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NPC Generator

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Advanced [show]


Alston Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear tan clothing when he does not wear armor. He has chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a habit of throwing himself into exceedingly dangerous situations.

History: Alston was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: To unite with his brother.

Ideals: Athletic. Flaws: Depressed, Impulsive. Bonds: Family, Adventurer. Occupation: Guard

Voice: Pronounces difficult words wrong

Attributes [hide]

Alston Scheppen, Male Gnome Sorcerer 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)13 (+1) 17 (+3)11 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 30 gp. Violet garnet (200 gp).


Social Check DCs


Gynnie Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: This slender woman stands about 3'1". She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her white hair is smooth and relatively long. Her thin eyebrows rest above her beady green eyes.

Personality: Abrasive and pushy, she has a hard time making friends. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She is the product a well kept family trust fund and as such has never really known need. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest woman in the north; and money/treasure

Ideals: Entrepeneur, Joker. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Sage

Voice: Speaks like tongue is numb

Attributes [hide]

Gynnie Goodbarrel, Female Halfling Sorcerer 2
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)12 (+1) 17 (+3)4 (-3)
Skills Insight +5, Persuasion -1
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mardnab Murnig, Female Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a blue small hat and blue clothes, and a wedding ring on her right hand. She sports a flattop hair cut. She tend to wears goggles to shield her eyes.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She takes great joy in being the best Barkeep in town.

History: She was born in a small forest village. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Sabotage a competitor; and to reunite with her old friends

Ideals: Gifted. Bonds: In love, Job, Nature, Adventurer. Occupation: Barkeep

Voice: Boston accent

Attributes [hide]

Mardnab Murnig, Female Gnome Sorcerer 1
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)16 (+3) 10 (+0)9 (-1)
Skills Religion +5, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Orc, Undercommon, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 150 gp. 1 Masterwork Common Melee.


Social Check DCs


Maynild Tyndall, Female Human [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She prefers to wear flannel. Her whole body is exceptionally muscular. Her golden hair is still thick. She is very pretty but has cold, dead eyes.

Personality: Always inclined to offer people food she seems plenty friendly. When she's not drinking or sleeping the drinks off, she's doing dancing.

History: Her mother raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She moves from town to town, unable to find a place to settle.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and regain custody of her daughter

Ideals: Philantrophist, Artistic. Bonds: Immigrant, Attractive, Nature. Occupation: Stableman

Voice: Can't modulate volume

Attributes [hide]

Maynild Tyndall, Female Human Sorcerer 2
Medium (6'1") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)4 (-3) 8 (-1)5 (-3)
Skills Religion -1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 130 gp. Rhodochrosite (12 gp). Red-brown spinel (100 gp).


Social Check DCs


Aramil Suithrasas, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears bulky tan painted plate armor. His black hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He comes from a rich eastern family. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has built up a small fortune and can afford his own way.

Motivation: An old rival family wants him found.

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Shipwright

Voice: Speaks with squeezed throat

Attributes [hide]

Aramil Suithrasas, Male Elf Sorcerer 2
Medium (5'4") Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)5 (-3) 10 (+0)12 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 390 gp. Iolite (70 gp). Tourmaline (70 gp). 7 Acid flasks.


Social Check DCs


Lance Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is portly but not overly obese. He is bald on top and has large white tufts of hair around his ears. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker, Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Layabout

Voice: Timid voice

Attributes [hide]

Lance Dayton, Male Human Sorcerer 1
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)12 (+1) 10 (+0)16 (+3)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 40 pp.


Social Check DCs


Eleanor Cromwell, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a brown shirt with thin white vertical stripes and blue pants. Her red hair is cut short with large spiked bangs in the front. She wears a mask on her face.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born to a Stylist, her mother struggled to pay the bills. She moved out west to avoid the crime she committed. She inherited the family business which she has now maintained for 6 years.

Motivation: She'd like to take her coworkers down a peg; and expand her business

Ideals: Entrepeneur. Bonds: Attractive, Job, Poor, Criminal record. Occupation: Dyer

Voice: Smooth and feminine

Attributes [hide]

Eleanor Cromwell, Female Human Sorcerer 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)15 (+2) 12 (+1)12 (+1)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Auran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 700 sp. Banded agate (7 gp).


Social Check DCs


Gorga Shelby, Female Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a white costume with the symbols of magic on her torso. Her white hair is knotted and matted. Her green eyes dart from person to person to random spaces in the air.

Personality: Aggressive, abrasive, and angry, Gorga embodies much of what other species detest in the Half-Orcs. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Gorga took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted druidic powers by her dying brother.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Layabout

Voice: German accent

Attributes [hide]

Gorga Shelby, Female Half-Orc Sorcerer 1
Medium (6'4") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 17 (+3)11 (+0)
Skills Sleight of Hand +2, Survival +5
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 40 pp. 1 Breastplate.


Social Check DCs


Theodoric Abram, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a grey poncho over his likewise colored trousers and shirt. His hair is always cut to a buzz. His eyes are likewise brown. His teeth are white and perfect.

Personality: He likes to make people angry or surprised. Flattery will make him almost putty in your hands.

History: Born in the south to a Engraver, Theodoric learned a great deal about his mother's area of expertise. While studying, he fell in love. They married and had a daughter. He inherited the family business which he has now maintained for 5 years.

Motivation: To be a Fletcher again.

Flaws: Antagonistic, Selfish. Bonds: Attractive, Job, In love. Occupation: Engraver

Voice: Whispers

Attributes [hide]

Theodoric Abram, Male Human Sorcerer 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)10 (+0) 9 (-1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 150 gp.


Social Check DCs

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