Sariel Withrethin, Female Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears yellow leather gloves, a yellow jacket, and tight pants. Her long brown hair is drawn into a two foot long braid. Her blue eyes dart from person to person to random spaces in the air.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Sariel was born in the west. At a young age she loved to build and create. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She now travels the world, in search of power and loot.
Motivation: She wants to meet her childhood hero; and obtaining odd cultural human artifacts is her passion
Ideals: Persistence. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Family. Occupation: Mayor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 18 (+4) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 110 gp. Red spinel (80 gp).
Vondal Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'11" when asserting himself. His hair is auburn and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. Animals are drawn to him, and he is able to talk to them.
History: He was born the only child of a wealthy merchant. His mother was a mechanic, and taught him how to fix just about anything. Days after completing his studies, news broke out that his hometown was attacked by illithids. Vondal was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.
Ideals: Gifted, Entrepeneur, Persistence. Bonds: Attractive, Enemies. Occupation: Spy
Voice: High pitched and raspy
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Sylvan, Gnoll, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Moss agate (12 gp).
Theobald Denholm, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears grey trousers with tan and black striped suspenders. He wears various colorful collared shirts, and his gloved hand is found clutching a greataxe. His brown hair is smooth and relatively long. His face is scarred and worn.
Personality: Theobald is depressed about a lot of things. He tends to be a nihilist. He is lazy, self-centered, vain, and jealous.
History: He was born into a rich family. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Ugly, Depressed, Selfish. Bonds: Rich. Occupation: Apothecary
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Alston Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears very tight pants and wife beaters, though occasionally he sports a blue coat. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Gifted from a young age, Alston studied abroad. His father was a soldier and died while he was still young. Alston was left his father's suit of armor and trained in its use and care. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: His relatives are trying to arrange a marriage; and to clean up the streets
Ideals: Gifted. Flaws: Mundane. Bonds: Military, Guardian, Family. Occupation: Jeweler
Voice: Scratchy, weak
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 130 pp.
Astar Rise, Male Tiefling [Permalink]
Personal [hide]
Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his flail, and carries flails. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Astar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is content; and to end his boredom
Ideals: Fighting, Extrovert. Flaws: Ugly, Mundane. Occupation: Herbalist
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 350 gp. 1 Half-Plate.
Galinndan Elsing, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat. He carries with him a set of bastard swords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his blonde hair to look like a famous performer. His eyes are green and beady.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Galinndan was born in the north. At a young age he loved to build and create. While studying, he fell in love. They married and had a son. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence. Flaws: Ugly, Antagonistic. Bonds: In love. Occupation: Crown-heir
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 18 (+4) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Dwarven, Gnome, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp.
Manfred Wade, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is dressed in earthy colors with a brown and grey handkerchief worn on his right side. Beneath his clothing is a huge mess of scar tissue. His black hair has been sun bleached extensively. He wears large thick round spectacles.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was raised by priests from a young age. Manfred was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Manfred decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has worked as a Fletcher like his father before him.
Motivation: Further expansion of business.
Flaws: Insane. Bonds: Slave, Job, Criminal record, Religious, Mentor. Occupation: Fletcher
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1200 sp.
Elama Arnuanna, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is very fat, and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has moderate length black hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She never swears and excessively uses polite adverbs when speaking. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Elama was left her father's suit of armor and trained in its use and care. Since then, she has sought to make the best of life.
Motivation: To get a good night's sleep; and wants to have a good time and be beloved
Ideals: Optimist, Opinionated. Flaws: Ugly, Insomniac. Bonds: Military. Occupation: Knight
Voice: Sensual and smooth
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Terran, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Moon Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'4" western man, he wears pastel painted combat armor at almost all times. He has no fur. His hazel eyes peer out from beneath his deerstalker pastel hat.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the west his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Someone believes him a fraud; and to reunite with his old friends
Flaws: Ugly. Bonds: Enemies, Adventurer, Poor. Occupation: Detective
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 8 (-1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
