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NPC Generator

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Advanced [show]


Gargax Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fancy green suit. His crest is blue and very short. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily eccentric. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Blacksmith, who enjoyed hunting, Gargax was taken on many hunting expeditions. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Since then, he has sought to make the best of life.

Motivation: To clean up the streets; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Adventurer, Nature, Guardian. Occupation: Laborer

Voice: Strong lisp

Attributes [hide]

Gargax Grrrmmballhyst, Male Dragonborn Sorcerer 1
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)8 (-1) 10 (+0)17 (+3)
Skills Stealth +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs


Flask Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across her face, she wears a well pressed and immaculate suit (or dress). Her yellow fur is unkempt and raggedy. Her face is scarred and worn.

Personality: A deeply religious woman she believes everything happens for a reason. She takes great joy in being the best Fisher in town.

History: She was raised in a island tribe. Flask liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has set out to sabotage the competition.

Motivation: To be a Carter again.

Flaws: Ugly. Bonds: Poor, Religious, Job, Nature. Occupation: Fisher

Voice: Excited and jittery

Attributes [hide]

Flask Moon, Female Tabaxi Sorcerer 1
Medium (4'9") Tabaxi, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)11 (+0) 11 (+0)10 (+0)
Skills Athletics +5, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 gp.


Social Check DCs


Baggi Clayton, Female Half-Orc [Permalink]

Personal [hide]

Description: This fat eastern woman has a bulbous nose and prefers to wear white pants and tee shirts. Her skin is also unnaturally pale. Her long auburn hair is drawn into a two foot long braid. Her eyes are a pleasant green.

Personality: She is calm most of the time but flees social interaction. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was raised in a island tribe. A gypsy cursed her at a young age, leading to her ugly appearance. Some 8 years later her spouse died after the birth of her son. Heartbroken, Baggi never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: Wishes to resurrect an old love; and doesn't want to be a fortune-teller and was forced into it by her family

Flaws: Ugly, Shy. Bonds: Family, Nature, In love. Occupation: Fortune-teller

Voice: Low range voice

Attributes [hide]

Baggi Clayton, Female Half-Orc Sorcerer 1
Medium (6'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)13 (+1) 16 (+3)11 (+0)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 1 Thunderstones.


Social Check DCs


Balimaar Windsor, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally well dressed albeit a few years behind the times. He has a small bristly mustache and wavy chestnut hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He loves telling others what to do and how they should feel about things. He is obsessed with finding treasure.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends.

Ideals: Opinionated. Bonds: Attractive, Immigrant, Adventurer, Rich. Occupation: Tailor

Voice: Timid voice

Attributes [hide]

Balimaar Windsor, Male Human Sorcerer 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)17 (+3) 12 (+1)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common, Terran, Gnoll, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 400 sp.


Social Check DCs


Raam Euphoria, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green Stetson hat and green clothes. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a cross on it. He wears his white hair up. He wears crescent spectacles with a black brim.

Personality: He has a massive crush on the younger sibling of the Herbalist who has hired him part-time. Energy wise he seems alert and responsive.

History: He comes from a rich eastern family. His arcane abilities were realized during a raid on his village. He has gone from town to town working and never settling down anywhere, but has fallen for a local Interpreter. He hasn't told them the truth, but wants to settle down with them.

Motivation: Expand his business; and to be a interpreter again

Ideals: Professionalism, Gifted. Bonds: Has a crush, Rich, Job. Occupation: Herbalist

Voice: Sore throat, cough

Attributes [hide]

Raam Euphoria, Male Tiefling Sorcerer 2
Medium (6'8") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)12 (+1) 14 (+2)15 (+2)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 6000 cp. 1 Banded mail.


Social Check DCs


Senteq Offund, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'7" and wears a tan costume with the symbols of magic on his torso. His right leg appears badly burned and disfigured. His hair is cut close to his head. He has gray eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a font of random trivia from the lore and stories he has discovered

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He now spends his time doing works of charity.

Motivation: A rival would like him out of the picture.

Ideals: Logical, Gifted, Philantrophist. Bonds: Criminal record. Occupation: Actor

Voice: Hissing voice

Attributes [hide]

Senteq Offund, Male Gnome Sorcerer 2
Small (3'7") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)13 (+1) 9 (-1)11 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 40 gp. Iolite (80 gp). Sard (80 gp). Tourmaline (130 gp).


Social Check DCs


Dalgal Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who tends to wear a large brown jacket, he is not a threatening figure. His hair, while still mostly red, has prominent grey streaks. His eyes are likewise amber.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Dalgal studied abroad. Through the years after Dalgal was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Dalgal's father didn't care for him much, and the feeling was mutual. He became a Mason soon after.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Mason

Voice: Spits words with contempt

Attributes [hide]

Dalgal Strakeln, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)15 (+2) 16 (+3)11 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 9000 cp. Red garnet (160 gp). Golden yellow topaz (600 gp). Amber (160 gp).


Social Check DCs


Griselda Gentry, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is red and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She always tries to repair and not replace. It was this mentality that drove her into the Bather business.

History: She comes from a rich eastern family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Money/treasure; and she is not mentally stable, and does not behave rationally

Ideals: Athletic, Passionate, Persistence. Flaws: Insane. Bonds: Rich. Occupation: Bather

Voice: Timid voice

Attributes [hide]

Griselda Gentry, Female Human Sorcerer 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)11 (+0) 11 (+0)12 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 600 sp.


Social Check DCs


Five Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his orange fur down. His face is scarred and worn.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He receives visions of the future at random moments

History: Five was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted divine powers by his dying brother.

Motivation: To reunite with his absent father; and he's repulsed by the pc

Ideals: Gifted, Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Armorer

Voice: Gruff and masculine

Attributes [hide]

Five Blossom, Male Tabaxi Sorcerer 1
Medium (6'0") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)12 (+1) 10 (+0)16 (+3)
Skills Animal Handling +2, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 2000 cp. Tourmaline (160 gp).


Social Check DCs

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