Seebo Ningel, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses well, wearing blue shirts, loose pants, and blazers most of the time, and a wedding ring on his left hand. His golden hair is still thick. He has amber eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Seebo is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born in the south his family was never financially stable. Through the years after Seebo was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Seebo's father didn't care for him much, and the feeling was mutual. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Seebo never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage
Flaws: Antagonistic. Bonds: Attractive, In love, Family, Poor. Occupation: Mason
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 19 (+4) | 10 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 900 sp. 2 Tanglefoot bags.
Tricking Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She dresses well, wearing pastel shirts, loose pants, and blazers most of the time. She wears a feathered hat to cover her moderate length white fur. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: Tricking was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has since lost track of the people in her past.
Motivation: To unite with her brother; and find a way to reverse the transformation of her brother
Ideals: Disciplined. Bonds: Attractive, Family, Poor, Nature. Occupation: Sellsword
Voice: Jittery and nervous
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Good (CR 3)
Armor Class 9
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 7 (-2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 1900 sp. Sapphire pendant on gold chain (800 gp). Silver comb with moonstones (800 gp). Silver comb with moonstones (800 gp).
Carlin Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She has no hair. Her violet eyes dart from person to person.
Personality: She will rave to anyone who will listen. She is obsessed with a lost civilization.
History: She was born in the west, but her parents moved at a very young age to the south. Her mother was a soldier and died while she was still young. Carlin was left her mother's suit of armor and trained in its use and care. She now travels the world, in search of power and loot.
Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark
Flaws: Ugly, Insane. Bonds: Poor, Adventurer, Immigrant, Military. Occupation: Carpenter
Voice: Old thin voice
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee -2 / 1d8-4, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 1500 sp. Fire opal pendant on a fine gold chain (900 gp). 1 Crowbar. 1 Masterwork Musical instrument. 1 Superior lock.
Taklinn Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a grey shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His brown hair is heavily combed to the right. His eyes are gray and he is always smoking a pipe.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the west to a Barber, Taklinn learned a great deal about his mother's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable
Ideals: Philantrophist, Justice. Bonds: Job, Family, Criminal record. Occupation: Barber
Voice: Draws out vowels
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 60 gp. 1 Darkwood Shield.
Kilvar Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting clothing which further accentuates his frame. He sports a flattop hair cut. His brown eyes are passionate and lively.
Personality: Kilvar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He does not believe in violence as a means to an end. He is a dedicated Herbalist but believes his peers are too gung-ho.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His arcane abilities were realized during a raid on his village. He has since lost track of the people in his past.
Motivation: Regain custody of his son; and to unite with his brother
Ideals: Athletic, Artistic, Pacifist, Gifted. Bonds: Attractive, Family. Occupation: Herbalist
Voice: Jittery and nervous
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 5000 cp. 1 Holy water.
Emmeline Brandon, Female Human [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears tight fitting clothing which further accentuates her frame. She has wavy chestnut hair. This blue eyed westerner is not easily forgotten.
Personality: A deeply religious woman she believes everything happens for a reason. She would rather hide behind her crafts than deal with other people.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She moved from fad to fad and when she turned 15 she discovered music. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Religious, Military. Occupation: Farmer
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 8 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. 1 Chain shirt.
Vicky Southey, Female Human [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Spy. She carries with her a set of sickles on her belt, each one with a aquamarine on the hilt. Her chestnut hair is still thick. She is very pretty but has cold, dead eyes.
Personality: She likes to make people angry or surprised. She pushes her goals aggressively. She is also a coward if confronted.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her father was a soldier and died while she was still young. Vicky was left her father's suit of armor and trained in its use and care. She has gone from town to town working and never settling down anywhere, but has fallen for a local Navigator. She hasn't told them the truth, but wants to settle down with them.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Attractive, Slave, Military. Occupation: Spy
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 7 (-2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 80 gp. 1 Masterwork manacles.
Seraphina Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: A 3'1" eastern woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears her hair in dreadlocks. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: Seraphina hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She is a very good compulsive liar and kleptomaniac.
History: Sold as a small child to a slaver, Seraphina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Seraphina grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Seraphina. Being a Navigator kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has decided she is irredeemable; and seeks redemption
Ideals: Entrepeneur, Artistic. Bonds: Attractive, Criminal record, Mentor. Occupation: Navigator
Voice: Boston accent
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 9 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 7000 cp.
Howard Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear flannel. With a patchy golden beard and wild golden hair. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a small toy that he constantly fidgets with.
History: From birth he was tutored by a cruel and relentless mentor. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Flaws: Ugly, Addict. Bonds: Immigrant, Mentor, Religious. Occupation: Priest
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 5 (-3) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 110 gp.
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