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NPC Generator

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Advanced [show]


Peter Mystralath, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has blonde hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is greedy; and retire the richest man in the west

Ideals: Entrepeneur, Athletic. Flaws: Addict. Bonds: Family, Rich. Occupation: Herbalist

Voice: Breathy voice

Attributes [hide]

Peter Mystralath, Male Half-Elf Sorcerer 1
Medium (4'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 12 (+1)17 (+3)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs


Don Richie, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Assassin does. His hair, while still mostly white, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He enjoys reading and quiet.

History: When he was but 7 years old his parents immigrated from the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Glassblower, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Logical. Bonds: Job, Immigrant, Adventurer. Occupation: Assassin

Voice: Scottish accent

Attributes [hide]

Don Richie, Male Human Sorcerer 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)13 (+1) 14 (+2)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 300 sp.


Social Check DCs


Vonbin Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a long blonde beard with little hanging trinkets. His eyes are a pleasant hazel.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He always tries to repair and not replace. It was this mentality that drove him into the Body Guard business.

History: Vonbin lived on a farm with his mother, near the main road leading to a nearby town. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Doesn't want to be a Body Guard and was forced into it by his family; and to reunite with his absent mother

Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Family. Occupation: Body Guard

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Vonbin Bofdann, Male Dwarf Sorcerer 4
Medium (3'11") Dwarf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)12 (+1) 16 (+3)14 (+2)
Skills Athletics +4, Insight +5
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 200 gp. Blue sapphire (500 gp). Smoky quartz (50 gp). Carnelian (50 gp). Lapis lazuli (13 gp). 1 Darkwood Buckler.


Social Check DCs


Corkitron Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white tunic with pastel highlights, and long tan pants that bunch up around his shoes. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is red and curly. His amber eyes have a joyful gleam in them most of the time.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the east was not economically sound they moved to his current location. He struck the Mason job and began his own company from there.

Motivation: Further expansion of business.

Flaws: Ugly. Bonds: Religious, Immigrant, Job. Occupation: Mason

Voice: Posh accent

Attributes [hide]

Corkitron Sunmeadow, Male Halfling Sorcerer 3
Small (3'3") Halfling, Neutral Good (CR 3)
Armor Class 15
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 200 gp. Jasper (40 gp). Onyx (40 gp). Hematite (12 gp). 1 Masterwork studded leather. 1 Chain shirt. 1 Masterwork Heavy steel shield.


Social Check DCs


Anbera Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her moppish white hair is in a traditional bowl cut. Her eyes are a pleasant brown.

Personality: She is mildly Dwarf supremacist, though she does not identify as such. She is harsh and unforgiving.

History: Born in the west to a Stylist, Anbera learned a great deal about her father's area of expertise. Anbera abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. In the meantime she has taken over work as a Stylist and occasionally as a mercenary.

Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk

Flaws: Racist, Antagonistic. Bonds: Rich, Job, Adventurer. Occupation: Stylist

Voice: Strong lisp

Attributes [hide]

Anbera Torunn, Female Dwarf Sorcerer 1
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 13 (+1)12 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 5000 cp. Azurite (12 gp).


Social Check DCs


Orsik Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and a wedding ring on his left hand. His hair, while still mostly blonde, has prominent grey streaks. He is very pretty but has cold, dead eyes.

Personality: Orsik is depressed about a lot of things. He tends to be a nihilist. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of a Barrister, who enjoyed hunting, Orsik was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and he feels kind of lost in life

Ideals: Professionalism. Flaws: Depressed. Bonds: In love, Attractive, Nature. Occupation: Stableman

Voice: Sore throat, cough

Attributes [hide]

Orsik Gorunn, Male Dwarf Sorcerer 1
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 15 (+2)13 (+1) 14 (+2)10 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs


Zanna Nackle, Female Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a tan vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her tan boots flare out at the collars. Her auburn hair is matted, messy, and big. Her face is covered beneath a completely black helmet.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She has a habit of throwing herself into exceedingly dangerous situations.

History: She got into the Banker business at a young age. A gifted student she started as a Fortune-teller, but she got bored and became a Banker. She struck the Banker job and began her own company from there.

Motivation: She is unsatisfied with her job; and to prove her worth to the world

Ideals: Passionate. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Banker

Voice: Low rumbling, strings words together

Attributes [hide]

Zanna Nackle, Female Gnome Sorcerer 2
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)15 (+2) 12 (+1)10 (+0)
Skills Religion +4, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome, Orc, Draconic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 3000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ghesh Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a tight fitting green shirt and pants. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His green crest is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is business-like. He takes instructions and follows them to the letter. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister

Ideals: Professionalism. Flaws: Insane. Bonds: Rich, Family, Military. Occupation: Barkeep

Voice: Jittery and nervous

Attributes [hide]

Ghesh Bhenkumbyrznaax, Male Dragonborn Sorcerer 2
Medium (6'3") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 18 (+4)12 (+1) 17 (+3)14 (+2)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: Just what you see.


Social Check DCs


River Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown fur is knotted and matted. His eyes are yellow and catlike.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He can't help but pocket interesting objects he comes across

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bookbinder arts, while his father instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Entrepeneur. Bonds: Rich, Job, Criminal record. Occupation: Bookbinder

Voice: Smoker's lung

Attributes [hide]

River Wing, Male Tabaxi Sorcerer 2
Medium (6'6") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)12 (+1) 15 (+2)16 (+3)
Skills Athletics +2, Nature +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1300 sp.


Social Check DCs

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