Serpent On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man is generally shirtless and showing off his tattooed chest. His fur is red and curly. His half smiles and blue eyes are beguiling and draw you in.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is afraid of women and trembles around them
History: Serpent hails from a village terrorized by goblins. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He moves from town to town, unable to find a place to settle.
Motivation: To unite with his brother; and several ex partners dislike his way of doing things and want revenge
Ideals: Joker. Flaws: Shy. Bonds: Attractive, Enemies, Immigrant, Family. Occupation: Carter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 8 (-1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 150 gp.
Mardred Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: 4'1" and lanky with angular features, she is an attractive figure. She wears just a brown suit. Her blonde hair has been sun bleached extensively. She has a tattooed face.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: When she was but 3 years old her parents immigrated from the south. Mardred was born on a far southern island where she grew up under the tutelage of her mother, an expert Architect. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and she doesn't get along with people that don't share her tastes
Ideals: Philantrophist, Joker. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Architect
Voice: Jittery and nervous
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Dwarven, Abyssal, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 100 sp. Freshwater pearl (9 gp). 1 Banded mail.
Claira Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She usually wears her tan robe and has her shortspear always slung over her shoulder. Her hair is always cut to a buzz. Her blue eyes dart from person to person.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She plays an instrument quite well.
History: Born to a Laborer, her father struggled to pay the bills. Her childhood dream was to be a Laborer, but she was a colossal failure. She inherited the family business which she has now maintained for 3 years.
Motivation: Wants to have a good time and be beloved; and balancing her hectic life and new mason responsibilities is difficult
Ideals: Athletic, Optimist, Artistic. Bonds: Poor, Job. Occupation: Mason
Voice: Farmer accent
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 360 gp.
Cask Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a tight fitting pastel shirt and pants. His gray fur is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is lazy and tries to find solutions quickly.
History: He was born several months after his father was called into army service. Cask was born on a far western island where he grew up under the tutelage of his father, an expert Bounty Hunter. He now spends his time doing works of charity.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Athletic, Philantrophist. Flaws: Lazy. Bonds: Military, Immigrant. Occupation: Bounty Hunter
Voice: Hissing voice
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 60 pp. Black pearl (400 gp).
Pandjed Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a simple black robe with tan stripes complete with hood. He carries a battered rapier and tarnished falchion as well. His white crest is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are gold.
Personality: He is overprotective of those who hire his services. He feeds upon the attention of others.
History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Regain custody of his son.
Ideals: Fighting. Bonds: Guardian, Attractive, Poor, Family. Occupation: Body Guard
Voice: Excited and jittery
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. Large well-done wool tapestry (100 gp).
Drenna Windsor, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears her auburn hair down. This gray eyed southerner is not easily forgotten.
Personality: She snorts whenever she laughs or is feeling confident. She is a font of random trivia from the lore and stories she has discovered
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She dropped out of school before completing her studies. Her addictions have taken their toll on her wallet, and she has found herself with a great deal of debt owed.
Motivation: She is wracked by social anxiety; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Logical. Flaws: Addict, Fearful. Bonds: Rich, Attractive, Debt. Occupation: Mortician
Voice: Low range voice
Attributes [hide]
Medium (4'9") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 gp. Bloodstone (30 gp).
Azgrom Peyton, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears a simple white robe with grey stripes complete with hood and is in decent physical shape. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has blue eyes.
Personality: He speaks before he thinks and is too direct. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered singing. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants revenge against illithids; and meet up once more with his childhood friend
Ideals: Joker, Artistic. Flaws: Impulsive. Bonds: Adventurer, Enemies. Occupation: Mortician
Voice: Raspy
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. 1 Banded mail.
Flask Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She is scrawny and has patchy gray fur. She wears a worn and beaten armor. She has a hunchback. Her deerstalker hat is riddled with cuts and holes. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Flask was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has recently gotten a pet goose that steals things from people.
Motivation: She wants nothing more than to rejoin the army; and she is compelled to act according to her religious beliefs
Ideals: Joker. Flaws: Ugly. Bonds: Military, Poor, Religious. Occupation: Spice Merchant
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Terran, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 2000 cp. Coral (50 gp).
Myria Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a white costume with the symbols of magic on her torso. Her hair is short and white. Her green eyes are slightly larger than normal.
Personality: She acts crazy and hedonistic. She can't help but pocket interesting objects she comes across
History: She was born to a pair of big game hunters, but was frequently ill as a child. She found a children's book about a Halfling Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She has passion for adventuring and risk; and to reunite with her old friends
Flaws: Hedonist, Disease. Bonds: Criminal record, Adventurer. Occupation: Barkeep
Voice: Smoker's lung
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 8 (-1) | 9 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!