Jade Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she wears just a brown suit. Her white fur is drawn into a tight pony tail with a skull scrunchie. Her eyes, though not visible through her cowl, are blue.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She also hits on women, regardless of circumstances.
History: Jade was raised in a hard working conservative environment. Through the years after Jade was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Jade's father didn't care for her much, and the feeling was mutual. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She has a rivalry with the Church that dominates her actions; and she wants to get laid
Flaws: Antagonistic. Bonds: Has a crush, Job, Adventurer, Religious. Occupation: Tanner
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Undercommon, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Red-brown spinel (70 gp).
Luthra Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear tan clothing when she does not wear armor. Her hair is cut close to her head. She wears an eyepatch.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born into a rich family. A few years later when the south was not economically sound they moved to her current location. She has worked as a Fletcher like her mother before her.
Motivation: She seems to be bored by most things; and retire the richest woman in the east
Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: Immigrant, Rich, Job. Occupation: Fletcher
Voice: Sleepy voice
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Just what you see.
Seraphina Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a tight fitting white shirt and pants. She has moderate length white hair. Her fierce hazel eyes like to dwell on things.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She misses her home and complains about the freezing weather, even in summer.
History: She served in the navy to pay for her family's outstanding loans. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She left for the east, certain she would find work there.
Motivation: An old rival family wants her found; and she doesn't get along with people that don't share her tastes
Flaws: Ugly, Emotional, PTSD. Bonds: Immigrant, Military. Occupation: Glassblower
Voice: Relaxed voice
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 8000 cp.
Diesa Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'2". She usually wears her grey robe and has her scythe always slung over her shoulder. She has slicked back brown hair. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: She loves telling others what to do and how they should feel about things. Energy wise she seems alert and responsive.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Hunter arts, while her mother instructed her in etiquette, music and courtly manner. Her father had invested heavily in several trade routes and wanted her to inherit them. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Money/treasure.
Ideals: Opinionated, Professionalism. Flaws: Ugly. Bonds: Rich, Family. Occupation: Hunter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 500 sp.
Traulam Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she dresses in tan turtlenecks beneath a black coat with pastel slacks. Her hair is golden, silky, and of moderate length. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.
History: Traulam was raised in a hard working conservative environment. From her teen years she was always beautiful and desirable, so people have always doted on her. She has drifted from career to career and currently works as a Bricklayer.
Motivation: To unite with her sister; and her relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Family, Job. Occupation: Bricklayer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 sp.
Ermina Haley, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she is dressed in an above average manner. Her golden hair is kept up in a ponytail inside a deerstalker hat. Her amber eyes are slightly larger than normal.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She comes from a rich eastern family. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Fletcher for the past few years.
Motivation: She uses money and sex appeal to get what she needs.
Flaws: Impulsive. Bonds: Attractive, Nature, Rich, Job. Occupation: Fletcher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'11") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Draconic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 700 sp. 1 Half-Plate.
Diesa Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: This woman likes to wear ponchos typically of a light brown in addition to tight pants. She has a penchant for wearing a ring with an oversized jet on her left hand. She sports a flattop hair cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is fixated on the number 2. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was born into a rich family. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She tends to her Carpenter job now, and dutifully fulfills any obligations she has.
Motivation: Money/treasure.
Flaws: Insane. Bonds: Rich, Criminal record, Job. Occupation: Carpenter
Voice: Whispers
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 70 gp.
Shifting Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a simple brown robe with blue stripes complete with hood, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'2" when asserting herself. Her black fur is lengthy. Her ears are large.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born in the east to a Glassblower, Shifting learned a great deal about her father's area of expertise. She moved out west to avoid the crime she committed. Being a Glassblower kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new glassblower responsibilities is difficult
Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Job, Criminal record. Occupation: Glassblower
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 7 (-2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 110 gp. 1 Masterwork Common Melee.
Caramip Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman is well dressed, constantly wearing a blue suit, grey shirt, and brown tie and is in decent physical shape. She sports blonde long hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Like her father and her brother before her, after school she went straight into learning to become a Mayor. She struck the Mayor job and began her own company from there.
Motivation: Balancing her hectic life and new Mayor responsibilities is difficult; and doesn't want to be a mayor and was forced into it by her family
Flaws: Insomniac, Disease. Bonds: Attractive, Family, Job. Occupation: Mayor
Voice: Sensual and smooth
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Halfling, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 320 gp.
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