Gillyd Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a custom-built plate barding that's adorned with grey lining and desert motifs, and a wedding ring on her right hand. Her white hair is drawn into a tight pony tail with a card scrunchie. Her eyes, though not visible through her cowl, are gray.
Personality: Gillyd wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: The child of a Mercenary, who enjoyed hunting, Gillyd was taken on many hunting expeditions. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her father, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. Recently she has begun working with bootleggers and crooks.
Motivation: Seeks redemption; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Disciplined. Bonds: In love, Criminal record, Nature, Family. Occupation: Unemployed
Voice: Loud with bravado
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 sp. Chrysoberyl (120 gp).
Pikar Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'0", this man is renowned for his bright white suits and hats. His hair is short and red. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He never swears and excessively uses polite adverbs when speaking. He is skeptical of what others tell him and is slow to trust.
History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To settle down with his crush; and he would like to get married and retire
Ideals: Optimist, Entrepeneur. Flaws: Shy. Bonds: Adventurer, Has a crush. Occupation: Scribe
Voice: Posh accent
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 200 gp. A roughly beaten golden orb (40 gp). 1 Magnifying glass.
Yvonne Clare, Female Human [Permalink]
Personal [hide]
Description: This woman is wearing a perfectly clean shirt and pair of pants. She is muscular with a powerful set of arms. Her hair is cut close to her head. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Her father raised her in a mountain cabin. From her teen years she was always beautiful and desirable, so people have always doted on her. Being a Spice Merchant kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To settle down with her crush; and she has a crush on the local fortune-teller
Ideals: Impeccable, Philantrophist. Bonds: Attractive, Nature, Criminal record, Has a crush. Occupation: Spice Merchant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 160 gp. Cloth of gold vestments (170 gp).
Ekk Everly, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she dresses in collared shirts and wears a proper scarf over her head. She wears her hair in dreadlocks. Her fair skin shows little sign of her aristocratic breeding.
Personality: Confrontational and typically high on some drug or another. Around other people she will do her best to conceal her emotions and appear jolly.
History: The child of eastern immigrants she idolized her mother. Ekk was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ekk decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is a bit of a kleptomaniac.
Flaws: Addict, Shy. Bonds: Attractive, Immigrant, Criminal record. Occupation: Healer
Voice: Whispers
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 70 gp.
Jarana Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 3'10". She is wearing colorful clothing, dressed as a Detective. She has a very tight haircut. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.
Motivation: Meet up once more with her childhood friend.
Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Attractive, Has a crush, Adventurer. Occupation: Detective
Voice: Posh accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp. 1 Half-Plate.
Flask Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears dull pastel sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His brown fur is smooth and relatively long. He is very pretty but has cold, dead eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born to a criminal king-pin and mafia family At a young age his father died while driving off some orcs. His mother being the stubborn sort decided to stay and helped train him in monstrous two handed axe use. He then took over the family business and is one of the better Barrister for hire.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Fighting. Bonds: Attractive, Job, Criminal record, Enemies. Occupation: Barrister
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Undercommon, Terran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Melee.
Eberk Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'2" and is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His left leg appears badly burned and disfigured. He keeps his auburn hair in a pixie cut. His eyes are a pleasant hazel.
Personality: Eberk speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a very good compulsive liar and kleptomaniac.
History: He was born in the north. He helped his mother out around the business and became quite the natural. He has achieved small success as a Bookbinder.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to open a new tavern
Ideals: Impeccable. Bonds: Criminal record, Immigrant, Job. Occupation: Bookbinder
Voice: German accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 18 (+4) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: Just what you see.
Lone Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across her face, she tends to wear a brown poncho over her likewise colored trousers and shirt. She has no fur. She has a tattooed face.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She enjoys reading and quiet.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She helped her father out around the business and became quite the natural. She's also a talented Carter, but doesn't like to broadcast it.
Motivation: She's repulsed by the PC; and balancing her hectic life and new server responsibilities is difficult
Ideals: Logical, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Server
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 7 (-2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1000 sp.
Ootah Lincoln, Female Half-Orc [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Orc, and stands approximately 5'9". She is wearing a tight black one piece outfit complete with pants, hood, and a cape, and her gloved hand is found clutching a pickaxe. Her white hair is braided into rings. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: The child of a Detective, who enjoyed hunting, Ootah was taken on many hunting expeditions. Her father took her hunting and taught her how to get in the mind of other creatures. She ran away from her former home and has been making her living as a Dyer for the past few years.
Motivation: She has decided she is irredeemable; and she feels that her past leaves her morally obligated to help
Ideals: Persistence. Bonds: Criminal record, Nature, Job. Occupation: Dyer
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Chrysoprase (20 gp). Chrysoberyl (40 gp).
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