Aerdeth Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tattered old clothes. He wears his hair in dreadlocks. He has blue eyes and a yellow hat with a pastel feather.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He believes the world needs to unite to get rid of orcs once and for all.
History: Born to a Crown-heir, his mother struggled to pay the bills. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants revenge against orcs; and someone believes him a fraud
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Poor, Nature. Occupation: Dyer
Voice: Sleepy voice
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. 1 Darkwood Buckler.
Gilbert Dmitriyev, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He likes to wear ponchos typically of a light violet in addition to tight pants. His moppish brown hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He enjoys reading and quiet.
History: He was born at the edge of vast desert. There was a wharf not far from home where he often wandered off to fish. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To get a good night's sleep; and to share knowledge with the world
Ideals: Logical, Persistence. Flaws: Shy, Insomniac. Bonds: Poor, Nature. Occupation: Baker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Celestial, Terran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Thoradin Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a robe, a symbol of luck around his neck, and a greatsword on his belt, and a wedding ring on his left hand. His blonde hair is lengthy. His amber eyes lackadaisically let the world flow into them.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His parents moved while he was still in utero so he is the first generation to be born here. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. Some 8 years later his spouse died after the birth of his son. Heartbroken, Thoradin never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against dire rats
Ideals: Fighting. Flaws: Antagonistic. Bonds: In love, Enemies, Immigrant. Occupation: Apothecary
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1200 sp.
Volen Skelton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears white trousers with pastel and tan striped suspenders. She wears various colorful collared shirts. Her brown hair is wavy and long. Her gray eyes have a joyful gleam in them most of the time.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is afraid of women and trembles around them
History: She served in the navy to pay for her family's outstanding loans. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She now travels the world, in search of power and loot.
Motivation: Regain custody of her daughter; and to unite with her brother
Flaws: Shy. Bonds: Criminal record, Military, Adventurer, Family. Occupation: Animal Trainer
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 8 (-1) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Terran, Druidic
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 300 sp.
Jacoba Wilborn, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of strength around her neck, and a warhammer on her belt. She has a slight overbite and is overall scrawny. Her long silver hair reaches down to her waist. Her ears are large.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has a minor phobia of water and hates getting wet.
History: Born in the west her family was never financially stable. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job
Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Job, Poor. Occupation: Stableman
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Draconic
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Red garnet (90 gp). 2 Antitoxin.
Hamil Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears very tight pants and wife beaters, though occasionally he sports a red coat. His black hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born the only child of a wealthy merchant. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Ideals: Entrepeneur. Flaws: Insane, Sensitive. Bonds: Immigrant, Military. Occupation: Guard
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 300 sp.
Warryn Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a tan and blue handkerchief worn on his left side. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has styled his white hair well, parting it to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He never swears and excessively uses polite adverbs when speaking. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born on a small isolated farm. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Apothecary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Optimist, Joker. Flaws: Ugly. Bonds: Nature, Criminal record, Rich. Occupation: Apothecary
Voice: Prounounces S like Z
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 350 gp.
Târz Kensley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a black tunic with blue highlights, and long white pants that bunch up around his shoes. His blonde hair is smooth and relatively long. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with finding treasure.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Târz abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He tends to his Stableman job now, and dutifully fulfills any obligations he has.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and expand his business
Ideals: Athletic, Optimist. Flaws: Greedy. Bonds: Adventurer, Rich, Job. Occupation: Stableman
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 60 gp.
Donaar Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He keeps his long brass crest kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He can't help but pocket interesting objects he comes across
History: A powerful wizard made him what he is. Donaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To get a good night's sleep; and he feels that his past leaves him morally obligated to help
Flaws: Terse, Insomniac. Bonds: Attractive, Criminal record, Mentor, Adventurer. Occupation: Glassblower
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Chrysoberyl (50 gp).
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