Beast Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears bulky pastel painted plate armor. His yellow fur is heavily combed to the right. He has green eyes and a pastel hat with a black feather.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: Born to a poor family in the city he treasured whatever gifts he got. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the east, certain he would find work there.
Motivation: Elven compassion.
Ideals: Opinionated. Flaws: Racist. Bonds: Immigrant, Poor, Military. Occupation: Fortune-teller
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan, Auran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 210 gp. 2 Acid flasks.
Gimble Ningel, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing a long, tan cloak, and is pretty ugly. His hair is long and brown with streaks of silver, and is pulled back with small tan clips. His beard is silver, braided, and well cared for. His eyes are amber.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Laborer arts, while his mother instructed him in etiquette, music and courtly manner. A gifted student he started as a Mason, but he got bored and became a Laborer. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and to reunite with his absent father
Flaws: Ugly, Impulsive. Bonds: Job, Rich, Family. Occupation: Laborer
Voice: Gruff and masculine
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1000 cp. 1 Breastplate.
Thorin Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is thinning but still full. His eyes are a pleasant green.
Personality: Cocky and sure of himself, he believes he is the best Mayor born in the past three hundred years. He does not believe in violence as a means to an end. He is a dedicated Mayor but believes his peers are too gung-ho.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now mingles about in high society.
Motivation: Sabotage a competitor.
Ideals: Pacifist. Bonds: Job, Criminal record, Rich. Occupation: Mayor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 7 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 110 pp.
Caramip Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: This slender woman stands about 3'2". She has the majority of her body covered in plate. Her golden hair is kept up in a ponytail inside a wide-brimmed hat. She has blue eyes.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was born in the south. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Caramip grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Caramip. She left for the south, certain she would find work there.
Motivation: She is a bit of a kleptomaniac.
Flaws: Shy. Bonds: Criminal record, Immigrant. Occupation: Hunter
Voice: Dark and ominous
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 8 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 8 (-1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Ignan
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 27000 cp. 1 Minor magic item.
Willow Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and dresses in red turtlenecks beneath a green coat with tan slacks. Her long blonde hair is drawn into a two foot long braid. Her amber eyes have a joyful gleam in them most of the time.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a great chef.
History: Willow was born the youngest of three triplets. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Willow grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Willow. She has recently gotten a pet goose that steals things from people.
Motivation: She is a bit of a kleptomaniac; and she doesn't get along with people that don't share her tastes
Ideals: Joker, Gifted, Impeccable. Bonds: Family, Criminal record. Occupation: Sculptor
Voice: German accent
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 80 gp. Pink pearl (150 gp).
Eva Ofandrus, Female Half-Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a worn and beaten armor. Her hair is greying and her face has many wrinkles. Her blue eyes dart from person to person.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She is a ruthless business woman, a trait she acquired from her father.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She is untrained/undisciplined, which makes her dangerous.
Motivation: Her religion dominates her actions; and she is terrified, and will act out of fear
Ideals: Artistic, Entrepeneur. Flaws: Fearful, Insane. Bonds: Religious. Occupation: Sculptor
Voice: Sensual and smooth
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Bulzo Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he dresses like a well dressed Assassin does. His golden hair and beard is wavy and long. His eyes are amber.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to loving parents in a slum to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Job, Poor. Occupation: Assassin
Voice: Switch between two voices
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. Bloodstone (60 gp).
Vistra Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she typically wears grey cloth garments or leather armor. Her brown hair is unkempt and raggedy. Her green eyes lackadaisically let the world flow into them.
Personality: She is calm most of the time but flees social interaction. She is used to getting what she wants. In part because she is a meticulous planner.
History: Born to a Miller, her father struggled to pay the bills. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Poor, Religious. Occupation: Bounty Hunter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Celestial, Druidic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 pp.
Elaim Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He likes to wear brown tank tops with grey pants. He has wavy white hair. His amber unseeing eyes seem to look past you.
Personality: He is witty, but his monotone delivery comes off as unnerving He is lazy, self-centered, vain, and jealous.
History: Born in the north to a Layabout, Elaim learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He tends to his Layabout job now, and dutifully fulfills any obligations he has.
Motivation: To be a Doctor again.
Ideals: Athletic, Joker. Flaws: Disease, Selfish. Bonds: Job. Occupation: Layabout
Voice: Soft and mumbly
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 17 (+3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 300 sp.
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Their contribution stands as a beacon of hope for all adventurers!