears a simple red robe with white stripes complete with hood. He has a blonde handlebar mustache and slicked back blonde hair. He wears large thick round spectacles.

Personality: He is irascible and easily irritated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Gormogord studied abroad. Brilliant and gifted he never wanted to apply himself. He became a Animal Trainer soon after.

Motivation: Many gnolls want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Animal Trainer

Voice: Slurs words

Attributes [hide]

Gormogord High-hill, Male Halfling Sorcerer 2
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 15
Hit Points 3 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 9 (-1)9 (-1) 8 (-1)16 (+3)
Skills Acrobatics +6, Intimidation +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 pp. 1 Half-Plate.


Social Check DCs


Alexandre Churchill, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep grey leather and dull pastel iron scale mail, and carries maces. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are gray.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Fighting, Artistic. Flaws: Mundane, Secretive. Bonds: Job. Occupation: Animal Trainer

Voice: Pronounces O like U

Attributes [hide]

Alexandre Churchill, Male Human Sorcerer 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)6 (-2) 12 (+1)14 (+2)
Skills Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 gp.


Social Check DCs


Fenriz Violence, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'1" eastern man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is white and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His job bores him to no end. He has decided to make it more interesting.

History: Fenriz was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day; and balancing his hectic life and new architect responsibilities is difficult

Flaws: Ugly. Bonds: Adventurer, Criminal record, Family, Job. Occupation: Architect

Voice: Old Prospector

Attributes [hide]

Fenriz Violence, Male Tiefling Sorcerer 2
Medium (6'1") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)13 (+1) 12 (+1)12 (+1)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 800 sp.


Social Check DCs


Giselle Kenley, Female Human [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Adventurer. Her attire stands in sharp contrast to her sai, which is beautifully polished and possesses an ornate carving of a rose on it. Her hair, while still mostly red, has prominent grey streaks. She has blue eyes and a brown hat with a green feather.

Personality: She will rave to anyone who will listen. She pushes her goals aggressively. She is also a coward if confronted.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Giselle reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She wants to get laid; and she's attracted to the pc

Ideals: Justice. Flaws: Insane, Fearful. Bonds: Military, Has a crush. Occupation: Adventurer

Voice: Speaks like tongue is numb

Attributes [hide]

Giselle Kenley, Female Human Sorcerer 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)8 (-1) 9 (-1)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. Large well-done wool tapestry (300 gp).


Social Check DCs


Zykroff Imbixtellrhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive woman, she has the majority of her body covered in plate. She has wavy blue crest. She tend to wears goggles to shield her eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She feeds upon the attention of others.

History: Zykroff hails from a village terrorized by gnolls. From her teen years she was always beautiful and desirable, so people have always doted on her. She's also a talented Roofer, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and to be a roofer again

Flaws: Antagonistic. Bonds: Attractive, Enemies, Job. Occupation: Butcher

Voice: High pitched, excited

Attributes [hide]

Zykroff Imbixtellrhyst, Female Dragonborn Sorcerer 2
Medium (6'8") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)10 (+0) 12 (+1)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 2000 sp.


Social Check DCs


Fallond Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His whole body is exceptionally muscular. His moppish blonde hair is in a traditional bowl cut. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. He is able to make almost anything out of random pieces of junk.

History: Fallond hails from a village terrorized by illithids. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He struck the Tanner job and began his own company from there.

Motivation: Further expansion of business; and someone believes him a fraud

Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Immigrant, Job, Enemies. Occupation: Tanner

Voice: Hard of hearing, loud

Attributes [hide]

Fallond Trueblood, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)14 (+2) 15 (+2)10 (+0)
Skills Athletics +4, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 340 gp.


Social Check DCs


Werydd Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'2". She is perpetually draped in fineries, but all of this concealed by her earthly robes., and her gloved hand is found clutching a quarterstaff. Her white hair is lengthy. Her violet eyes have a joyful gleam in them most of the time.

Personality: Werydd hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Stableman for hire.

Motivation: She is unsatisfied with her job.

Ideals: Artistic. Bonds: Attractive, Military, Immigrant, Job. Occupation: Stableman

Voice: Ums and uhs a lot

Attributes [hide]

Werydd Brazzik, Female Dwarf Sorcerer 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)13 (+1) 8 (-1)7 (-2)
Skills Investigation +3, Stealth +4
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 1900 sp. 1 Bullseye lantern.


Social Check DCs

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