Bethrynna Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing a perfectly clean shirt and pair of pants. She wears her hair in dreadlocks. Her hazel eyes dart from person to person.
Personality: While she acts the brute, she is far gentler than she would appear. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born on a small isolated farm. Her homeland was ravaged by war and she spent much of her life rebuilding it. She now travels the world, in search of power and loot.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she has passion for adventuring and risk
Ideals: Fighting. Flaws: PTSD, Greedy. Bonds: Attractive, Adventurer, Nature. Occupation: Fisher
Voice: Jamaican accent
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 7 (-2) | 15 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Nija Cryptic, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears a fine chain shirt which she covers with black colored cloaks and clothing. She is muscular with a powerful set of arms. Her long red hair is drawn into a two foot long braid. Her eyes are likewise silver.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She's also a talented Locksmith, but doesn't like to broadcast it.
Motivation: To share knowledge with the world; and she'd like to take her coworkers down a peg
Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Religious, Job. Occupation: Guard
Voice: Raspy
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 400 gp. Obsidian (5 gp). 4 Acid flasks. 4 Acid flasks.
Two Llamas Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his long red fur kept up in a rat tail. His eyes are amber and beady.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in the north, but his parents moved at a very young age to the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Two Llamas's homeland. Two Llamas decided to take the middle way and become a bodyguard. He has built up a small fortune and can afford his own way.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Guard
Voice: Slurs words
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 9 (-1) | 6 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Red spinel (110 gp).
Trail Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a pastel collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He wears a top hat to hide his balding. His amber eyes dart from person to person to random spaces in the air.
Personality: He is overprotective of those who hire his services. He is a ruthless business man, a trait he acquired from his father.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trail fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's in love; and he has a crush on the local baker
Ideals: Entrepeneur, Fighting. Bonds: Guardian, Immigrant, Has a crush. Occupation: Laborer
Voice: Boston accent
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Superior lock.
Cressel Soft, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in a clean green cloak covering his clean studded leather. His chestnut hair is knotted and matted. He has gleaming, smiling black eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. In his 13th year, his parents were killed by a brigands raid, leaving Cressel alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cressel fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has decided he is irredeemable; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Philantrophist. Bonds: Religious, Enemies, Criminal record. Occupation: Body Guard
Voice: Italian accent
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 18 (+4) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp. Brown-green garnet (120 gp). 1 Tanglefoot bags.
Everard Bradly, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce blue eyes like to dwell on things.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was an apprentice working in his father's forge. He used his abilities to travel the world and help people.
Motivation: To pay off his debts; and to end his boredom
Ideals: Artistic, Philantrophist. Flaws: Mundane. Bonds: Job, Debt. Occupation: Merchant
Voice: Italian accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 140 gp.
Fivin Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears long strands of topaz and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With bright blonde hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He does not believe in betrayal or weakness as things to be tolerated. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born at the edge of vast desert. His father had invested heavily in several trade routes and wanted him to inherit them. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac; and money/treasure
Ideals: Justice. Flaws: Insomniac. Bonds: Rich, Criminal record, Nature. Occupation: Brewer
Voice: American accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: Just what you see.
Agnes Barton, Female Human [Permalink]
Personal [hide]
Description: This woman wears grey trousers with yellow and blue striped suspenders. She wears various colorful collared shirts. She is muscular with a powerful set of arms. Her black hair has been sun bleached extensively. She has gleaming, smiling amber eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was taken from her home at a very young age. She has been a successful dealer in antiques buying low and selling high.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Military, Slave, Rich. Occupation: Carter
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
Bucklal Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'3". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a small bristly mustache and wavy auburn hair. His half smiles and amber eyes are beguiling and draw you in.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the north to a Apothecary, Bucklal learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Server, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and to end his boredom
Ideals: Joker, Fighting. Flaws: Mundane. Bonds: Rich, Attractive, Job. Occupation: Apothecary
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
