Hugh Rothenel, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears many layers of old clothing at all times. His auburn hair and beard is wavy and long. His amber eyes peer out from beneath his feathered yellow hat.
Personality: He never swears and excessively uses polite adverbs when speaking. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: When he was but 8 years old his parents immigrated from the west. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture
Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Poor, Criminal record, Immigrant. Occupation: Layabout
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 160 gp.
Halimath Evans, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His skin is fair and his fingers are delicate and long. His brown hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He got into the Map Maker business at a young age. His childhood dream was to be a Farmer, but he was a colossal failure. After a long history of fighting, Halimath and his spouse have recently divorced.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and to be a farmer again
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Map Maker
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Goblin, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
Drenna Denholm, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She prefers to wear white pants and tee shirts. Her golden hair is still thick. Her eyes are brown and she is always smoking a pipe.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She uses divination through singing.
History: Drenna was born the youngest of three triplets. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To reunite with her absent mother; and find a way to reverse the transformation of her brother
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Nature, Family. Occupation: Mayor
Voice: Rolls R's
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: White pearl (120 gp). 3 Thunderstones.
Trynnicus Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. He is physically well-built. His scarlet crest is heavily combed to the right. His eyes are red.
Personality: He is irascible and easily irritated. He also hits on women, regardless of circumstances.
History: Trynnicus was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Dragonborns in the west were limited. He tends to his Beggar job now, and dutifully fulfills any obligations he has.
Motivation: Wants his loneliness to end.
Flaws: Antagonistic. Bonds: Rich, Has a crush, Job, Immigrant. Occupation: Beggar
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 17 (+3) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. 1 Darkwood Shield.
Thea Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears a red coat over a black low-cut shirt, and a feathered hat upon her head. Her white hair is well kept. She wears crescent spectacles with a black brim.
Personality: She exudes charisma. She is a tour de force of persuasion. She cannot resist a sob story and will often dote over anyone who has one.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: She wants revenge against giants; and she has money and likes to spend it
Ideals: Philantrophist, Gifted. Bonds: Attractive, Rich, Enemies. Occupation: Sellsword
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 15 (+2) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 80 gp. Moss agate (4 gp).
Harann Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is generally well dressed albeit a few years behind the times. She has moderate length green crest. Her gold unseeing eyes seem to look past you.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She is a Lamia in disguise. Cursed with lycanthropy at a very young age, Harann has worked very hard to control her curse. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: An old rival family wants her found; and she wants to meet her childhood hero
Flaws: Disease, Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Mason
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
Georgina Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she tends to wear a large white jacket. Her red hair is drawn into a tight pony tail with a rose scrunchie. Her eyes are blue.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She never wears the same outfit twice, unless she absolutely has to.
History: From birth she was tutored by a cruel and relentless mentor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Junk Dealer. She's also a talented Assassin, but doesn't like to broadcast it.
Motivation: She feels kind of lost in life; and expand her business
Ideals: Artistic. Flaws: Terse, Depressed. Bonds: Mentor, Job. Occupation: Junk Dealer
Voice: German accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 3 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 200 gp.
Shamil Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a custom-built plate barding that's adorned with tan lining and desert motifs, and is pretty ugly. She has no hair. Her eyes are likewise amber.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She pushes her goals aggressively. She is also a coward if confronted.
History: When she was but 7 years old her parents immigrated from the south. She made a point of taking high paying jobs and getting most of it up front. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Halfling artifacts is her passion; and she's looking for her big break
Flaws: Ugly, Fearful. Bonds: Job, Immigrant, Adventurer. Occupation: Butcher
Voice: Soft and mumbly
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 500 sp.
Grai Dalton, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. She has brown hair. Her blue eyes dart from person to person to random spaces in the air.
Personality: Eccentric and domineering, Grai will drive conversation. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Unemployed arts, while her mother instructed her in etiquette, music and courtly manner. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Grai took refuge in the large cave and found the beat up nunchaku and armor she uses now. She moves from town to town, unable to find a place to settle.
Motivation: She uses money and sex appeal to get what she needs; and she has money and likes to spend it
Ideals: Extrovert. Bonds: Attractive, Immigrant, Rich, Nature. Occupation: Unemployed
Voice: Australian accent
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Good (CR 2)
Armor Class 6
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 3 (-4) | 15 (+2) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged -2 / 1d6-4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 170 gp. Silver comb with moonstones (500 gp). Silver comb with moonstones (500 gp). Brass mug with jade inlays (600 gp). 1 Masterwork Uncommon Weapon.
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