Quick Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has a moderate pudge and is not very fit. His lavender fur is thinning but still full. His ears are large.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Quick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was turned out during the war. He and his family wandered west to less war torn lands. He has drifted from career to career and currently works as a Layabout.
Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and further expansion of business
Ideals: Optimist. Flaws: Ugly, PTSD. Bonds: Job, Poor. Occupation: Layabout
Voice: Pirate accent
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 10000 cp.
Menny Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is light but she possesses many blue ritualistic tattoos. She is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems. She sports a flattop hair cut. She has gleaming, smiling amber eyes.
Personality: She snorts whenever she laughs or is feeling confident. Animals are drawn to her, and she is able to talk to them.
History: Sold as a small child to a brothel owner, Menny was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure.
Ideals: Gifted. Bonds: Rich, Mentor, Nature. Occupation: Actor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Ignan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp. 1 Masterwork Musical instrument.
Nordak Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright grey and pastel, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. He has done his best to style his red hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has drifted from career to career and currently works as a Marshal.
Motivation: To be a Guard again.
Ideals: Gifted. Flaws: Insomniac, Mundane. Bonds: Rich, Enemies, Job. Occupation: Marshal
Voice: American accent
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Ignan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. Pink pearl (140 gp).
Daar Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: This northern woman wears many layers of old clothing at all times. Her clothes are grease stained in places. She keeps her long bronze crest kept up in a rat tail. Her eyes are red and she is always smoking a pipe.
Personality: Overbrimming with self-confidence, Daar isn't afraid of most anything. She has a strong dislike to people who do not believe in Dragonborn unity. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Born in the north her family was never financially stable. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Human people.
Ideals: Impeccable. Flaws: Ugly, Racist. Bonds: Poor, Immigrant, Family. Occupation: Locksmith
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 400 sp.
Avelina Marlee, Female Human [Permalink]
Personal [hide]
Description: She wears a brown costume with the symbols of the four houses of cards on her torso. She is portly but not overly obese. Her tied-back hair is brown. Her brown eyes dart from person to person to random spaces in the air.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She misses her home and complains about the freezing weather, even in summer.
History: When she was but 7 years old her parents immigrated from the east. Her mother was a mechanic, and taught her how to fix just about anything. She has achieved small success as a Beggar.
Motivation: She is currently in port desperately looking for someone to get her out; and to be a performer again
Ideals: Opinionated, Persistence. Bonds: Immigrant, Job, Slave. Occupation: Beggar
Voice: Whispers
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1 Masterwork Common Melee.
Flame Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She is portly but not overly obese. Her lavender fur is braided into rings. She wears a mask on her face.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She feeds upon the attention of others.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She helped her father out around the business and became quite the natural. She has drifted from career to career and currently works as a Sailor.
Motivation: She'd like to take her coworkers down a peg.
Flaws: Disease. Bonds: Attractive, Job. Occupation: Sailor
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 7 (-2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 130 gp. Banded agate (13 gp). 1 Breastplate.
Shanairla Ariessus, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a yellow costume with the symbols of strength on her torso. Her hair is auburn and very short. Her fierce blue eyes like to dwell on things.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Painter arts, while her father instructed her in etiquette, music and courtly manner. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and she wants revenge against drow
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Adventurer, Enemies. Occupation: Painter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Hamil Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 2'10" and is a bit bulky. He is very muscular particularly in the legs. He wears bulky white painted plate armor. He sports a long brown beard, and similarly colored long hair. This blue eyed westerner is not easily forgotten.
Personality: He is almost excessively polite to everyone, even when angry. He is an amazing painter.
History: He was born in the west, but his parents moved at a very young age to the north. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Hamil was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He is unsatisfied with his job; and someone believes him a fraud
Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Enemies, Job. Occupation: Performer
Voice: Spits and sputters
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 250 gp. 1 Masterwork Common Ranged Weapon.
Morkral Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He is wearing the road beaten gear of a warrior, marred by beers. His golden hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Like his mother and his brother before him, after school he went straight into learning to become a Hunter. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Fighting, Optimist. Flaws: Ugly, Impulsive. Bonds: Religious, Job. Occupation: Hunter
Voice: Timid voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 40 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!