Hork Churchill, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and likes to wear darkened spectacles and heavy clothing, no matter the weather. His skin is also unnaturally pale. He wears a Stetson hat to hide his balding. He wears a mask on his face.
Personality: While he acts the brute, he is far gentler than he would appear. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his absent father.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Nature, Family. Occupation: Guard
Voice: Australian accent
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1000 cp.
Lavinia Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears red robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a flail, but if one is not available she will default to her scythe. She keeps her black hair in a pixie cut. She wears crescent spectacles with a black brim.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Ploughman arts, while her father instructed her in etiquette, music and courtly manner. A freak accident while working with her Cartwright mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is greedy.
Ideals: Optimist. Flaws: Disease. Bonds: Family, Rich. Occupation: Ploughman
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 350 gp. 1 Masterwork Artisan’s tools.
Baz Deighton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is typically in his Armorer uniform. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family A gifted student he started as a Ruler, but he got bored and became a Armorer. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and seeks redemption
Ideals: Athletic, Justice. Flaws: Insane. Bonds: Job, Criminal record. Occupation: Armorer
Voice: Raspy
Attributes [hide]
Medium (5'1") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 700 sp.
Rolf Harrington, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is bald on top and has large chestnut tufts of hair around his ears. His ears are large.
Personality: He will rave to anyone who will listen. He is obsessed with finding treasure.
History: Gifted from a young age, Rolf studied abroad. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Poor, Adventurer. Occupation: Miner
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 10 (+0) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Nicholas Hayley, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest and prefers grey and white shirts. His boots appear to have been at one point steel toed but are quite worn down, and he perpetually has his spear ready. He has done his best to style his brown hair to look like a famous performer. His eyes are hazel and he is always smoking a pipe.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Adventurer, Criminal record. Occupation: Tanner
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1000 cp. Rhodochrosite (14 gp). 1 Masterwork Heavy wooden shield.
Bryseis Wary, Female Tiefling [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. She is physically well-built. She has wavy blue hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is a logical person and will generally grow upset if things defy logic and science.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Junk Dealer. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to open a new tavern; and to be a priest again
Ideals: Logical. Flaws: Cynical, Antagonistic. Bonds: Attractive, Job. Occupation: Junk Dealer
Voice: Squeaky
Attributes [hide]
Medium (4'7") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Doudra Vangdondalor, Female Dragonborn [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a black shirt with thin brown vertical stripes and violet pants. She has done her best to style her scarlet crest to look like a famous performer. Her skin is flawless and her red eyes scan people very quickly.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered brigands who tried to eat her hand. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: A deep hatred of brigands.
Flaws: Antagonistic. Bonds: Attractive, Enemies, Mentor. Occupation: Junk Dealer
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 7 (-2) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
Aelar Sherman, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a violet shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His white hair is knotted and matted. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Confrontational and typically high on some drug or another. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered dancing. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Entrepeneur, Artistic. Flaws: Addict, Impulsive. Bonds: Adventurer. Occupation: Body Guard
Voice: Raspy
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 18 (+4) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 100 gp. Tiger eye turquoise (5 gp). Coral (140 gp).
Saphara Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She tends to wear a green poncho over her likewise colored trousers and shirt. Her green crest has been sun bleached extensively. Her gold eyes lackadaisically let the world flow into them.
Personality: She is overprotective of those who hire her services. She is able to fit into much smaller and tighter spaces than normal.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She found a children's book about a Dragonborn Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. During her travels, Saphara and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Saphara discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Saphara fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Retire the richest woman in the west; and she has passion for adventuring and risk
Ideals: Gifted, Entrepeneur. Flaws: Disease. Bonds: Guardian, Adventurer. Occupation: Courier
Voice: Spanish accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp.
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Their contribution stands as a beacon of hope for all adventurers!
