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NPC Generator

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Advanced [show]


Two Llamas Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fitting clothing which further accentuates his frame and is in decent physical shape. He has done his best to style his cinnamon fur to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not believe in violence as a means to an end. He is a dedicated Spice Merchant but believes his peers are too gung-ho.

History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and revenge

Ideals: Opinionated, Pacifist. Bonds: Attractive, Nature, Enemies, Job. Occupation: Spice Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Two Llamas Hummingbird, Male Tabaxi Sorcerer 2
Medium (5'1") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points -1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 5 (-3)9 (-1) 6 (-2)9 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp. 1 Magnifying glass.


Social Check DCs


Seddit Vice, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is silver and curly. Her black eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, she is a well trained Sculptor. She is a ruthless business woman, a trait she acquired from her father.

History: She was born the only child of a wealthy merchant. From there she went from mercenary job to mercenary job. She became a Sculptor soon after.

Motivation: She is compelled to act according to her religious beliefs; and meet up once more with her childhood friend

Ideals: Entrepeneur. Bonds: Poor, Job, Adventurer, Religious. Occupation: Sculptor

Voice: Uses sign language

Attributes [hide]

Seddit Vice, Female Tiefling Sorcerer 3
Medium (5'0") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Arcana +4, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 200 gp.


Social Check DCs


Caramip Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a lot of dark rich colors, with gold accents. She has slicked back brown hair. She has a dull look in her hazel eyes.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Caramip was born in the west. At a young age she loved to build and create. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To be a Bather again; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Opinionated, Gifted, Persistence. Bonds: Attractive. Occupation: Painter

Voice: Speaks through clenched teeth

Attributes [hide]

Caramip Fabblestabble, Female Gnome Sorcerer 2
Small (3'0") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)14 (+2) 15 (+2)9 (-1)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 1800 sp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Godfrey Hadleigh, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of a Fisher, who enjoyed hunting, Godfrey was taken on many hunting expeditions. He dropped out of school before completing his studies. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Optimist, Entrepeneur, Logical. Flaws: Addict. Bonds: Nature, Rich. Occupation: Roofer

Voice: Gruff and masculine

Attributes [hide]

Godfrey Hadleigh, Male Human Sorcerer 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 7 (-2)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 300 sp.


Social Check DCs


Flame Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. Her yellow fur is knotted and matted. Her eyes are likewise copper. Her teeth are yellowed and unaligned.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Flattery will make her almost putty in your hands.

History: Born to a pair of adventurers, Flame grew up listening to her mother's many stories. Her homeland was ravaged by war and she spent much of her life rebuilding it. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To reunite with her old friends; and revenge

Ideals: Fighting. Flaws: Ugly, Selfish, PTSD. Bonds: Adventurer, Enemies. Occupation: Scribe

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Flame Of Shadows, Female Tabaxi Sorcerer 3
Medium (5'2") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)14 (+2) 17 (+3)9 (-1)
Skills Nature +4, Religion +4
Senses Passive Perception 13
Languages Common, Celestial, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 10000 cp.


Social Check DCs


Lucan Galanodel, Male Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a large tan jacket. He has silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the south to a Sellsword, Lucan learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: Marry his brother to traveling adventurers; and wants to open a new tavern

Ideals: Athletic, Philantrophist. Flaws: Insomniac, Impulsive. Bonds: Job, Family. Occupation: Sellsword

Voice: Sounds elderly

Attributes [hide]

Lucan Galanodel, Male Elf Sorcerer 2
Medium (4'7") Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)9 (-1) 14 (+2)11 (+0)
Skills Insight +4, Nature +1
Senses Passive Perception 12
Languages Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs


Nalral Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'0". He wears a brown vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is lengthy. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A deeply religious man he believes everything happens for a reason. As long as the job gets done he does not care how it got done.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Nalral has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Professionalism. Flaws: Ugly, Addict, Disease. Bonds: Religious. Occupation: Glassblower

Voice: Speaks with back of mouth

Attributes [hide]

Nalral Strakeln, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 15 (+2)12 (+1) 9 (-1)9 (-1)
Skills Animal Handling +1, Athletics +6
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 60 gp.


Social Check DCs


Urshar Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. Her black hair is cut jaggedly and amateurishly. This violet eyed westerner is not easily forgotten.

Personality: She is fixated on the number 28. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is an amazing painter.

History: From birth she was tutored by a cruel and relentless mentor. Urshar abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane, Greedy. Bonds: Mentor, Adventurer. Occupation: Apothecary

Voice: Farmer accent

Attributes [hide]

Urshar Thrahak, Female Dwarf Sorcerer 1
Medium (3'10") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)8 (-1) 14 (+2)9 (-1)
Skills Intimidation +1, Nature +1
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp).


Social Check DCs


Cloak Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He keeps his gray fur in a flapper bob. He wears an eyepatch.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a habit of throwing himself into exceedingly dangerous situations.

History: Sold as a small child to a brothel owner, Cloak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Mentor, Military. Occupation: Bather

Voice: Uses lots of figures of speech

Attributes [hide]

Cloak Of Spirit, Male Tabaxi Sorcerer 3
Medium (6'3") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)8 (-1) 12 (+1)15 (+2)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs

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