Oppah Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: She is dressed in an above average manner, and she perpetually has her shortbow ready. She wears a colorful flower in her brown hair. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is frequently practicing swordplay.
History: She was born to a criminal king-pin and mafia family Oppah was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Oppah decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Layabout kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Fighting, Joker. Bonds: Attractive, Military, Criminal record. Occupation: Layabout
Voice: Sleepy voice
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Ignan, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1100 sp. Brass mug with jade inlays (300 gp). A roughly beaten golden orb (150 gp). Brass mug with jade inlays (300 gp). 3 Smokesticks.
Mormo Luck, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is bristling with hidden weapons, mostly rapiers and sickles. His red hair is singed and shortened. He wears an eyepatch.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Mormo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: A rival would like him out of the picture; and many dire rats want him driven away
Flaws: Ugly. Bonds: Poor, Criminal record, Enemies, Family. Occupation: Junk Dealer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'0") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 16 (+3) | 7 (-2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 200 gp.
Caramip Welber, Female Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged woman does not wear sleeves and tends to eschew shirts when she can avoid it, and a wedding ring on her left hand. She wears her chestnut hair up. Her face is covered beneath a completely black helmet.
Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She is an amazing painter.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. After coming to the age of reason, Caramip took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Some 2 years later her spouse died after the birth of her daughter. Heartbroken, Caramip never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: Someone believes her a fraud; and she has a rivalry with the church that dominates her actions
Ideals: Gifted. Bonds: In love, Enemies, Religious. Occupation: Mercenary
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Elven, Terran
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Varg Emsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is greying and his face has many wrinkles. His blue eyes lackadaisically let the world flow into them.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. Varg is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: A powerful necromancer made him what he is. His first spouse was a Bookbinder, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend.
Ideals: Artistic. Bonds: Adventurer, Family, Mentor. Occupation: Adventurer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 10 (+0) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 20 gp.
Blossom Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her silver hair, when down, is lengthy. Her blue eyes peer out from beneath her wide-brimmed red hat.
Personality: Abrasive and pushy, she has a hard time making friends. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. When money was particularly tight she was walking through alleys when she overheard a Bricklayer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She's repulsed by the PC; and she has a rivalry with the church that dominates her actions
Ideals: Entrepeneur, Gifted, Artistic. Flaws: Antagonistic. Bonds: Poor. Occupation: Bricklayer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 50 gp.
Althaea Teinithra, Female Elf [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her red hair is wavy and long. Her face is covered beneath a completely black helmet.
Personality: A deeply religious woman she believes everything happens for a reason. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born in the south to a Server, Althaea learned a great deal about her mother's area of expertise. Her mother was a soldier and died while she was still young. Althaea was left her mother's suit of armor and trained in its use and care. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg.
Bonds: Religious, Military, Job. Occupation: Server
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 6 (-2) | 11 (+0) | 16 (+3) | 5 (-3) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 600 sp. Amber (120 gp).
Uthemar Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is fair and his fingers are delicate and long. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling gray eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Uthemar took refuge in the large cave and found the beat up kukri and armor he uses now. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and sabotage a competitor
Ideals: Athletic. Flaws: Secretive. Bonds: Nature, Job. Occupation: Apothecary
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 11 (+0) | 10 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 800 sp.
Thava Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears just a black suit, and sports empty pouches on her belt. Her gold crest is thinning but still full. Her eyes, though not visible through her cowl, are red.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is a very good compulsive liar and kleptomaniac.
History: Thava was raised in a hard working conservative environment. She worked as a nervous Locksmith and found it very stressful. She then took over the family business and is one of the better Locksmith for hire.
Motivation: Expand her business; and wants to open a new tavern
Flaws: Shy. Bonds: Criminal record, Job. Occupation: Locksmith
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 60 gp.
Alain Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 2'8" has a big stupid grin on her face most of the time. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has no hair. Her otherwise smooth face is marked with small tiny scars.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born blind and as such lacked many opportunities for work. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She is searching for what she claims is her rightful reward.
Motivation: She would like to get married and retire; and wants a kiss
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Has a crush, Adventurer, Religious. Occupation: Glassblower
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 19 (+4) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 30 gp.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!


