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NPC Generator

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Advanced [show]


Ida Amastacia, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a violet cloak and cross-gartered pastel stockings. She has a long black ponytail with little hanging trinkets. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Ida will drive conversation. She uses divination through singing.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Banker work with an outfit from a few towns over. Banker work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Banker.

Motivation: Further expansion of business.

Ideals: Extrovert, Gifted. Flaws: Insane. Bonds: Slave, Job. Occupation: Banker

Voice: Forgets to breathe while speaking

Attributes [hide]

Ida Amastacia, Female Half-Elf Sorcerer 1
Medium (5'3") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)13 (+1) 12 (+1)12 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 70 gp. Tourmaline (100 gp).


Social Check DCs


Jane Bradshaw, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is golden and very short. Her amber eyes dart from person to person.

Personality: She is irascible and easily irritated. She is a great chef.

History: She was born several months after her father was called into army service. Her first spouse was a Animal Trainer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has been a successful dealer in antiques buying low and selling high.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Military, Family. Occupation: Architect

Voice: Uses lots of figures of speech

Attributes [hide]

Jane Bradshaw, Female Human Sorcerer 2
Medium (4'10") Human, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)14 (+2) 12 (+1)11 (+0)
Skills History +4, Performance +2
Senses Passive Perception 11
Languages Common, Sylvan, Celestial
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 400 gp. Pink pearl (50 gp).


Social Check DCs


Jaxi Orexijandilin, Female Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a black armored body suit, with a simple tan line shooting up and back down. Her red crest is knotted and matted. She wears an eyepatch.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born to a Merchant, her father struggled to pay the bills. Her psionic abilities were realized during a raid on her village. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Impeccable. Flaws: Ugly. Bonds: Religious, Poor. Occupation: Tailor

Voice: Jamaican accent

Attributes [hide]

Jaxi Orexijandilin, Female Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 17 (+3)10 (+0) 8 (-1)7 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 500 sp.


Social Check DCs


Fonkin Murnig, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is well dressed, but even with his fine clothing he looks run-down. His red hair is greasy and uncared for. He has several tiny sapphire earrings on each ear.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their son. He worked as a Jeweler, and he later adopted a second son.

Motivation: To reunite with his absent father.

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Family, Military. Occupation: Jeweler

Voice: Hissing voice

Attributes [hide]

Fonkin Murnig, Male Gnome Sorcerer 1
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 7 (-2)9 (-1)
Skills Performance +1, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 800 sp.


Social Check DCs


Adrik Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many violet ritualistic tattoos. He wears just a brown suit. His red hair is thinning but still full. His eyes are hazel.

Personality: He is overprotective of those who hire his services. He is able to make almost anything out of random pieces of junk.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Adrik took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Gifted. Flaws: Mundane. Bonds: Guardian, Nature, Family. Occupation: Painter

Voice: Strong lisp

Attributes [hide]

Adrik Steelfist, Male Dwarf Sorcerer 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)7 (-2) 15 (+2)9 (-1)
Skills Arcana +0, Nature +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 160 gp.


Social Check DCs


Fargrim Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his golden hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: Confrontational and typically high on some drug or another. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.

History: He comes from a rich southern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs; and money/treasure

Ideals: Pacifist. Flaws: Addict, Disease. Bonds: Rich, Religious. Occupation: Locksmith

Voice: Dutch accent

Attributes [hide]

Fargrim Silveraxe, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)17 (+3) 13 (+1)8 (-1) 11 (+0)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp. Carnelian (40 gp).


Social Check DCs


Nazdûg Hadleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a custom-built plate barding that's adorned with white lining and desert motifs. His long auburn hair is drawn into a two foot long braid. He has hazel eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born into a rich family. His childhood dream was to be a Stylist, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: He has money and likes to spend it; and a strong sense of loyalty to half-elven people

Flaws: Racist. Bonds: Job, Rich. Occupation: Spice Merchant

Voice: Hollow voice

Attributes [hide]

Nazdûg Hadleigh, Male Half-Orc Sorcerer 1
Medium (6'10") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 10 pp. 2 Tanglefoot bags.


Social Check DCs


Sarah Marley, Female Human [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of the sun god around her neck, and a shortbow on her belt. She is portly but not overly obese. She has a long white ponytail with little hanging trinkets. Her fierce brown eyes like to dwell on things.

Personality: Eccentric and domineering, Sarah will drive conversation. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: The child of a Doctor, who enjoyed hunting, Sarah was taken on many hunting expeditions. Sarah abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better world.

Motivation: She wants to meet her childhood hero; and money/treasure

Ideals: Fighting, Extrovert. Bonds: Rich, Nature, Adventurer. Occupation: Apothecary

Voice: Hollow voice

Attributes [hide]

Sarah Marley, Female Human Sorcerer 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)4 (-3) 14 (+2)12 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 70 gp.


Social Check DCs


Merla Cherrycheeks, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears a red coat over a grey low-cut shirt, and a deerstalker hat upon her head. She has a penchant for wearing a ring with an oversized amber on her right hand. With wild black hair. Her amber eyes peer out from beneath her deerstalker red hat.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: The child of northern immigrants she idolized her mother. Merla liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now mingles about in high society.

Motivation: She wants to get laid; and she's attracted to the pc

Ideals: Passionate. Bonds: Rich, Has a crush, Immigrant, Nature. Occupation: Body Guard

Voice: Ums and uhs a lot

Attributes [hide]

Merla Cherrycheeks, Female Halfling Sorcerer 1
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 8 (-1)15 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Draconic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 1 Climber’s kit.


Social Check DCs

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