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NPC Generator

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Advanced [show]


Aura Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a pastel cloak and cross-gartered green stockings. His cinnamon fur is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Born in the east to a Bellfounder, Aura learned a great deal about his mother's area of expertise. His first spouse was a Gardener, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He struck the Bellfounder job and began his own company from there.

Motivation: Wants to open a new tavern; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Joker. Bonds: Immigrant, Job, Family. Occupation: Bellfounder

Voice: Rhymes sentences (sorry)

Attributes [hide]

Aura Of Winter, Male Tabaxi Sorcerer 3
Medium (6'5") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 12 (+1)15 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 1600 sp. Sapphire pendant on gold chain (600 gp). Sapphire pendant on gold chain (600 gp).


Social Check DCs


Halimath Nailo, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear ponchos typically of a light tan in addition to tight pants. His hair is always cut to a buzz. His amber eyes peer out from beneath his deerstalker tan hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He has achieved small success as a Jeweler.

Motivation: He is content; and wants to open a new tavern

Ideals: Joker. Flaws: Impulsive, Antagonistic, Mundane. Bonds: Job. Occupation: Jeweler

Voice: Creaky witch voice

Attributes [hide]

Halimath Nailo, Male Elf Sorcerer 2
Medium (5'2") Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)13 (+1) 15 (+2)7 (-2)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 80 gp. 1 Antitoxin.


Social Check DCs


Windy Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries a battered rapier and tarnished dagger as well. His fur, while still mostly beige, has prominent grey streaks. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. The war was a terrible time for him, and Windy does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Windy was left his father's suit of armor and trained in its use and care. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Windy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life.

Ideals: Fighting. Flaws: Shy, Depressed. Bonds: Attractive, Military. Occupation: Ploughman

Voice: Speaks with lips pursed

Attributes [hide]

Windy Plume, Male Tabaxi Sorcerer 2
Medium (5'9") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)10 (+0) 14 (+2)16 (+3)
Skills Animal Handling +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 gp.


Social Check DCs


Luthra Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: She has a large tan mantle and cape that has been intricately interwoven into her grey robe. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her brown hair is greasy and uncared for. Her ears are large.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born at the edge of vast desert. A gypsy cursed her at a young age, leading to her ugly appearance. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She has a crush on the local Spice Merchant.

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Adventurer, Nature. Occupation: Gardener

Voice: American accent

Attributes [hide]

Luthra Bafflestone, Female Gnome Sorcerer 3
Small (3'3") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)15 (+2) 16 (+3)13 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 13
Languages Common, Gnome, Orc, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 300 gp. Malachite (12 gp). Eye agate (12 gp). White pearl (50 gp). 5 Acid flasks. 4 Alchemist’s fire. 4 Holy water.


Social Check DCs


Kristryd Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who dresses well, typically a more casual-formal manner. Her white hair is braided into rings. Her otherwise smooth face is marked with small tiny scars.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born to a poor family in the city she treasured whatever gifts she got. Her first spouse was a Bellfounder, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Find a way to reverse the transformation of her sister; and to reunite with her absent father

Ideals: Professionalism. Flaws: Depressed. Bonds: Attractive, Family, Poor. Occupation: Blacksmith

Voice: Scratchy, weak

Attributes [hide]

Kristryd Hammerstone, Female Dwarf Sorcerer 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 18 (+4)14 (+2) 15 (+2)14 (+2)
Skills Athletics -1, Intimidation +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Halfling
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 6000 cp. Golden pearl (100 gp). 1 Banded mail.


Social Check DCs


Merihim Despair, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His dark red hair is lengthy. His white unseeing eyes seem to look past you.

Personality: He speaks before he thinks and is too direct. He would rather hide behind his crafts than deal with other people.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Merihim has worked very hard to control his curse. He has never given up on his writing dream.

Motivation: Tabaxi compassion; and to prove his worth to the world

Ideals: Artistic. Flaws: Disease, Impulsive, Shy. Occupation: Tanner

Voice: Posh accent

Attributes [hide]

Merihim Despair, Male Tiefling Sorcerer 3
Medium (5'3") Tiefling, Lawful Good (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)12 (+1) 12 (+1)15 (+2)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 700 sp. 4 Acid flasks. 4 Holy water.


Social Check DCs


Damien Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a robe, a symbol of luck around his neck, and a pickaxe on his belt. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a ruthless business man, a trait he acquired from his mother.

History: He was born in the east, but his parents moved at a very young age to the north. His mother was a mechanic, and taught him how to fix just about anything. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and expand his business

Ideals: Fighting, Entrepeneur, Persistence. Bonds: Job, Immigrant. Occupation: Unemployed

Voice: Indian accent

Attributes [hide]

Damien Swiftwhistle, Male Halfling Sorcerer 2
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 16 (+3)16 (+3)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 10000 cp. Brown-green garnet (50 gp). Silver pearl (50 gp).


Social Check DCs


Shifting Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is portly but not overly obese. Her wide-brimmed hat is riddled with cuts and holes. Her ears are large.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She also is a firm believer in the womanly ideal.

History: She was born the only child of a wealthy merchant. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Impulsive, Racist. Occupation: Barrister

Voice: American accent

Attributes [hide]

Shifting Thunder, Female Tabaxi Sorcerer 4
Medium (6'4") Tabaxi, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)12 (+1) 13 (+1)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 26000 cp. Bloodstone (40 gp).


Social Check DCs


Arara Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears tattered old clothes. Her white hair is still thick. Her gray eyes lackadaisically let the world flow into them.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: Arara was born the youngest of three triplets. Her first spouse was a Cook, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.

Motivation: She's repulsed by the PC; and marry her brother to traveling adventurers

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Courier

Voice: Puts emphasis on the wrong words

Attributes [hide]

Arara Iranapha, Female Half-Elf Sorcerer 1
Medium (5'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 160 gp.


Social Check DCs

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