Halimath Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'7" and muscular, this western man is dressed in a clean yellow cloak covering his clean studded leather. He sports a flattop hair cut. His ears are large.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Further he is a bit of a stoner and is frequently out of it.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Halimath and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he is content
Ideals: Athletic. Flaws: Ugly, Antagonistic, Addict, Mundane. Occupation: Doctor
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 17 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Infernal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 160 gp.
Katherine Holimion, Female Half-Elf [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a violet and tan handkerchief worn on her left side. She carries with her a set of greataxes on her belt, each one with a amber on the hilt. She wears her brown hair up in a very large beehive style do. She has several tiny amber earrings on each ear.
Personality: Overbrimming with self-confidence, Katherine isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Elven unity. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Katherine was raised in a hard working conservative environment. At a young age her father died while driving off some goblins. Her mother being the stubborn sort decided to stay and helped train her in greataxe use. She has set out to sabotage the competition.
Motivation: Balancing her hectic life and new Laborer responsibilities is difficult.
Ideals: Fighting, Impeccable. Flaws: Impulsive. Bonds: Rich, Job, Enemies. Occupation: Laborer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 14 (+2) | 11 (+0) | 4 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1000 cp.
Hoshgrish Clive, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a white costume with the symbols of death on his torso. His red hair is drawn into a tight pony tail with a skull scrunchie. His otherwise smooth face is marked with small tiny scars.
Personality: Cocky and sure of himself, he believes he is the best Painter born in the past three hundred years. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised by priests from a young age. A gifted student he started as a Mercenary, but he got bored and became a Painter. He has drifted from career to career and currently works as a Painter.
Motivation: He is compelled to act according to his religious beliefs; and expand his business
Bonds: Attractive, Job, Slave, Religious, Mentor. Occupation: Painter
Voice: Spits words with contempt
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 140 gp. Brass mug with jade inlays (100 gp).
Nalaed Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: This malnourished woman wears skinny pants and wears a brown and green robe with the hood down. Her hair is always cut to a buzz. Her ears are large.
Personality: Nalaed wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and obtaining odd cultural half-elven artifacts is her passion
Ideals: Disciplined. Flaws: Ugly, Forgetful. Bonds: Poor, Military. Occupation: Navigator
Voice: Smooth and feminine
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 10 (+0) | 18 (+4) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 700 sp. White pearl (60 gp).
Sethrekar Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears light armors faded through time and improper care. He has wavy copper crest. His skin is flawless and his red eyes scan people very quickly.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor. Occupation: Body Guard
Voice: Farmer accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 20 pp. Golden pearl (130 gp).
Thoradin Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in an above average manner. His hair is short and auburn. He has a dull look in his brown eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a ruthless business man, a trait he acquired from his father.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His homeland was ravaged by war and he spent much of his life rebuilding it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Retire the richest man in the south; and to find somewhere to settle down
Ideals: Entrepeneur. Flaws: Disease, Mundane, PTSD. Bonds: Attractive. Occupation: Merchant
Voice: Farmer accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 17 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Elven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp. 1 Half-Plate.
Edge Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 6'1". She wears just a brown suit. She wears her brown fur down. Her hazel eyes dart from person to person.
Personality: Edge is depressed about a lot of things. She tends to be a nihilist. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She has never given up on her painting dream.
Motivation: Wants her loneliness to end; and to settle down with her crush
Ideals: Artistic. Flaws: Depressed, Shy, Ugly. Bonds: Has a crush. Occupation: Armorer
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Half-Plate.
Spring In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: A 5'6" northern woman, she is dressed in a clean brown cloak covering her clean studded leather. She wears her black fur up. Her hazel eyes are slightly larger than normal.
Personality: Abrasive and pushy, she has a hard time making friends. She would rather hide behind her crafts than deal with other people.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Bounty Hunter arts, while her mother instructed her in etiquette, music and courtly manner. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Spring and her spouse have recently divorced.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Rich, Military. Occupation: Bounty Hunter
Voice: Irish accent
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 50 gp. 1 Masterwork Common Ranged Weapon.
Cory Weld, Male Human [Permalink]
Personal [hide]
Description: 6'4" and lanky with angular features, he is an attractive figure. He is wearing colorful clothing, dressed as a Junk Dealer. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes lackadaisically let the world flow into them.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Animals are drawn to him, and he is able to talk to them.
History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.
Motivation: To be a Locksmith again; and wants to open a new tavern
Ideals: Gifted. Bonds: Attractive, Nature, Immigrant, Job. Occupation: Junk Dealer
Voice: Low range voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 11 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 20 gp.
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Their contribution stands as a beacon of hope for all adventurers!
