Sun Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of greataxes on his belt, each one with a opal on the hilt. His fur is beige and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born a particularly ugly child, much to the horror of his parents. His first spouse was a Stableman, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sun fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister
Ideals: Fighting. Flaws: Insomniac, Ugly. Bonds: Poor, Family. Occupation: Fletcher
Voice: Booming voice
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 160 pp.
Bertram Hampton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears suspenders and grey workpants. His shirt is white, and he wears a heavy grey leather apron most of the time. He has a brown handlebar mustache and slicked back brown hair. His face is covered beneath a completely black helmet.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born the only child of a wealthy merchant. A freak accident while working with his Barber mother left him crippled. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south; and wants to work out more often
Ideals: Athletic, Philantrophist, Entrepeneur. Flaws: Disease. Occupation: Bounty Hunter
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1 Smokesticks.
Adelaide Chatham, Female Human [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She is physically well-built. Her silver hair is matted, messy, and big. Her amber eyes are passionate and lively.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Adelaide is combative with any and all who dare try her patience in the slightest.
History: Born to a poor family in the city she treasured whatever gifts she got. A few years later when the north was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Marry her sister to traveling adventurers; and she feels kind of lost in life
Ideals: Justice. Flaws: Ugly, Selfish. Bonds: Poor, Immigrant. Occupation: Assassin
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Infernal, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Aramil Floshem, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and dresses in blue turtlenecks beneath a green coat with pastel slacks. His hair is white and curly. He wears a mask on his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sold as a small child to a brothel owner, Aramil was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He's also a talented Marshal, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Mentor, Job. Occupation: Interpreter
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Brown-green garnet (120 gp).
Sapply Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He wears an entirely tan suit with yellow socks and a vest with buckled shoes. His long white hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is very quiet and rarely speaks above a whisper. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Sapply was born the youngest of three triplets. His father took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: An old rival family wants him found; and to reunite with his absent father
Ideals: Philantrophist. Flaws: Insane, Shy. Bonds: Family, Nature. Occupation: Sellsword
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Goblin, Orc, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Breastplate.
Ernest Kemmerer, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a violet tunic with tan highlights, and long red pants that bunch up around his shoes. He is bald on top and has large red tufts of hair around his ears. His violet eyes dart from person to person to random spaces in the air.
Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Bowyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Half-Elven compassion.
Ideals: Persistence. Flaws: Ugly, Racist, Antagonistic. Bonds: Poor. Occupation: Bowyer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Good (CR 1)
Armor Class 7
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 13 (+1) | 9 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Elven
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp. Amber (90 gp). 1 Masterwork Common Melee.
Pirithin Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man wears a red tunic with blue highlights, and long black pants that bunch up around his shoes. His golden hair has been sun bleached extensively. His fierce green eyes like to dwell on things.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a small toy that he constantly fidgets with.
History: He was raised in a white middle class family as the only child. Pirithin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Pirithin decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: An old rival family wants him found; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Insomniac, Addict, Mundane. Bonds: Poor, Criminal record, Family. Occupation: Bounty Hunter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Abyssal, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Sapply Welber, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a tan vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his tan boots flare out at the collars. His brown hair is unkempt and raggedy. His fierce violet eyes like to dwell on things.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He works hard and plays hard.
History: Born in the east to a Servant, Sapply learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Servant.
Motivation: Further expansion of business; and he is unsatisfied with his job
Flaws: Ugly, Depressed, Hedonist. Bonds: Poor, Job. Occupation: Servant
Voice: Cold and demanding tone
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Ignan, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Raymond Upton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a grey shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His golden hair is singed and shortened. He is baby faced.
Personality: He likes to make people angry or surprised. He never wears the same outfit twice, unless he absolutely has to.
History: He served in the navy to pay for his family's outstanding loans. He was taken as a slave by a traveling circus and forced to perform He has never given up on his music dream.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Military, Slave. Occupation: Armorer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Gnoll, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!