Nimble In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is dressed in an above average manner. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His orange fur is slicked back into a classic pompadour. He wears a mask on his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great joy in being the best Fortune-teller in town.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fortune-teller arts, while his father instructed him in etiquette, music and courtly manner. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Nimble's homeland. Nimble decided to take the middle way and become a bodyguard. He then took over the family business and is one of the better Fortune-teller for hire.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Fighting. Bonds: Attractive, Rich, Job, Immigrant. Occupation: Fortune-teller
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 100 pp. 1 Half-Plate.
Bune Merit, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She tends to wear a large black jacket. Her purple hair is kept up in a ponytail inside a Stetson hat. She has a dull look in her silver eyes.
Personality: Aggressive, abrasive, and angry, Bune embodies much of what other species detest in the Tieflings. She is harsh and unforgiving.
History: Her father raised her in a mountain cabin. Bune liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: She has passion for adventuring and risk; and many giants want her driven away
Flaws: Antagonistic. Bonds: Immigrant, Nature, Enemies, Adventurer. Occupation: Stylist
Voice: Sore throat, cough
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Good (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 100 gp. Sard (40 gp). Smoky quartz (40 gp). Tourmaline (50 gp). 4 Thunderstones. 3 Smokesticks. 1 Tanglefoot bags.
Rurik Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle, and sports empty pouches on his belt. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is overprotective of those who hire his services. He takes great joy in being the best Barber in town.
History: When he was but 3 years old his parents immigrated from the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He moves from town to town, unable to find a place to settle.
Motivation: To be a Engraver again; and obtaining odd cultural human artifacts is his passion
Bonds: Guardian, Job, Immigrant, Adventurer. Occupation: Barber
Voice: Spanish accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 6 (-2) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Halfling, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Silver comb with moonstones (200 gp).
Stannor Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is dressed in an above average manner. His auburn hair is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is calm most of the time but flees social interaction. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out
Ideals: Athletic, Joker. Flaws: Shy. Bonds: Attractive, Slave. Occupation: Body Guard
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 16 (+3) | 6 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 sp.
Ilde Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who is wearing colorful clothing, dressed as a Body Guard, she is not a threatening figure. Her moppish chestnut hair is in a traditional bowl cut. Her otherwise smooth face is marked with small tiny scars.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has a small toy that she constantly fidgets with.
History: Born in the south to a Body Guard, Ilde learned a great deal about her mother's area of expertise. Like her mother and her sister before her, after school she went straight into learning to become a Body Guard. She's since become an addict/alcoholic.
Motivation: Several ex partners dislike her way of doing things and want revenge; and expand her business
Flaws: Depressed, Addict. Bonds: Job, Enemies. Occupation: Body Guard
Voice: French accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1300 sp. Deep blue spinel (500 gp).
William Stapleton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a robe, a symbol of death around his neck, and a glaive on his belt. His moppish chestnut hair is in a traditional bowl cut. His fierce violet eyes like to dwell on things.
Personality: A deeply religious man he believes everything happens for a reason. He uses divination through singing.
History: When he was but 7 years old his parents immigrated from the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was granted psionic powers by his dying sister.
Motivation: His religion dominates his actions; and his relatives are trying to arrange a marriage
Ideals: Fighting, Gifted. Bonds: Religious, Immigrant, Family. Occupation: Sailor
Voice: Hissing voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 2300 sp.
Brakka Rowley, Female Half-Orc [Permalink]
Personal [hide]
Description: 6'0" and muscular, this southern woman does not wear sleeves and tends to eschew shirts when she can avoid it. Her brown hair is wavy and long. Her gray eyes are slightly larger than normal.
Personality: She is almost excessively polite to everyone, even when angry. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She is a Maurezhi in disguise. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Brakka took refuge in the old dungeon and found the beat up trident and armor she uses now. She now travels the world, in search of power and loot.
Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark
Ideals: Athletic. Flaws: Shy. Bonds: Enemies, Adventurer, Nature. Occupation: Miner
Voice: Spanish accent
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 300 sp. Malachite (12 gp). Golden yellow topaz (500 gp). Peridot (70 gp).
Shax Calm, Female Tiefling [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears a green vest and prefers black and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her whole body is exceptionally muscular. Her wide-brimmed hat is riddled with cuts and holes. Her red eyes are passionate and lively.
Personality: She is almost excessively polite to everyone, even when angry. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born in the west, but her parents moved at a very young age to the east. She took every job she could get her hands on, but the opportunities for Tieflings in the west were limited. She left for the west, certain she would find work there.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Immigrant, Religious. Occupation: Masseuse
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 10 (+0) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 140 gp.
Antrara Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears bulky green painted plate armor. She has a penchant for wearing a ring with an oversized jet on her left hand. Her crest is green, silky, and of moderate length. She is very pretty but has cold, dead eyes.
Personality: She is mildly Dragonborn supremacist, though she does not identify as such. Antrara is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Antrara hails from a village terrorized by orcs. She struck it rich when she found rare goods in large quantities. Due to her spouse's obsession with being a Sculptor they were divorced and she won custody of their son. She worked as a Ploughman, and she later adopted a second son.
Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it.
Flaws: Racist. Bonds: Rich, Attractive, Family, Enemies. Occupation: Ploughman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 18 (+4) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 20 pp. A pair of silk slippers encrusted with tiny pearls. (170 gp).
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