Bundrigo Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses in collared shirts and wears a proper scarf over his head. His brown hair is drawn into a tight pony tail with a skull scrunchie. He is very pretty but has cold, dead eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Gifted from a young age, Bundrigo studied abroad. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Joker, Entrepeneur, Gifted. Bonds: Attractive. Occupation: Crown-heir
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 1400 sp.
Srorthen Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has done his best to style his bronze crest to look like a famous performer. His gold unseeing eyes seem to look past you.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses divination through singing.
History: He was born blind and as such lacked many opportunities for work. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Rich, Religious. Occupation: Architect
Voice: Soft and melodious
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 12 (+1) | 11 (+0) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Siffress Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue collared shirt and white skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. Her hair is greying and her face has many wrinkles. Her brown eyes have a joyful gleam in them most of the time.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born in the south, but her parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to her current location. She was always very intelligent and has formed a secret society of specialists.
Motivation: She is currently in port desperately looking for someone to get her out; and she's repulsed by the pc
Flaws: Antagonistic, Secretive. Bonds: Attractive, Immigrant, Slave. Occupation: Architect
Voice: Low range voice
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Gnoll, Goblin
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
Falkrunn Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a grey vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her grey boots flare out at the collars. She wears her hair in dreadlocks. She wears an eyepatch.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is used to getting what she wants. In part because she is a meticulous planner.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She has drifted from career to career and currently works as a Jeweler.
Motivation: She is not mentally stable, and does not behave rationally; and she is compelled to act according to her religious beliefs
Ideals: Gifted, Professionalism. Flaws: Ugly, Insane. Bonds: Religious. Occupation: Jeweler
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1 Masterwork studded leather.
Chenna Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing a tight red one piece outfit complete with pants, hood, and a cape. Her attire stands in sharp contrast to her pickaxe, which is beautifully polished and possesses an ornate carving of a clover on it. She has wavy silver hair. She is very pretty but has cold, dead eyes.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Born in the south to a Sculptor, Chenna learned a great deal about her mother's area of expertise. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Balancing her hectic life and new Sculptor responsibilities is difficult; and she has passion for adventuring and risk
Flaws: Impulsive. Bonds: Attractive, Job, Adventurer, Family. Occupation: Sculptor
Voice: Shortens vowels
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 17 (+3) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Giant, Undercommon, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 210 gp.
Gomory Riley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears just a brown suit. His white hair is cut short. This gray eyed westerner is not easily forgotten.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with his god.
History: Gomory was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and meet up once more with his childhood friend
Flaws: Ugly, Cynical. Bonds: Religious, Poor, Adventurer. Occupation: Sculptor
Voice: German accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Draconic, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. Coral (70 gp).
Rieta Gift, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. She wears her dark red hair down. Her silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is terrified, and will act out of fear; and she's repulsed by the pc
Ideals: Persistence. Flaws: Ugly, Antagonistic, Fearful, Disease. Occupation: Farmer
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp. Deep blue spinel (300 gp). 1 Masterwork Common Melee.
Damakos Dischord, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'3" and wears professional attire. His right leg appears badly burned and disfigured. His brown hair is still thick. His eyes are likewise red.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is harsh and unforgiving.
History: He was born in the east, but his parents moved at a very young age to the south. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Bricklayer
Voice: Raspy
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 50 gp.
Gerald Beitz, Male Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his warhammer, and is pretty ugly. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born a particularly ugly child, much to the horror of his parents. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: He is terrified, and will act out of fear.
Flaws: Ugly, Insane, Fearful. Bonds: Family. Occupation: Server
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 sp. Tourmaline (140 gp).
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