Nyx Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who likes to wear darkened spectacles and heavy clothing, no matter the weather. Her hair, while still mostly red, has prominent grey streaks. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born at the edge of vast forest. Her first spouse was a Mercenary, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Find a way to reverse the transformation of her brother; and her relatives are trying to arrange a marriage
Flaws: Antagonistic. Bonds: Attractive, Military, Nature, Family. Occupation: Fortune-teller
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 300 gp. Citrine (40 gp). Violet garnet (700 gp). Zircon (40 gp). 4 Holy water. 2 Tanglefoot bags.
Richard Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear violet pants and tee shirts. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is lazy and tries to find solutions quickly.
History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: He seems to be bored by most things; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Mundane, Lazy. Bonds: Attractive, Job. Occupation: Miller
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 gp. 4 Tanglefoot bags. 4 Tanglefoot bags. 2 Smokesticks.
Jarana Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: 4'3" and muscular, this eastern woman likes to wear ponchos typically of a light grey in addition to tight pants. Her auburn hair is cut jaggedly and amateurishly. Her green eyes peer out from beneath her small grey hat.
Personality: She will rave to anyone who will listen. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born in a small village she learned the ways of the warrior from her mother. She made a point of taking high paying jobs and getting most of it up front. She inherited the family business which she has now maintained for 14 years.
Motivation: She is a bit of a kleptomaniac; and obtaining odd cultural dwarven artifacts is her passion
Ideals: Athletic, Fighting. Flaws: Insane. Bonds: Job, Adventurer, Criminal record. Occupation: Stylist
Voice: Jittery and nervous
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Sylvan, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Jasper (50 gp). Citrine (50 gp). Amber (90 gp). 1 Masterwork Uncommon Weapon.
Oda Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears baggy tan pantaloons and a green scarf. She wears a feathered hat to cover her moderate length chestnut hair. She wears round tiny glasses practically rammed into her face.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is a very good compulsive liar and kleptomaniac.
History: Oda was raised in a hard working conservative environment. One day when Oda was young, her mother was sewing while trying to overcome the flu, when suddenly her mother dropped to the ground dead. Her mother had died from a severe disease that was unknown to the village doctor. Oda was heart-stricken from the event, and her father started working long hours to provde for them. By chance she met her sister recently and the two have been together since.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and doesn't want to be a armorer and was forced into it by her family
Flaws: PTSD. Bonds: Job, Criminal record, Family, Enemies. Occupation: Armorer
Voice: Pirate accent
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 14 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 500 gp.
Silgre Harlan, Female Half-Orc [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She is bristling with hidden weapons, mostly bastard swords and daggers. She has wavy red hair. She has gleaming, smiling gray eyes.
Personality: A deeply religious woman she believes everything happens for a reason. She plays an instrument quite well.
History: Silgre was born in the north. At a young age she loved to build and create. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. She used her abilities to trick people and travel the world for free.
Motivation: Seeks redemption.
Ideals: Artistic, Persistence, Gifted. Bonds: Criminal record, Religious. Occupation: Fortune-teller
Voice: Irish accent
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 8 (-1) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp.
Roywyn Folkor, Female Gnome [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears a faded coat and loose pants complete with top hat. Her whole body is exceptionally muscular. Her red hair is drawn into a tight pony tail with a butterfly scrunchie. Her brown eyes are passionate and lively.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Further she is a bit of a stoner and is frequently out of it.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She moves from town to town, unable to find a place to settle.
Motivation: Retire the richest woman in the east.
Ideals: Entrepeneur. Flaws: Mundane, Addict. Bonds: Immigrant, Slave. Occupation: Doctor
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Amber (60 gp). Hematite (11 gp).
Lance Dumph, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long blonde hair is drawn into a two foot long braid. He has amber eyes and a grey hat with a blue feather.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where he often wandered off to fish. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: Adventurer, Nature. Occupation: Shoemaker
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 700 sp. Silver comb with moonstones (200 gp).
Zanna Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'4". She wears long strands of jet and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and her gloved hand is found clutching a glaive. Her auburn hair is drawn into a tight pony tail with a card scrunchie. She has gleaming, smiling brown eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. As long as the job gets done she does not care how it got done.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zanna fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is greedy; and she's repulsed by the pc
Ideals: Professionalism, Fighting. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Miller
Voice: Rolls R's
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 18 (+4) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 360 gp. Amethyst (130 gp). Amber (130 gp).
Menny Ningel, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she dresses well, typically a more casual-formal manner. Her black hair is cut short. Her gray eyes peer out from beneath her deerstalker tan hat.
Personality: Menny hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She invites people to come help in her community garden.
History: Her father raised her in a mountain cabin. Menny liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She got away from her former life and has fallen to alcoholism.
Motivation: She's attracted to the PC; and she's repulsed by the pc
Ideals: Artistic, Philantrophist. Flaws: Addict. Bonds: Attractive, Nature. Occupation: Bowyer
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 300 sp. 3 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!