Valafar Havoc, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a well pressed and immaculate suit (or dress). His chestnut hair, when down, is lengthy. His skin is flawless and his white eyes scan people very quickly.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the east his family was never financially stable. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Depressed. Bonds: Immigrant, Attractive, Poor. Occupation: Barkeep
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Celestial, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Climber’s kit.
Flak Graham, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is red and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has all his life been fascinated with poetry.
History: Flak was born the youngest of three triplets. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Impeccable, Artistic. Bonds: Rich, Attractive, Family. Occupation: Priest
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1400 sp. Fire opal (400 gp).
Barbena Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a robe, a symbol of the sun god around her neck, and a greataxe on her belt. She wears a colorful flower in her red hair. She tend to wears goggles to shield her eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Born in a small village she learned the ways of the warrior from her mother. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Some 7 years later her spouse died after the birth of her son. Heartbroken, Barbena never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist, Optimist. Bonds: Attractive, In love. Occupation: Servant
Voice: Aggressive tone
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp. White pearl (70 gp).
Ratak Barclay, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He is generally well dressed albeit a few years behind the times. He keeps his long blonde hair kept up in a rat tail. His blue eyes lackadaisically let the world flow into them.
Personality: He is irascible and easily irritated. He is obsessed with a lost civilization.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ratak took refuge in the ruined castle and found the beat up longsword and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature. Occupation: Mercenary
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 5 (-3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: Just what you see.
Marastyr Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: 3'9" and lanky with angular features, she is an attractive figure. She wears a simple burlap shirt and baggy pants. She conceals her pickaxe with her veritable burlap sack of a shirt. Sporting a golden mohawk this woman's hair draws a lot of attention. She has violet eyes and a brown hat with a green feather.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Marastyr was born the youngest of three triplets. Her homeland was ravaged by war and she spent much of her life rebuilding it. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Her relatives are trying to arrange a marriage; and her spouse's relatives view her with great suspicion
Ideals: Persistence, Extrovert. Flaws: PTSD. Bonds: Attractive, Family. Occupation: Assassin
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 100 gp.
Thamuz Wrath, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses in green turtlenecks beneath a black coat with green slacks. His dark red hair is lengthy. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Thamuz was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He has worked as a Healer like his mother before him.
Motivation: To get a good night's sleep; and to be a assassin again
Ideals: Joker, Justice. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Healer
Voice: Old thin voice
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp.
Gynk Rayden, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses well, wearing black shirts, loose pants, and blazers most of the time. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has a very tight haircut. Her face is covered beneath a completely black helmet.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born in a small village she learned the ways of the warrior from her father. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gynk fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To pay off her debts; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Fighting. Flaws: Sensitive, Impulsive. Bonds: Attractive. Occupation: Doctor
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp. Jasper (60 gp).
Adam Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fancy violet suit. He keeps his long black hair kept up in a rat tail. His brown eyes peer out from beneath his feathered violet hat.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Energy wise he seems alert and responsive.
History: He was raised in a white middle class family as the only child. He has had some formal painting training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by drow. Adam was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: He feels the way he acts is they only way to get by in the world; and he is content
Ideals: Professionalism, Artistic, Impeccable. Flaws: Mundane. Bonds: Attractive, Enemies. Occupation: Apothecary
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 8 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp.
Valida Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her brown hair in a pixie cut. This brown eyed southerner is not easily forgotten.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is an amazing painter.
History: She comes from a rich southern family. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.
Motivation: Wants to work out more often; and she is greedy
Ideals: Fighting, Athletic, Gifted. Flaws: Shy. Bonds: Rich. Occupation: Junk Dealer
Voice: Stutters
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 2000 cp.
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!