Xappan Pandaemonium, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he is typically in his Shipwright uniform. He has styled his black hair well, parting it to the right. His eyes are likewise red. His teeth are white and perfect.
Personality: While he acts the brute, he is far gentler than he would appear. He receives visions of the future at random moments
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his father and his brother before him, after school he went straight into learning to become a Shipwright. He has built up a small fortune and can afford his own way.
Motivation: Sabotage a competitor; and he uses money and sex appeal to get what he needs
Ideals: Fighting, Gifted. Bonds: Job, Attractive, Rich. Occupation: Shipwright
Voice: Sore throat, cough
Attributes [hide]
Medium (6'6") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 150 gp. Chrysoprase (30 gp).
Tethren Agony, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is long and unkept. His eyes are a pleasant red.
Personality: He is business-like. He takes instructions and follows them to the letter. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born a particularly ugly child, much to the horror of his parents. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Professionalism, Gifted. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Locksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: Just what you see.
Clerebold Staurheim, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. He wears a colorful flower in his golden hair. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a very good compulsive liar and kleptomaniac.
History: Clerebold was born in the east. At a young age he loved to build and create. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: A rival would like him out of the picture; and seeks redemption
Ideals: Joker, Persistence. Bonds: Attractive, Criminal record, Job. Occupation: Interpreter
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 3000 cp. 1 Chain shirt.
Wrenn Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and sports empty pouches on his belt. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His violet eyes dart from person to person to random spaces in the air.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Further he is a bit of a stoner and is frequently out of it.
History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Someone believes him a fraud; and to end his boredom
Flaws: Mundane, Addict. Bonds: Rich, Enemies. Occupation: Baker
Voice: Soft and mumbly
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 10 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Just what you see.
Donella Folkor, Female Gnome [Permalink]
Personal [hide]
Description: This malnourished woman wears very tight pants and wife beaters, though occasionally she sports a blue coat. She has wavy blonde hair. She is very pretty but has cold, dead eyes.
Personality: Donella wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She always tries to repair and not replace. It was this mentality that drove her into the Layabout business.
History: She was born several months after her father was called into army service. When Donella reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Disciplined, Persistence. Bonds: Poor, Attractive, Military. Occupation: Layabout
Voice: Soothing and warm
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 290 gp. 1 Masterwork Uncommon Weapon.
Skirt In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she has a large pastel mantle and cape that has been intricately interwoven into her red robe. Her red fur is singed and shortened. Her eyes, though not visible through her cowl, are yellow.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is lazy and tries to find solutions quickly.
History: Skirt was born the youngest of three triplets. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has been saving her money to try and buy her brother's freedom.
Motivation: Wants to raise her children well; and to unite with her brother
Flaws: Ugly, Cynical, Lazy. Bonds: Family, Rich. Occupation: Shepherd
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 13 (+1) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 60 gp. Golden pearl (110 gp). Blue star sapphire (400 gp). Blue sapphire (400 gp).
Caeldrim Iathrana, Male Elf [Permalink]
Personal [hide]
Description: This man prefers to wear flannel. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His golden hair is singed and shortened. He wears round tiny glasses practically rammed into his face.
Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with a lost civilization.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend.
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Adventurer, Religious. Occupation: Assassin
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 7 (-2) | 9 (-1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp.
Gimurt Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his green eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He feeds upon the attention of others.
History: Gimurt was born with his father's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He seems to be bored by most things; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Shy, Mundane. Bonds: Job, Attractive. Occupation: Tanner
Voice: Thin and wheezing
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1300 sp.
Sarah Hastings, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a simple grey robe with tan stripes complete with hood. Her auburn hair has been sun bleached extensively. She wears large thick round spectacles.
Personality: Sarah is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: Sold as a small child to a wizard, Sarah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Like her mother and her brother before her, after school she went straight into learning to become a Farmer. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Revenge; and she is unsatisfied with her job
Ideals: Extrovert, Artistic. Bonds: Mentor, Job, Enemies. Occupation: Farmer
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 6 (-2) | 14 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 500 sp. Obsidian (4 gp).
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