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NPC Generator

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Advanced [show]


Findex Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: A 6'6" southern woman, she tends to wear a large green jacket. Her bronze crest, when down, is lengthy. She has a dull look in her gold eyes.

Personality: She is extraordinarily eccentric. She also hits on women, regardless of circumstances.

History: Findex was raised in a hard working conservative environment. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: To protect her home; and she is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Has a crush, Job, Mentor, Guardian. Occupation: Beggar

Voice: Complex vocabulary, royal

Attributes [hide]

Findex Yarjerit, Female Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 16 (+3)17 (+3) 9 (-1)11 (+0)
Skills Performance +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Abyssal, Terran, Gnoll
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 140 gp.


Social Check DCs


Mormo Respect, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a black costume with the symbols of strength on his torso. He is muscular with a powerful set of arms. He wears a small hat to hide his balding. His white eyes have a joyful gleam in them most of the time.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Mormo was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mormo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mormo. He has been saving his money to try and buy his brother's freedom.

Motivation: He doesn't get along with people that don't share his tastes; and his spouse's relatives view him with great suspicion

Ideals: Impeccable. Flaws: Terse. Bonds: Family, Job, Criminal record. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

Mormo Respect, Male Tiefling Sorcerer 2
Medium (5'0") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)16 (+3) 14 (+2)18 (+4)
Skills Persuasion +6, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 270 gp. Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp).


Social Check DCs


Drifting On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This man tends to wear a brown poncho over his likewise colored trousers and shirt. He is muscular with a powerful set of arms. His fur is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with his god.

History: The child of northern immigrants he idolized his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and to be a shepherd again

Ideals: Logical. Bonds: Attractive, Job, Religious, Immigrant. Occupation: Carpenter

Voice: growls and snarls, animalistic

Attributes [hide]

Drifting On the Water, Male Tabaxi Sorcerer 1
Medium (6'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)5 (-3) 11 (+0)10 (+0)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 20 gp. 1 Masterwork Common Melee.


Social Check DCs


Ombul Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has a large red mantle and cape that has been intricately interwoven into his green robe. His hair is long and golden with streaks of silver, and is pulled back with small red clips. His beard is silver, braided, and well cared for. His gray eyes dart from person to person.

Personality: He loves telling others what to do and how they should feel about things. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Ideals: Opinionated, Athletic. Flaws: Ugly, Mundane. Bonds: In love. Occupation: Animal Trainer

Voice: Hollow voice

Attributes [hide]

Ombul Fastfoot, Male Halfling Sorcerer 2
Small (2'10") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)8 (-1) 11 (+0)16 (+3)
Skills Arcana +1, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1100 sp. 1 Breastplate.


Social Check DCs


Zepar Decorum, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears silk and lounges about seductively. He has dyed his greying blue hair a little too much giving a sharp blue color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a massive crush on the younger sibling of the Bather who has hired him part-time. He does not believe in violence as a means to an end. He is a dedicated Bather but believes his peers are too gung-ho.

History: He was born at the edge of vast plains. His homeland was ravaged by war and he spent much of his life rebuilding it. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end.

Ideals: Pacifist. Flaws: PTSD. Bonds: Attractive, Has a crush, Nature. Occupation: Bather

Voice: Low range voice

Attributes [hide]

Zepar Decorum, Male Tiefling Sorcerer 3
Medium (6'6") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)18 (+4) 15 (+2)15 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 12
Languages Common, Terran, Druidic, Halfling, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14650000000

Possessions: 1700 sp. Rose (60 gp). Fiery yellow corundum (500 gp). Red garnet (120 gp). 1 Thunderstones. 4 Holy water.


Social Check DCs


Ralf Spalding, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. His blonde hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: Money/treasure; and he desires power and/or immortality

Flaws: Insomniac. Bonds: Attractive, Adventurer, Military, Rich. Occupation: Healer

Voice: Timid voice

Attributes [hide]

Ralf Spalding, Male Human Sorcerer 1
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 7
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 8 (-1)10 (+0) 12 (+1)10 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 130 gp. Golden pearl (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Sannl Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: This tall, slender woman wears a tight fitting brown shirt and pants. Her hair is red and curly. This blue eyed westerner is not easily forgotten.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is obsessed with finding treasure.

History: She was raised in a plains tribe. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Sannl took refuge in the ruined castle and found the beat up longsword and armor she uses now. She struck the Spy job and began her own company from there.

Motivation: She is compelled to act according to her religious beliefs; and further expansion of business

Ideals: Impeccable. Bonds: Adventurer, Nature, Job, Religious. Occupation: Spy

Voice: Raspy

Attributes [hide]

Sannl Brazzik, Female Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 10 (+0)17 (+3) 13 (+1)11 (+0)
Skills Nature +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Gnome, Giant
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 340 gp. Golden yellow topaz (600 gp). White pearl (140 gp).


Social Check DCs


Alain Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears white leather gloves, a white jacket, and tight pants. Her chestnut hair is well kept. Her eyes are violet and catlike.

Personality: She is a Sculptor first and foremost. She believes firmly that knowledge should be universal. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Alain was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She dropped out of school to support her sick father, and resented it. She has since lost track of the people in her past.

Motivation: She'd like to take her coworkers down a peg; and to be a miner again

Ideals: Logical. Flaws: Impulsive. Bonds: Poor, Job, Family. Occupation: Sculptor

Voice: Can't modulate volume

Attributes [hide]

Alain Porridgepot, Female Halfling Sorcerer 1
Small (2'8") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)16 (+3) 8 (-1)7 (-2)
Skills Animal Handling +1, Persuasion +0
Senses Passive Perception 9
Languages Common, Halfling, Auran, Ignan, Goblin
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 160 gp.


Social Check DCs


Veloptima Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her chestnut hair is well kept. Her green eyes lackadaisically let the world flow into them.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She has a minor phobia of water and hates getting wet.

History: Veloptima was born the youngest of three triplets. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants her found

Ideals: Fighting. Flaws: Cynical, Fearful. Bonds: Poor, Family. Occupation: Soapmaker

Voice: growls and snarls, animalistic

Attributes [hide]

Veloptima Horcusporcus, Female Gnome Sorcerer 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)11 (+0) 10 (+0)14 (+2)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 90 gp.


Social Check DCs

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