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NPC Generator

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Advanced [show]


Trail In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: 4'10" and lanky with angular features, she is an attractive figure. She wears a pastel costume with the symbols of magic on her torso. Her red fur is lengthy and is close to two feet long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Her mother raised her in a mountain cabin. A gifted student she started as a Animal Trainer, but she got bored and became a Shepherd. She now owns her own business.

Motivation: To be a Animal Trainer again.

Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Shepherd

Voice: Spits and sputters

Attributes [hide]

Trail In the Wind, Female Tabaxi Sorcerer 2
Medium (4'10") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 7 (-2)9 (-1) 8 (-1)13 (+1)
Skills Animal Handling +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Hobart Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, constantly wearing a white suit, tan shirt, and green tie. He keeps his long red hair kept up in a rat tail. He has hazel eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He works hard and plays hard.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 3 years.

Motivation: He is unsatisfied with his job; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Hedonist. Bonds: Job. Occupation: Bellfounder

Voice: Sensual and smooth

Attributes [hide]

Hobart Wildheart, Male Halfling Sorcerer 2
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)16 (+3) 10 (+0)15 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Giant, Draconic
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 5000 cp.


Social Check DCs


Traulam Amastacia, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a custom-built plate barding that's adorned with yellow lining and desert motifs. She wears her golden hair up in a very large beehive style do. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She also is a firm believer in the womanly ideal.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Unemployed arts, while her father instructed her in etiquette, music and courtly manner. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To reunite with her absent mother.

Flaws: Insomniac, Impulsive. Bonds: Job, Rich, Family. Occupation: Unemployed

Voice: Draws out vowels

Attributes [hide]

Traulam Amastacia, Female Half-Elf Sorcerer 1
Medium (4'11") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 13 (+1)18 (+4) 11 (+0)10 (+0)
Skills Arcana +6, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Infernal, Celestial, Orc, Gnome
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 700 sp.


Social Check DCs


Nelkin Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He is wearing a perfectly clean shirt and pair of pants. His long brown hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He served in the navy to pay for his family's outstanding loans. When Nelkin reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels that his past leaves him morally obligated to help; and he's repulsed by the pc

Flaws: Antagonistic, Shy. Bonds: Attractive, Military, Adventurer, Criminal record. Occupation: Painter

Voice: Thin and wheezing

Attributes [hide]

Nelkin Hilltopple, Male Halfling Sorcerer 2
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 15 (+2)7 (-2) 11 (+0)10 (+0)
Skills Athletics -1, History +0
Senses Passive Perception 10
Languages Halfling
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 330 gp. Brown-green garnet (40 gp). Smoky quartz (40 gp). Smoky quartz (40 gp).


Social Check DCs


Adrik Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a brown vest and prefers blue and grey shirts. His boots appear to have been at one point steel toed but are quite worn down, and is pretty ugly. He has red hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a habit of throwing himself into exceedingly dangerous situations.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Greedy, Impulsive. Bonds: Religious, Enemies. Occupation: Armorer

Voice: Raspy

Attributes [hide]

Adrik Brazzik, Male Dwarf Sorcerer 3
Medium (4'0") Dwarf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 9 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)17 (+3) 8 (-1)11 (+0)
Skills Nature +5, Performance +2
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Giant, Ignan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 100 gp.


Social Check DCs


Art Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears baggy pastel pantaloons and a green scarf. His black fur is drawn into a tight pony tail with a rose scrunchie. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Art fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear

Ideals: Passionate, Fighting. Flaws: Ugly, Fearful, Disease. Occupation: Jeweler

Voice: Stutters

Attributes [hide]

Art Of Dragons, Male Tabaxi Sorcerer 3
Medium (6'1") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)14 (+2) 9 (-1)12 (+1)
Skills Animal Handling +1, Athletics +3
Senses Passive Perception 9
Languages Common, Giant, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: Golden yellow topaz (500 gp).


Social Check DCs


Willow Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear red clothing when she does not wear armor. She is portly but not overly obese. She has shaved her head bald. She wears round tiny glasses practically rammed into her face.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Willow hails from a village terrorized by orcs. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels threatened by others; and she wants revenge against orcs

Ideals: Justice, Opinionated. Flaws: Fearful. Bonds: Enemies, Nature. Occupation: Performer

Voice: Pronounces difficult words wrong

Attributes [hide]

Willow Kettlewhistle, Female Halfling Sorcerer 2
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 8 (-1)9 (-1) 14 (+2)12 (+1)
Skills Athletics +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Silk rope.


Social Check DCs


Mumpena Turen, Female Gnome [Permalink]

Personal [hide]

Description: She wears blue painted combat armor at almost all times. Her black hair is cut jaggedly and amateurishly. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She can't help but pocket interesting objects she comes across

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Mumpena was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Mumpena decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Mumpena managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: Seeks redemption.

Ideals: Optimist. Bonds: Attractive, Criminal record, Rich. Occupation: Mercenary

Voice: Pirate accent

Attributes [hide]

Mumpena Turen, Female Gnome Sorcerer 1
Small (3'0") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Arcana +3, Stealth +1
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 80 gp.


Social Check DCs


Guy Livingstone, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a white handlebar mustache and slicked back white hair. His gray eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not trust anyone and sleeps with one eye open.

History: Guy hails from a village terrorized by illithids. In his 15th year, his parents were killed by a illithids raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He's looking for his big break; and he wants revenge against illithids

Ideals: Athletic, Persistence. Flaws: Insomniac. Bonds: Adventurer, Enemies. Occupation: Barrister

Voice: German accent

Attributes [hide]

Guy Livingstone, Male Human Sorcerer 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 50 gp.


Social Check DCs

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