Mishann Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears skinny pants and wears a green and black robe with the hood down. Her black crest is lengthy. Her fair skin shows little sign of her aristocratic breeding.
Personality: She will rave to anyone who will listen. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Sold as a small child to a slaver, Mishann was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She worked as a nervous Spy and found it very stressful. She has taken up work as a Spy and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Sabotage a competitor.
Flaws: Insane, PTSD. Bonds: Attractive, Job, Mentor. Occupation: Spy
Voice: High pitched, excited
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 300 sp.
Prosperine Fear, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of the four houses of cards around her neck, and a kukri on her belt. Her top hat is riddled with cuts and holes. Her eyes are likewise silver.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Prosperine is combative with any and all who dare try her patience in the slightest.
History: Born to a pair of adventurers, Prosperine grew up listening to her father's many stories. Prosperine abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. During her travels, Prosperine and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Prosperine discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Prosperine fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Obtaining odd cultural Dragonborn artifacts is her passion.
Ideals: Fighting, Justice. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Interpreter
Voice: Indian accent
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 7 (-2) | 14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 30 gp.
Nyx Gummen, Female Gnome [Permalink]
Personal [hide]
Description: She is a mite stocky and is wearing a tight tan one piece outfit complete with pants, hood, and a cape. Her red hair is knotted and matted. She wears an eyepatch.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She believes the world needs to unite to get rid of illithids once and for all.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Healer arts, while her father instructed her in etiquette, music and courtly manner. Her mother was a mechanic, and taught her how to fix just about anything. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and many illithids want her driven away
Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Healer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Elven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Gormogord Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: He has a large red mantle and cape that has been intricately interwoven into his blue robe. His skin is fair and his fingers are delicate and long. His auburn hair is cut short with large spiked bangs in the front. His half smiles and violet eyes are beguiling and draw you in.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a font of random trivia from the lore and stories he has discovered
History: Gormogord was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He now owns his own business.
Motivation: To share knowledge with the world.
Ideals: Optimist, Logical. Bonds: Attractive, Poor, Job. Occupation: Carpenter
Voice: Slow speaker
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 11 (+0) | 16 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Terran, Aquan, Draconic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Bree Thistletop, Female Halfling [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears a red coat over a blue low-cut shirt, and a deerstalker hat upon her head. Her whole body is exceptionally muscular. Her chestnut hair is still thick. Her skin is flawless and her brown eyes scan people very quickly.
Personality: She is calm most of the time but flees social interaction. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: From birth she was tutored by a cruel and relentless mentor. A few years later when the north was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: An old rival family wants her found; and to reunite with her old friends
Ideals: Opinionated. Flaws: Shy. Bonds: Immigrant, Attractive, Mentor. Occupation: Apothecary
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 3 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 9 (-1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Orc, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Windy Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His yellow fur, when down, is lengthy. This copper eyed southerner is not easily forgotten.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A powerful necromancer made him what he is. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He then took over the family business and is one of the better Navigator for hire.
Motivation: Expand his business; and a strong sense of loyalty to tabaxi people
Flaws: Racist. Bonds: Immigrant, Job, Mentor. Occupation: Navigator
Voice: Australian accent
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 11 (+0) | 7 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 4000 cp.
Antinua Amakiir, Female Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears dark leathers with embroidery. Her black hair is wavy and long. She is baby faced.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Around other people she will do her best to conceal her emotions and appear jolly.
History: She comes from a rich western family. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure.
Ideals: Athletic. Flaws: Selfish, Shy. Bonds: Rich, Military. Occupation: Fisher
Voice: pre-pubescent
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 6 (-2) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1000 cp. Sardonyx (60 gp). 1 Alchemist’s fire.
Tim Ashton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears many layers of old clothing at all times. His golden hair is long and unkept. His face is covered beneath a completely black helmet.
Personality: He is overprotective of those who hire his services. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: When he was but 7 years old his parents immigrated from the west. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Flaws: Ugly. Bonds: Poor, Guardian, Adventurer, Immigrant. Occupation: Dyer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 12 (+1) | 6 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 20 pp.
Rolen Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He has a very tight haircut. He has a dull look in his violet eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rolen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rolen. Days after completing his studies, news broke out that his hometown was attacked by brigands. Rolen was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and several ex partners dislike his way of doing things and want revenge
Flaws: Antagonistic. Bonds: Attractive, Enemies, Rich, Criminal record. Occupation: Stylist
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 0 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 3 (-4) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Ignan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!


