Elegant Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'9", this man wears brown trousers with red and blue striped suspenders. He wears various colorful collared shirts. His white fur is greasy and uncared for. He has amber eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. As long as the job gets done he does not care how it got done.
History: He was born in the east, but his parents moved at a very young age to the south. He made a point of taking high paying jobs and getting most of it up front. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his old friends.
Ideals: Professionalism. Flaws: Ugly. Bonds: Adventurer, Immigrant, Family. Occupation: Weaver
Voice: Spits and sputters
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Terran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 90 gp.
Liftrasa Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman likes to wear darkened spectacles and heavy clothing, no matter the weather. She has slicked back red hair. Her fierce hazel eyes like to dwell on things.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: Born in the east to a Shipwright, Liftrasa learned a great deal about her mother's area of expertise. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now owns her own business.
Motivation: To protect her home; and her relatives are trying to arrange a marriage
Ideals: Joker. Bonds: Family, Job, Attractive, Guardian. Occupation: Shipwright
Voice: French accent
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 900 sp.
Shedinn Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He tends to wear a green poncho over his likewise colored trousers and shirt. His green crest is matted, messy, and big. His thin eyebrows rest above his beady red eyes.
Personality: Shedinn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with finding treasure.
History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Athletic, Extrovert. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Seamstress
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp. Blue quartz (12 gp).
Raymond Marlee, Male Human [Permalink]
Personal [hide]
Description: He wears just a grey suit. He is portly but not overly obese. He keeps his black hair in a flapper bob. He is very pretty but has cold, dead eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in a small village he learned the ways of the warrior from his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Stylist they were divorced and he won custody of their son. He worked as a Architect, and he later adopted a second son.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Joker, Fighting. Bonds: Attractive, Military, Family. Occupation: Architect
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Terran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 200 sp. Zircon (40 gp).
Agnes Lancaster, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed lance, just in case. She keeps her white hair in a pixie cut. She is baby faced.
Personality: She is mildly Human supremacist, though she does not identify as such. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Agnes was born the youngest of three triplets. Through the years after Agnes was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Agnes's mother didn't care for her much, and the feeling was mutual. She has since lost track of the people in her past.
Motivation: To unite with her sister.
Flaws: Racist, Antagonistic. Bonds: Attractive, Job, Family. Occupation: Gardener
Voice: Mousy voice
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Fax Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is typically in his Merchant uniform. He is muscular with a powerful set of arms. His red crest is still thick. He wears a mask on his face.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. A friendly and beautiful Dragonborn, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Merchant and found it very stressful. He became a Merchant soon after.
Motivation: Expand his business; and wants to open a new tavern
Bonds: Job, Enemies, Attractive, Rich, Slave. Occupation: Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 17 (+3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Sylvan, Giant, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Silaqui Iathrana, Female Elf [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears very tight pants and wife beaters, though occasionally she sports a tan coat. She wears her blonde hair up in a very large beehive style do. Her blue eyes are slightly larger than normal.
Personality: She can speak with the recently deceased. She cannot resist a sob story and will often dote over anyone who has one.
History: Silaqui hails from a village terrorized by orcs. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Revenge; and many orcs want her driven away
Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Healer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1000 cp. 1 Half-Plate.
Azza Torment, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 5'5" and wears a faded coat and loose pants complete with deerstalker hat. Her left leg appears badly burned and disfigured. Her deerstalker hat is riddled with cuts and holes. Her face is scarred and worn.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She does not trust anyone and sleeps with one eye open.
History: Azza lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Courier, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Her relatives are trying to arrange a marriage; and find a way to reverse the transformation of her brother
Flaws: Ugly, Shy, Insomniac. Bonds: Family. Occupation: Gardener
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan, Dwarven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Malachite (8 gp). Brown-green garnet (60 gp). 1 Masterwork Common Ranged Weapon.
Mardnab Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She is a mite stocky and is dressed in earthy colors with a tan and grey handkerchief worn on her left side. Her chestnut hair is unkempt and raggedy. She wears a mask on her face.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is obsessed with a lost civilization.
History: The child of a Banker, who enjoyed hunting, Mardnab was taken on many hunting expeditions. She worked as a nervous Spy and found it very stressful. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she'd like to take her coworkers down a peg
Flaws: Ugly. Bonds: Poor, Nature, Adventurer, Job, Criminal record. Occupation: Spy
Voice: Squeaky
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1200 sp.
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