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NPC Generator

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Advanced [show]


Zook Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: 3'3" and muscular, this eastern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a very tight haircut. He wears an eyepatch.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Joker. Flaws: Ugly, Selfish. Bonds: Poor. Occupation: Jeweler

Voice: Boston accent

Attributes [hide]

Zook Lingenhall, Male Gnome Sorcerer 2
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)9 (-1) 17 (+3)6 (-2)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 360 gp. 1 Masterwork Common Melee.


Social Check DCs


Dara Hanali, Female Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her small hat is riddled with cuts and holes. Her hazel eyes lackadaisically let the world flow into them.

Personality: She is a hateful person. She taunts others and blames them for her problems. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: When she was but 3 years old her parents immigrated from the east. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.

Motivation: She's repulsed by the PC; and she has money and likes to spend it

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Cook

Voice: American accent

Attributes [hide]

Dara Hanali, Female Elf Sorcerer 1
Medium (5'0") Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)17 (+3) 4 (-3)9 (-1)
Skills Acrobatics +1, Religion +5
Senses Passive Perception 7
Languages Common, Elven, Druidic, Auran, Draconic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 160 gp. Jade (100 gp).


Social Check DCs


Elysande Wesley, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears brown trousers with blue and brown striped suspenders. She wears various colorful collared shirts, and is pretty ugly. She wears her silver hair down. Her eyes are hazel and she is always smoking a pipe.

Personality: She hates goblins. She views them as having robbed her home of its proper glory. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She comes from a rich eastern family. In her 15th year, her parents were killed by a goblins raid, leaving Elysande alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by goblins. Elysande was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.

Motivation: She has a rivalry with the Church that dominates her actions; and she is greedy

Flaws: Ugly, Fearful. Bonds: Enemies, Rich, Religious. Occupation: Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Elysande Wesley, Female Human Sorcerer 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)12 (+1) 16 (+3)13 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 80 gp.


Social Check DCs


Frederick Reid, Male Human [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. He carries a battered axe and tarnished warhammer as well. His white hair is knotted and matted. His eyes, though not visible through his cowl, are hazel.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the north to a Bricklayer, Frederick learned a great deal about his mother's area of expertise. A gifted student he started as a Servant, but he got bored and became a Bricklayer. He struck the Bricklayer job and began his own company from there.

Motivation: Sabotage a competitor.

Ideals: Fighting, Professionalism. Bonds: Attractive, Job. Occupation: Bricklayer

Voice: Low rumbling, strings words together

Attributes [hide]

Frederick Reid, Male Human Sorcerer 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)7 (-2) 15 (+2)10 (+0)
Skills Arcana +0, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 gp.


Social Check DCs


Purson Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a green cloak and cross-gartered pastel stockings. His dark red hair is heavily combed to the right. His white eyes dart from person to person to random spaces in the air.

Personality: Aggressive, abrasive, and angry, Purson embodies much of what other species detest in the Tieflings. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the north, but his parents moved at a very young age to the west. Through the years after Purson was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Purson's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and marry his brother to traveling adventurers

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Family. Occupation: Shoemaker

Voice: Speaks with back of mouth

Attributes [hide]

Purson Integrity, Male Tiefling Sorcerer 2
Medium (6'3") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)10 (+0) 12 (+1)10 (+0)
Skills Arcana +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 260 gp.


Social Check DCs


Arnold Holton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is dressed in a clean brown cloak covering his clean studded leather. He sports a long brown beard, and similarly colored long hair. He has amber eyes and a brown hat with a black feather.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born into a rich family. Arnold was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Arnold decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Carter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Passionate. Flaws: Antagonistic. Bonds: Mentor, Rich, Criminal record. Occupation: Carter

Voice: Low rumbling, strings words together

Attributes [hide]

Arnold Holton, Male Human Sorcerer 2
Medium (5'10") Human, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)16 (+3) 11 (+0)11 (+0)
Skills Animal Handling +2, Athletics +5
Senses Passive Perception 10
Languages Common, Aquan, Auran, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1000 sp. Jade (50 gp). Carnelian (70 gp).


Social Check DCs


Emma Marston, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears a tight fitting brown shirt and pants. Beneath her clothing is a huge mess of scar tissue. Her chestnut hair is smooth and relatively long. She tend to wears goggles to shield her eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Emma is combative with any and all who dare try her patience in the slightest.

History: Emma was raised in a hard working conservative environment. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Emma and her spouse have recently divorced.

Motivation: Expand her business; and she is currently in port desperately looking for someone to get her out

Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Slave, Job. Occupation: Shipwright

Voice: Breathy voice

Attributes [hide]

Emma Marston, Female Human Sorcerer 2
Medium (5'0") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)15 (+2) 14 (+2)10 (+0)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Undercommon, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 250 gp. Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Isabella Burton, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she is wearing a long, brown cloak. Her white hair is still thick. She has a tattooed face.

Personality: While she acts the brute, she is far gentler than she would appear. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. There was a wharf not far from home where she often wandered off to fish. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has a rivalry with the church that dominates her actions

Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Poor, Religious, Nature. Occupation: Cartwright

Voice: Speaks with a cold

Attributes [hide]

Isabella Burton, Female Human Sorcerer 1
Medium (4'7") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 6 (-2)14 (+2) 17 (+3)12 (+1)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 13
Languages Common, Terran, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 1000 cp. Deep green spinel (60 gp). 8 Acid flasks.


Social Check DCs


Liftrasa Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a grey costume with the symbols of the four houses of cards on her torso, and carries glaives. She sports a flattop hair cut. Her skin is flawless and her brown eyes scan people very quickly.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. After a long history of fighting, Liftrasa and her spouse have recently divorced.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Attractive, Rich. Occupation: Stableman

Voice: Voice breaks

Attributes [hide]

Liftrasa Burrowfound, Female Dwarf Sorcerer 1
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)10 (+0) 9 (-1)8 (-1)
Skills Intimidation +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 4000 cp.


Social Check DCs

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