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NPC Generator

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Advanced [show]


Nirgel Shame, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears professional attire. His long red hair is drawn into a two foot long braid. His silver eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of a Sage, who enjoyed hunting, Nirgel was taken on many hunting expeditions. His first spouse was a Sage, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Antagonistic. Bonds: Attractive, Job, Nature, Family. Occupation: Glassblower

Voice: Laughs frequently while speaking

Attributes [hide]

Nirgel Shame, Male Tiefling Sorcerer 2
Medium (5'1") Tiefling, True Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)18 (+4) 11 (+0)20 (+5)
Skills Athletics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Terran, Druidic, Gnome, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 170 gp.


Social Check DCs


Furrele Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears professional attire. She wears a wide-brimmed hat to hide her balding. She tend to wears goggles to shield her eyes.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Furrele was born the youngest of three triplets. Her first spouse was a Sage, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has been saving her money to try and buy her sister's freedom.

Motivation: Marry her sister to traveling adventurers.

Flaws: Insomniac, Forgetful. Bonds: Attractive, Family. Occupation: Layabout

Voice: Eastern European accent

Attributes [hide]

Furrele Qyxpahrgh, Female Dragonborn Sorcerer 1
Medium (6'1") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 120 gp. Amethyst (130 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thamior Nagel, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears silk and lounges about seductively. His auburn hair, when down, is lengthy. His eyes are a pleasant violet.

Personality: Prone to second guessing himself, he comes off as nervous. He is lazy, self-centered, vain, and jealous.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Thamior grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Thamior. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Shy, Selfish. Bonds: Attractive, Criminal record. Occupation: Bounty Hunter

Voice: Boston accent

Attributes [hide]

Thamior Nagel, Male Half-Elf Sorcerer 1
Medium (5'1") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)14 (+2) 14 (+2)16 (+3)
Skills Performance +5, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Druidic, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 140 gp.


Social Check DCs


Crampernap Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has relatively light skin and is very physically imposing due to his abundance of muscles. His long white hair reaches down to his waist. His violet eyes dart from person to person to random spaces in the air.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also has developed a complete distrust of the Performer profession.

History: He was born in the west. His father was a soldier and died while he was still young. Crampernap was left his father's suit of armor and trained in its use and care. He has worked as a Adventurer like his father before him.

Motivation: He is terrified, and will act out of fear; and he'd like to take his coworkers down a peg

Flaws: Depressed, Fearful. Bonds: Job, Immigrant, Military. Occupation: Adventurer

Voice: Pronounces O like U

Attributes [hide]

Crampernap Cobblelob, Male Gnome Sorcerer 1
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 9 (-1)12 (+1)
Skills Athletics +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 800 sp. Banded agate (8 gp).


Social Check DCs


Matilda Qualanthri, Female Half-Elf [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She has a moderate pudge and is not very fit. Her hair is greying and her face has many wrinkles. She has a tattooed face.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is skeptical of what others tell her and is slow to trust.

History: Gifted from a young age, Matilda studied abroad. After coming to the age of reason, Matilda took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She got away from her former life and has fallen to alcoholism.

Motivation: To clean up the streets; and she feels threatened by others

Ideals: Fighting, Gifted. Flaws: Shy, Addict. Bonds: Guardian. Occupation: Guard

Voice: Slurs words

Attributes [hide]

Matilda Qualanthri, Female Half-Elf Sorcerer 1
Medium (5'9") Half-Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 7 (-2)12 (+1) 13 (+1)12 (+1)
Skills Religion +3
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 600 sp.


Social Check DCs


Drusilia Berevan, Female Elf [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greatsword, just in case. Her hair is short and chestnut. Her face is scarred and worn.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. After a long history of fighting, Drusilia and her spouse have recently divorced.

Motivation: She is terrified, and will act out of fear.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Religious, Debt. Occupation: Farmer

Voice: Low rumbling, strings words together

Attributes [hide]

Drusilia Berevan, Female Elf Sorcerer 1
Medium (4'8") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)9 (-1) 14 (+2)9 (-1)
Skills Investigation +1, Performance +1
Senses Passive Perception 12
Languages Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp.


Social Check DCs


Spring On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear pastel clothing when she does not wear armor. She carries with her a set of pickaxes on her belt, each one with a sapphire on the hilt. She has styled her gray fur well, parting it to the right. Her eyes are green and she is always smoking a pipe.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She does not trust anyone and sleeps with one eye open.

History: The child of a Cartwright, who enjoyed hunting, Spring was taken on many hunting expeditions. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Spring fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Fighting, Joker, Athletic. Flaws: Insomniac. Bonds: Nature, Religious. Occupation: Priest

Voice: Hollow voice

Attributes [hide]

Spring On the Water, Female Tabaxi Sorcerer 2
Medium (5'11") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)15 (+2) 13 (+1)17 (+3)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 380 gp.


Social Check DCs


Darrow Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: A 3'0" eastern man, he wears dull red sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His chestnut hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He is mildly Halfling supremacist, though he does not identify as such. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Darrow was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Priest. He then took over the family business and is one of the better Priest for hire.

Motivation: Sabotage a competitor.

Flaws: Racist, Mundane. Bonds: Job, Immigrant. Occupation: Priest

Voice: Deep voice with rolling R's

Attributes [hide]

Darrow Greenleaf, Male Halfling Sorcerer 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 13 (+1)9 (-1)
Skills Deception +1, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs


Shedinn Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears green trousers with blue and green striped suspenders. He wears various colorful collared shirts. His copper crest is smooth and relatively long. He has a dull look in his gold eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Some 5 years later his spouse died after the birth of his son. Heartbroken, Shedinn never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: A deep hatred of dire rats.

Ideals: Joker. Bonds: Attractive, In love, Religious, Enemies. Occupation: Junk Dealer

Voice: Spits and sputters

Attributes [hide]

Shedinn Chumbyxirinnish, Male Dragonborn Sorcerer 2
Medium (6'2") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)6 (-2) 7 (-2)5 (-3)
Skills Animal Handling +0, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs

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