Quarion Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear ponchos typically of a light blue in addition to tight pants. His black hair is kept up in a ponytail inside a small hat. His eyes are likewise gray. His teeth are white and perfect.
Personality: Quarion speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Bookbinder mother left him crippled. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Family, Rich. Occupation: Architect
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp. 1 Antitoxin.
Godfrey Wharton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, grey, dusty cloak. He has a moderate pudge and is not very fit. He has moderate length black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Always inclined to offer people food he seems plenty friendly. He has a minor phobia of water and hates getting wet.
History: Godfrey was born in the north. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Fisher for the past few years.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist, Persistence. Flaws: Insane, Fearful. Bonds: Job, Religious. Occupation: Fisher
Voice: Squeaky
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 20 gp. 1 Good lock.
Juliana Galanodel, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft yellow waves gently in the breeze. Her golden hair is slicked back into a classic pompadour. Her face is scarred and worn.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born several months after her father was called into army service. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: She is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Military. Occupation: Seamstress
Voice: Strong lisp
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Giant
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Just what you see.
Griselda Thackeray, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has slicked back auburn hair. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Griselda is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Griselda lived on a farm with her father, near the main road leading to a nearby town. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Marry her brother to traveling adventurers.
Ideals: Entrepeneur, Gifted. Bonds: Poor, Attractive, Family. Occupation: Bellfounder
Voice: Smoker's lung
Attributes [hide]
Medium (4'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Makaria Terror, Female Tiefling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tiefling, and stands approximately 5'10". She wears a shirt that is too small, which lets her gut show, with a ratty black coat over it, and her gloved hand is found clutching a axe. Her purple hair, when down, is lengthy. Her black eyes have a joyful gleam in them most of the time.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was raised in a island tribe. Through the years after Makaria was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Makaria's father didn't care for her much, and the feeling was mutual. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Ideals: Justice. Flaws: Ugly, Fearful, Antagonistic. Bonds: Nature. Occupation: Butcher
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 2000 cp. Pink pearl (50 gp).
Cumpen Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'5". She usually wears her blue robe and has her axe always slung over her shoulder, and her gloved hand is found clutching a axe. Her black hair is well kept. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She snorts whenever she laughs or is feeling confident. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: Born in the north to a Map Maker, Cumpen learned a great deal about her father's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Map Maker work with an outfit from a few towns over. Map Maker work suited her well, and with each successful project, she earned more gold and more respect from her peers. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Further expansion of business; and marry her sister to traveling adventurers
Ideals: Artistic. Bonds: Job, Family. Occupation: Map Maker
Voice: Scandinavian accent
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 7 (-2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Gnome
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 8000 cp. 1 Masterwork Uncommon Weapon.
Hadwisa Iathrana, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is typically in her Map Maker uniform. Her auburn hair is cut short with large spiked bangs in the front. Her hazel unseeing eyes seem to look past you.
Personality: She is almost excessively polite to everyone, even when angry. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born in the south to a Map Maker, Hadwisa learned a great deal about her father's area of expertise. She worked as a nervous Map Maker and found it very stressful. She has achieved small success as a Map Maker.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Ideals: Athletic, Fighting. Flaws: Disease, Shy. Bonds: Job. Occupation: Map Maker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'8") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 60 gp.
Azzakh Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a well pressed and immaculate suit (or dress). He has dyed his greying blue crest a little too much giving a sharp blue color. His eyes are a pleasant red.
Personality: He has a massive crush on the younger sibling of the Dilettante who has hired him part-time. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in a small village he learned the ways of the warrior from his mother. His first spouse was a Bowyer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bowyer. He hasn't told them the truth, but wants to settle down with them.
Motivation: Retire the richest man in the east; and an old rival family wants him found
Ideals: Philantrophist, Fighting, Entrepeneur. Bonds: Has a crush, Family. Occupation: Dilettante
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 9 (-1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 800 sp. 1 Masterwork Light wooden shield.
Ghash Cholmondeley, Male Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned male wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his lance. He is tall, broad shouldered and powerfully built. He has no hair. This blue eyed northerner is not easily forgotten.
Personality: He is fixated on the number 5. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Ghash and his spouse have recently divorced.
Motivation: He is not mentally stable, and does not behave rationally; and an old rival family wants him found
Ideals: Joker. Flaws: Ugly, Insane, Antagonistic. Occupation: Performer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
