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NPC Generator

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Advanced [show]


Quick Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tight fitting brown shirt and pants. He carries with him a set of ceremonial daggers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has styled his cinnamon fur well, parting it to the left. His half smiles and yellow eyes are beguiling and draw you in.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Quick has worked very hard to control his curse. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Armorer

Voice: Speaks like tongue is numb

Attributes [hide]

Quick Of Clay, Male Tabaxi Sorcerer 2
Medium (5'7") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)14 (+2) 12 (+1)10 (+0)
Skills Intimidation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 230 gp. Silver comb with moonstones (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp).


Social Check DCs


Dalgal Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses well, wearing grey shirts, loose pants, and blazers most of the time. His golden hair is styled in orderly dreadlocks. His eyes are likewise green.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a minor phobia of water and hates getting wet.

History: He was born into a rich family. After coming to the age of reason, Dalgal took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Disciplined, Gifted. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Herbalist

Voice: Sensual and smooth

Attributes [hide]

Dalgal Bloodkith, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)14 (+2) 11 (+0)4 (-3)
Skills Intimidation -1, Performance -1
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 30 pp. 1 Masterwork Common Melee.


Social Check DCs


Daar Vangdondalor, Female Dragonborn [Permalink]

Personal [hide]

Description: A 6'8" eastern woman, she wears a worn and beaten armor. She has dyed her greying silver crest a little too much giving a sharp silver color. Her gold eyes dart from person to person to random spaces in the air.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has set out to sabotage the competition.

Motivation: Wishes to resurrect an old love.

Flaws: Antagonistic. Bonds: In love, Job. Occupation: Bellfounder

Voice: Slow speaker

Attributes [hide]

Daar Vangdondalor, Female Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)6 (-2) 15 (+2)16 (+3)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 150 gp. Brown-green garnet (50 gp).


Social Check DCs


Harbek Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is cut close to his head. His eyes are hazel and catlike.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His parents moved while he was still in utero so he is the first generation to be born here. Harbek was born on a far northern forest where he grew up under the tutelage of his father, an expert Interpreter. Since then, he has sought to make the best of life.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist, Justice. Bonds: Rich, Immigrant, Criminal record. Occupation: Interpreter

Voice: Slow speaker

Attributes [hide]

Harbek Aranore, Male Dwarf Sorcerer 3
Medium (4'0") Dwarf, True Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)11 (+0) 13 (+1)14 (+2)
Skills Persuasion +4, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 60 pp.


Social Check DCs


Kelter Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears just a red suit. He carries with him a set of sais, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has a very tight haircut. He has green eyes.

Personality: Kelter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A powerful brothel owner made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was always very intelligent and has formed a secret society of specialists.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Fighting, Impeccable. Flaws: Secretive, Depressed. Bonds: Mentor. Occupation: Herbalist

Voice: Low rumbling, strings words together

Attributes [hide]

Kelter Wildheart, Male Halfling Sorcerer 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)12 (+1) 13 (+1)16 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 120 gp.


Social Check DCs


Roywyn Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across her face, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her blonde hair is knotted and matted. Her skin is flawless and her green eyes scan people very quickly.

Personality: Her tongue was cut out and she uses sign language. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She took every job she could get her hands on, but the opportunities for Gnomes in the west were limited. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Religious, Immigrant. Occupation: Apothecary

Voice: Uses lots of figures of speech

Attributes [hide]

Roywyn Albaratie, Female Gnome Sorcerer 2
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)11 (+0) 18 (+4)8 (-1)
Skills Perception +6
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 320 gp.


Social Check DCs


Godfrey Wakefield, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is generally well dressed albeit a few years behind the times. With bright white hair and a scraggly beard. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Godfrey embodies much of what other species detest in the Humans. He is frequently practicing swordplay.

History: Godfrey was born with his mother's beautiful face. In his youth he was a Body Guard, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. After a long history of fighting, Godfrey and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Attractive, Military. Occupation: Carter

Voice: Scottish accent

Attributes [hide]

Godfrey Wakefield, Male Human Sorcerer 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)14 (+2) 11 (+0)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 140 gp.


Social Check DCs


Tûkâ Mori, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses like a well dressed Mayor does. He carries a battered pickaxe and tarnished scimitar as well. His hair is long and black with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. His fierce hazel eyes like to dwell on things.

Personality: He snorts whenever he laughs or is feeling confident. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born several months after his father was called into army service. After coming to the age of reason, Tûkâ took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Mayor like his father before him.

Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg

Ideals: Fighting, Joker, Gifted. Bonds: Job, Military. Occupation: Mayor

Voice: Creaky witch voice

Attributes [hide]

Tûkâ Mori, Male Half-Orc Sorcerer 2
Medium (6'2") Half-Orc, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)11 (+0) 15 (+2)8 (-1)
Skills Animal Handling +4, Performance +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 150 gp. Deep green spinel (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Vadania Cithreth, Female Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she does not wear sleeves and tends to eschew shirts when she can avoid it. She has moderate length black hair. She is baby faced.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, Vadania grew up listening to her mother's many stories. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She was granted martial powers by her dying brother.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and she'd like to take her coworkers down a peg

Ideals: Optimist, Gifted. Flaws: Cynical. Bonds: Adventurer, Job. Occupation: Fletcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Vadania Cithreth, Female Elf Sorcerer 1
Medium (4'11") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)16 (+3) 15 (+2)9 (-1)
Skills History +5, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Halfling, Undercommon, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 120 gp.


Social Check DCs

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