Kithri Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a robe, a symbol of the four houses of cards around her neck, and a nunchaku on her belt. She has styled her silver hair well, parting it to the right. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a bit of a xeno-phobe, disliking non-Halflings.
History: She comes from a rich western family. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her druidic talents. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Money/treasure.
Ideals: Fighting, Persistence, Gifted. Flaws: Racist. Bonds: Rich. Occupation: Bookbinder
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Abyssal, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Tiger eye turquoise (13 gp). 1 Magnifying glass.
Traulam Mystralath, Female Half-Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has a very tight haircut. She has gleaming, smiling blue eyes.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is a logical person and will generally grow upset if things defy logic and science.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has dedicated herself to building a better trade route.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Logical. Bonds: Adventurer, Religious, Job. Occupation: Bookbinder
Voice: Stutters
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Dwarven, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Banded mail.
Aura Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His long white fur is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was raised in a mountains tribe. In his 16th year, his parents were killed by a gnolls raid, leaving Aura alone in the world. After a stint in an orphanage, he was adopted. He struck the Jeweler job and began his own company from there.
Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult.
Flaws: Shy. Bonds: Poor, Job, Nature, Enemies. Occupation: Jeweler
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 30 gp.
Quarethon Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. His crest, while still mostly silver, has prominent grey streaks. His red unseeing eyes seem to look past you.
Personality: He is a Barber first and foremost. He believes firmly that knowledge should be universal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a pair of adventurers, Quarethon grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He has dedicated himself to building a better village for his children.
Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and he'd like to take his coworkers down a peg
Flaws: Disease, Fearful. Bonds: Job, Adventurer. Occupation: Barber
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 60 gp.
Arjhan Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with black pants. His gold crest is knotted and matted. His fair skin shows little sign of his aristocratic breeding.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He is a Lamia in disguise. He worked as a nervous Stableman and found it very stressful. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to open a new tavern; and he wants to meet his childhood hero
Ideals: Artistic, Optimist. Bonds: Attractive, Adventurer, Job. Occupation: Stableman
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp.
Eloise Ethanasath, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She tends to wear a large violet jacket. Her hair is white and curly. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: She is very quiet and rarely speaks above a whisper. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born in a small village she learned the ways of the warrior from her mother. Her homeland was ravaged by war and she spent much of her life rebuilding it. She used her abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Philantrophist, Fighting. Flaws: Shy, PTSD. Bonds: Immigrant, Attractive. Occupation: Actor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Gnome, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Dalaba Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: This woman stands a little under 3'5" and is a bit bulky. She is very muscular particularly in the legs. She is generally well dressed albeit a few years behind the times. Her silver hair is thinning but still full. She wears round tiny glasses practically rammed into her face.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She also has developed a complete distrust of the Glassblower profession.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. In her 16th year, her parents were killed by a goblins raid, leaving Dalaba alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Many goblins want her driven away; and further expansion of business
Ideals: Persistence, Artistic. Bonds: Attractive, Job, Enemies. Occupation: Adventurer
Voice: German accent
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp. 1 Banded mail.
Nicor Madness, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a green coat over a brown low-cut shirt, and a broad hat upon his head. His hair is dark red and curly. His eyes are likewise silver. His teeth are white and perfect.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is obsessed with finding treasure.
History: Nicor was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a mechanic, and taught him how to fix just about anything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Athletic, Persistence. Bonds: Attractive, Adventurer, Poor. Occupation: Shepherd
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'10") Tiefling, Neutral Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 8 (-1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 3000 cp.
Simon Fawcett, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is kept up in a ponytail inside a feathered hat. He is baby faced.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure
Ideals: Joker. Flaws: Mundane. Bonds: Rich, Religious, Military. Occupation: Stableman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 2400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!