Gillyd Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey cloak and cross-gartered tan stockings. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her long silver hair reaches down to her waist. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Her tongue was cut out and she uses sign language. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Gillyd was born with her mother's beautiful face. Gillyd abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She's looking for her big break; and to reunite with her old friends
Ideals: Logical. Flaws: Addict, Disease. Bonds: Attractive, Adventurer. Occupation: Merchant
Voice: Smoker's lung
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 3000 cp. Jet (140 gp).
Baern Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a slight overbite and is overall scrawny. He wears his chestnut hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Baern hails from a village terrorized by orcs. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: His religion dominates his actions; and he is content
Flaws: Impulsive, Mundane. Bonds: Attractive, Enemies, Religious. Occupation: Cartwright
Voice: Sore throat, cough
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 120 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
Fragrant Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. His brown fur is heavily combed to the right. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He likes to make people angry or surprised. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered poetry. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Attractive, Military. Occupation: Map Maker
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 3)
Armor Class 14
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 2900 sp.
Joser Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a white shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His long brown hair reaches down to his waist. His face is scarred and worn.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born at the edge of vast desert. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: His spouse's relatives view him with great suspicion; and he is currently in port desperately looking for someone to get him out
Ideals: Joker, Justice. Flaws: Ugly. Bonds: Nature, Slave. Occupation: Ploughman
Voice: Booming voice
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 4)
Armor Class 15
Hit Points 1 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 5 (-3) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Ignan
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 500 gp. Bloodstone (20 gp).
Traulam Eathalena, Female Elf [Permalink]
Personal [hide]
Description: This eastern woman wears a worn and beaten armor. Her clothes are grease stained in places. Her red hair is heavily combed to the left. Her face is covered beneath a completely black helmet.
Personality: Her tongue was cut out and she uses sign language. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: From birth she was tutored by a cruel and relentless mentor. Traulam was born on a far eastern island where she grew up under the tutelage of her father, an expert Bricklayer. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc
Flaws: Disease, Antagonistic. Bonds: Poor, Immigrant, Mentor. Occupation: Bricklayer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 200 sp. Amber (40 gp).
Right-Handed Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: She is renowned for her bright brown dresses and hats. Her fur, while still mostly beige, has prominent grey streaks. She tend to wears goggles to shield her eyes.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: The child of eastern immigrants she idolized her mother. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was granted necromantic powers by her dying brother.
Motivation: Her spouse's relatives view her with great suspicion; and wants a kiss
Ideals: Gifted. Bonds: Attractive, Family, Immigrant, Has a crush. Occupation: Slave Trader
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 340 gp.
Seddit Nowhere, Female Tiefling [Permalink]
Personal [hide]
Description: 6'1" and muscular, this southern woman wears a faded coat and loose pants complete with wide-brimmed hat. Her brown hair is braided into rings. Her eyes are likewise black. Her teeth are white and perfect.
Personality: She dislikes all the random violence that takes place in the south. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Seddit took refuge in the old dungeon and found the beat up ceremonial dagger and armor she uses now. She has been helping groups of widows and orphans who have fled abusive spouses or lost their families to dire rats.
Motivation: Wants to work out more often.
Ideals: Athletic, Pacifist. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Tanner
Voice: Low range voice
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common, Giant, Goblin
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Kite Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a lot of dark rich colors, with gold accents. He wears his black fur down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Kite was born with his father's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kite grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kite. He used his abilities to travel the world and help people.
Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable
Ideals: Athletic, Philantrophist. Flaws: Insomniac. Bonds: Attractive, Criminal record. Occupation: Stylist
Voice: Old Prospector
Attributes [hide]
Medium (6'10") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Infernal, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 3000 cp. Malachite (10 gp).
Great Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He carries with him a set of nunchakus on his belt, each one with a jet on the hilt. His white fur is still thick. His amber eyes lackadaisically let the world flow into them.
Personality: Great is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born in a small mountains village. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Extrovert. Flaws: Impulsive. Bonds: Nature, Rich. Occupation: Brewer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 10 (+0) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 50 gp. 1 Masterwork Uncommon Weapon.
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