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NPC Generator

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Advanced [show]


Three On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, pastel cloak. He wears his red fur down. His face is scarred and worn.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Animals are drawn to him, and he is able to talk to them.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He has never given up on his painting dream.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult.

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Immigrant, Job, Religious. Occupation: Cartwright

Voice: Scratchy, weak

Attributes [hide]

Three On the Mountaintop, Male Tabaxi Sorcerer 3
Medium (6'4") Tabaxi, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)8 (-1) 10 (+0)16 (+3)
Skills Athletics +5, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 cp. Blue quartz (4 gp).


Social Check DCs


Flask Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he has a large brown mantle and cape that has been intricately interwoven into his tan robe, and is pretty ugly. His brown fur is smooth and relatively long. His face is scarred and worn.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Criminal record, Immigrant. Occupation: Architect

Voice: Uses lots of figures of speech

Attributes [hide]

Flask Peak, Male Tabaxi Sorcerer 1
Medium (5'1") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)10 (+0) 18 (+4)9 (-1)
Skills Deception +1, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 90 gp.


Social Check DCs


Eran Underbough, Female Halfling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 2'10" has a big stupid grin on her face most of the time. She is well dressed, constantly wearing a red suit, white shirt, and tan tie. Her moppish white hair is in a traditional bowl cut. Her fierce green eyes like to dwell on things.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Eran was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She then took over the family business and is one of the better Beggar for hire.

Motivation: She desires power and/or immortality; and she's in love

Flaws: PTSD. Bonds: Job, Has a crush, Adventurer, Poor. Occupation: Beggar

Voice: Posh accent

Attributes [hide]

Eran Underbough, Female Halfling Sorcerer 2
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)11 (+0) 6 (-2)13 (+1)
Skills Acrobatics +3, Insight +0
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 1300 sp.


Social Check DCs


Dreali Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries a battered mace and tarnished greatsword as well. His blonde hair is drawn into a tight pony tail with a rose scrunchie. His eyes are gray and he is always smoking a pipe.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Gifted from a young age, Dreali studied abroad. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Family. Occupation: Baker

Voice: Smoker's lung

Attributes [hide]

Dreali Yaeldrin, Male Elf Sorcerer 1
Medium (5'4") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)17 (+3) 9 (-1)12 (+1)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Gnome, Gnoll, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 150 gp.


Social Check DCs


Zook Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is well dressed, constantly wearing a blue suit, brown shirt, and tan tie. His silver hair is cut short with large spiked bangs in the front. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Barrister mother left him crippled. Some 6 years later his spouse died after the birth of his son. Heartbroken, Zook never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: An old rival family wants him found; and to find somewhere to settle down

Ideals: Philantrophist. Flaws: Mundane, Disease. Bonds: In love, Family. Occupation: Dyer

Voice: Mumbles to self between sentences

Attributes [hide]

Zook Wildwander, Male Gnome Sorcerer 2
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)12 (+1) 14 (+2)16 (+3)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 230 gp. 1 Half-Plate.


Social Check DCs


Drifting Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in an above average manner. He wears a Stetson hat to cover his moderate length orange fur. He has a tattooed face.

Personality: He is almost excessively polite to everyone, even when angry. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Drifting is combative with any and all who dare try his patience in the slightest.

History: He got into the Courier business at a young age. He worked as a nervous Courier and found it very stressful. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Justice. Flaws: Shy, Mundane. Bonds: Attractive, Job. Occupation: Courier

Voice: Scottish accent

Attributes [hide]

Drifting Fang, Male Tabaxi Sorcerer 1
Medium (6'6") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)10 (+0) 15 (+2)8 (-1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Just what you see.


Social Check DCs


Mreksh Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a faded coat and loose pants complete with Stetson hat. His gold crest is lengthy. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. He is lazy and tries to find solutions quickly.

History: Mreksh hails from a village terrorized by brigands. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Wants to raise his children well; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Flaws: Lazy. Bonds: Enemies, Criminal record, Family. Occupation: Body Guard

Voice: Scratchy, weak

Attributes [hide]

Mreksh Vangdondalor, Male Dragonborn Sorcerer 1
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)15 (+2) 16 (+3)16 (+3)
Skills Nature +4, Perception +5
Senses Passive Perception 15
Languages Common, Infernal, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 130 gp. Blue quartz (15 gp).


Social Check DCs


Malquis Jethro, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears bulky yellow painted plate armor. Her hair is greying and her face has many wrinkles. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She never swears and excessively uses polite adverbs when speaking. Flattery will make her almost putty in your hands.

History: Gifted from a young age, Malquis studied abroad. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. She left for the north, certain she would find work there.

Motivation: Expand her business.

Ideals: Optimist, Gifted. Flaws: Selfish. Bonds: Immigrant, Attractive. Occupation: Navigator

Voice: Laughs frequently while speaking

Attributes [hide]

Malquis Jethro, Female Half-Elf Sorcerer 1
Medium (4'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 11 (+0)14 (+2) 17 (+3)13 (+1)
Skills Animal Handling +5, Performance +3
Senses Passive Perception 13
Languages Common, Elven, Halfling, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 600 sp. Smoky quartz (40 gp).


Social Check DCs


Garl Ramsay, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many yellow ritualistic tattoos. He wears a black cloak and cross-gartered yellow stockings. With bright brown hair and a scraggly beard. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is skeptical of what others tell him and is slow to trust.

History: He was born in a small plains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Garl and his spouse have recently divorced.

Motivation: To unite with his sister; and wants to raise his children well

Flaws: Terse, Shy, Antagonistic. Bonds: Nature, Family. Occupation: Fortune-teller

Voice: Irish accent

Attributes [hide]

Garl Ramsay, Male Half-Orc Sorcerer 3
Medium (6'0") Half-Orc, Lawful Evil (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)8 (-1) 8 (-1)10 (+0)
Skills Animal Handling +1, Arcana +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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