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NPC Generator

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Advanced [show]


Windy Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail. His fur is greying and his face has many wrinkles. His yellow unseeing eyes seem to look past you.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not trust anyone and sleeps with one eye open.

History: Sold as a small child to a necromancer, Windy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Flaws: Disease, Antagonistic, Insomniac. Bonds: Mentor, Attractive. Occupation: Barrister

Voice: Australian accent

Attributes [hide]

Windy Of Wine, Male Tabaxi Sorcerer 1
Medium (6'2") Tabaxi, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)9 (-1) 8 (-1)15 (+2)
Skills Medicine +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. 4 Alchemist’s fire.


Social Check DCs


Adrik Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries with him a set of pickaxes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His brown hair is still thick. His violet eyes are slightly larger than normal.

Personality: Adrik hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is frequently practicing swordplay.

History: From birth he was tutored by a cruel and relentless mentor. When Adrik reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adrik fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Artistic. Bonds: Attractive, Military, Mentor. Occupation: Stylist

Voice: Sore throat, cough

Attributes [hide]

Adrik Goblinbane, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)11 (+0) 12 (+1)12 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 320 gp.


Social Check DCs


Lidda Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her hair is short and blonde. Her green eyes are passionate and lively.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. A true patriot, Lidda would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Lidda was born in the north. At a young age she loved to build and create. Her first spouse was a Bookbinder, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Bookbinder they were divorced and she won custody of their son. She worked as a Laborer, and she later adopted a second son.

Motivation: Wants to raise her children well.

Ideals: Joker, Persistence. Bonds: Military, Family. Occupation: Laborer

Voice: Switch between two voices

Attributes [hide]

Lidda Tealeaf, Female Halfling Sorcerer 3
Small (3'1") Halfling, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)15 (+2) 10 (+0)8 (-1)
Skills Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 100 gp.


Social Check DCs


Kristryd Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears bulky grey painted plate armor. Her hair is black and curly. Her eyes are hazel and she is always smoking a pipe.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has all her life been fascinated with painting.

History: She was born the only child of a wealthy merchant. Her first spouse was a Layabout, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. By chance she met her sister recently and the two have been together since.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Athletic, Artistic, Entrepeneur. Flaws: Disease. Bonds: Family. Occupation: Baker

Voice: Complex vocabulary, royal

Attributes [hide]

Kristryd Battlehammer, Female Dwarf Sorcerer 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 10 (+0)11 (+0)
Skills Stealth +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 270 gp.


Social Check DCs


Arara Nailo, Female Elf [Permalink]

Personal [hide]

Description: This tall, slender woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her auburn hair is still thick. Her otherwise smooth face is marked with small tiny scars.

Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She also hits on women, regardless of circumstances.

History: She was born the only child of a wealthy merchant. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Arara grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Arara. She has gone from town to town working and never settling down anywhere, but has fallen for a local Farmer. She hasn't told them the truth, but wants to settle down with them.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Artistic, Entrepeneur. Bonds: Attractive, Has a crush, Criminal record. Occupation: Seamstress

Voice: Laughs frequently while speaking

Attributes [hide]

Arara Nailo, Female Elf Sorcerer 1
Medium (5'0") Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)10 (+0) 14 (+2)15 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 60 gp. 1 Masterwork Common Melee.


Social Check DCs


Solomon Marley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a well pressed and immaculate suit (or dress). His chestnut hair, when down, is lengthy. His eyes are violet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He left for the south, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and he wants revenge against brigands

Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, Religious, Immigrant. Occupation: Jeweler

Voice: Sighs a lot, exhausted

Attributes [hide]

Solomon Marley, Male Human Sorcerer 1
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 7 (-2)11 (+0) 13 (+1)14 (+2)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 140 gp. 1 Masterwork Common Melee.


Social Check DCs


Donaar Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His silver crest is braided into rings. His red eyes are slightly larger than normal.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with his god.

History: His parents moved while he was still in utero so he is the first generation to be born here. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down; and he has a rivalry with the church that dominates his actions

Flaws: Sensitive, PTSD, Mundane. Bonds: Religious, Immigrant. Occupation: Painter

Voice: Laughs frequently while speaking

Attributes [hide]

Donaar Ebynichtomonis, Male Dragonborn Sorcerer 3
Medium (6'5") Dragonborn, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)11 (+0) 13 (+1)15 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 300 gp. 1 Breastplate.


Social Check DCs


Spear In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears baggy brown pantaloons and a green scarf. His white fur has been sun bleached extensively. His skin is flawless and his amber eyes scan people very quickly.

Personality: He loves telling others what to do and how they should feel about things. He also has developed a complete distrust of the Masseuse profession.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 16th year, his parents were killed by a dire rats raid, leaving Spear alone in the world. After a stint in an orphanage, he was adopted. He struck the Laborer job and began his own company from there.

Motivation: A deep hatred of dire rats.

Ideals: Opinionated. Flaws: Disease. Bonds: Attractive, Job, Enemies. Occupation: Laborer

Voice: Pronounces difficult words wrong

Attributes [hide]

Spear In Shadow, Male Tabaxi Sorcerer 1
Medium (5'5") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)14 (+2) 6 (-2)14 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Draconic, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 150 gp.


Social Check DCs


Markosian Merit, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears professional attire. She keeps her long blue hair kept up in a rat tail. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She loves telling others what to do and how they should feel about things. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has passion for adventuring and risk; and to reunite with her old friends

Ideals: Opinionated, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Body Guard

Voice: Mousy voice

Attributes [hide]

Markosian Merit, Female Tiefling Sorcerer 1
Medium (5'5") Tiefling, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)15 (+2) 8 (-1)12 (+1)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Abyssal, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 200 sp. Blue quartz (16 gp). 1 Darkwood Shield.


Social Check DCs

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