Taklinn Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears skinny pants and wears a grey and brown robe with the hood down. His silver hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are amber.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a habit of throwing himself into exceedingly dangerous situations.
History: The child of a Crown-heir, who enjoyed hunting, Taklinn was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Taklinn took refuge in the large cave and found the beat up lance and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To be a Crown-heir again; and to prove his worth to the world
Ideals: Disciplined. Flaws: Impulsive. Bonds: Nature, Adventurer, Job. Occupation: Jeweler
Voice: Low range voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 370 gp. 1 Average lock.
Habor Chant, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black vest and prefers grey and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a moderate pudge and is not very fit. His chestnut hair is still thick. His face is scarred and worn.
Personality: Stoic and calm, he prefers to meditate than take action. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: The child of western immigrants he idolized his mother. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has set out to sabotage the competition.
Motivation: Expand his business; and further expansion of business
Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Job, Immigrant. Occupation: Junk Dealer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'10") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Infernal, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Bundrigo Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears suspenders and white workpants. His shirt is tan, and he wears a heavy white leather apron most of the time. His blonde hair is braided into rings. He wears crescent spectacles with a black brim.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Bundrigo was born on a far eastern island where he grew up under the tutelage of his mother, an expert Stylist. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world.
Flaws: Impulsive, Mundane. Bonds: Attractive, Nature, Immigrant. Occupation: Stylist
Voice: Loud with bravado
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Infernal, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 17000 cp. Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp).
Laucian Starks, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear violet pants and tee shirts. His long auburn hair reaches down to his waist. His half smiles and blue eyes are beguiling and draw you in.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His father raised him in a mountain cabin. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He's repulsed by the PC; and he is greedy
Flaws: Antagonistic, Secretive. Bonds: Attractive, Nature, Rich. Occupation: Map Maker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Gnome, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. 1 Backpack.
Hork Walpole, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His clothes are grease stained in places. His blonde hair is knotted and matted. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: Overbrimming with self-confidence, Hork isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His parents moved while he was still in utero so he is the first generation to be born here. Hork was born on a far southern desert where he grew up under the tutelage of his mother, an expert Courier. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Courier
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1500 sp. 3 Antitoxin.
Two Llamas Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He has no fur. His blue eyes are passionate and lively.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was born in a small desert village. He found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Days after completing his studies, news broke out that his hometown was attacked by drow. Two Llamas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: He has passion for adventuring and risk.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Nature, Adventurer. Occupation: Cartwright
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Evil (CR 4)
Armor Class 14
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 500 gp. Tourmaline (100 gp). White pearl (100 gp). Deep green spinel (100 gp). Iolite (60 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Tiaathque Quinten, Female Half-Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and has a large violet mantle and cape that has been intricately interwoven into her brown robe. She wears her golden hair up. She wears large thick round spectacles.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She has a rivalry with the Church that dominates her actions; and she has passion for adventuring and risk
Ideals: Optimist, Artistic. Flaws: Impulsive. Bonds: Adventurer, Religious. Occupation: Roofer
Voice: Italian accent
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 7 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 160 gp. 1 Masterwork Common Melee.
Uraim Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is typically in his Detective uniform. He has a long blonde beard with little hanging trinkets. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He speaks before he thinks and is too direct. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the west his family was never financially stable. Through the years after Uraim was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Uraim's father didn't care for him much, and the feeling was mutual. He struck the Detective job and began his own company from there.
Motivation: Sabotage a competitor; and wants to open a new tavern
Flaws: Impulsive, Hedonist, Antagonistic. Bonds: Job, Poor. Occupation: Detective
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 80 gp. 1 Banded mail.
Percival Chatham, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. His face is covered beneath a completely black helmet.
Personality: He dislikes all the random violence that takes place in the west. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Priest arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion
Ideals: Pacifist. Bonds: Rich, Attractive, Family. Occupation: Priest
Voice: Italian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 160 gp. Peridot (50 gp).
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