Kellen Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: This man is renowned for his bright tan suits and hats. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. His eyes are a pleasant green.
Personality: He is a Sculptor first and foremost. He believes firmly that knowledge should be universal. He pushes his goals aggressively. He is also a coward if confronted.
History: Kellen lived on a farm with his mother, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He inherited the family business which he has now maintained for 13 years.
Motivation: His religion dominates his actions; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Insane, Fearful. Bonds: Job, Family, Religious. Occupation: Sculptor
Voice: Irish accent
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 7 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 sp.
Baelitae Aloro, Female Elf [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. Her auburn hair is slicked back into a classic pompadour. Her brown eyes lackadaisically let the world flow into them.
Personality: She is very quiet and rarely speaks above a whisper. She is obsessed with finding treasure.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Sellsword arts, while her father instructed her in etiquette, music and courtly manner. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She is untrained/undisciplined, which makes her dangerous.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and many orcs want her driven away
Flaws: Shy, Insane. Bonds: Adventurer, Rich, Enemies. Occupation: Sellsword
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 12 (+1) | 4 (-3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 6000 cp.
Tippletoe Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'3" has a big stupid grin on her face most of the time. She wears very tight pants and wife beaters, though occasionally she sports a tan coat. Her golden hair is matted, messy, and big. Her amber eyes are passionate and lively.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She enjoys reading and quiet.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Unemployed arts, while her mother instructed her in etiquette, music and courtly manner. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it.
Ideals: Logical. Flaws: Ugly, Cynical. Bonds: Rich, Military. Occupation: Unemployed
Voice: Excited and jittery
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 7 (-2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 sp. Red-brown spinel (40 gp).
Bertram Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He is portly but not overly obese. His auburn hair, when down, is lengthy. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A true patriot, Bertram would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Beggar arts, while his father instructed him in etiquette, music and courtly manner. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army
Flaws: Secretive, Impulsive. Bonds: Military, Rich, Job. Occupation: Beggar
Voice: Low and grunting
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1 Chain shirt.
Kathra Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: This woman stands a little under 4'2" and is a bit bulky. She is very muscular particularly in the legs. She is wearing a long, brown cloak. Her white hair is cut jaggedly and amateurishly. She wears crescent spectacles with a black brim.
Personality: She is very quiet and rarely speaks above a whisper. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was raised in a white middle class family as the only child. Like her father and her brother before her, after school she went straight into learning to become a Jeweler. She was granted arcane powers by her dying brother.
Motivation: Someone believes her a fraud; and balancing her hectic life and new jeweler responsibilities is difficult
Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Job, Enemies. Occupation: Jeweler
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp.
Doudra Mystan, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears silk and lounges about seductively. She has styled her red crest well, parting it to the left. Her fierce gold eyes like to dwell on things.
Personality: While she acts the brute, she is far gentler than she would appear. She is a very good compulsive liar and kleptomaniac.
History: She was born blind and as such lacked many opportunities for work. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Doudra took refuge in the old dungeon and found the beat up morningstar and armor she uses now. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Criminal record, Nature. Occupation: Interpreter
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 14 (+2) | 5 (-3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages
Attacks Melee +7 / 1d4+5, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 3000 cp.
Donella Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears a custom-built plate barding that's adorned with blue lining and desert motifs. Beneath her clothing is a huge mess of scar tissue. Her chestnut hair, when down, is lengthy. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Cocky and sure of herself, she believes she is the best Banker born in the past three hundred years. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born the only child of a wealthy merchant. She dropped out of school before completing her studies. She ran away from her former home and has been making her living as a Banker for the past few years.
Motivation: Expand her business; and wants to open a new tavern
Ideals: Entrepeneur, Logical. Flaws: Antagonistic. Bonds: Slave, Job. Occupation: Banker
Voice: Low and grunting
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 120 gp. Red garnet (160 gp).
Mumpena Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. She keeps her long blonde hair kept up in a rat tail. Her blue eyes dart from person to person.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Animals are drawn to her, and she is able to talk to them.
History: When she was but 7 years old her parents immigrated from the north. Cursed with a spirit at a very young age, Mumpena has worked very hard to control her curse. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for her; and several ex partners dislike her way of doing things and want revenge
Ideals: Justice, Gifted. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Shepherd
Voice: Scratchy, weak
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Great Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears a simple burlap shirt and baggy pants. She conceals her trident with her veritable burlap sack of a shirt. Her white fur is long and unkept. She has yellow eyes and a pastel hat with a grey feather.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She cannot resist a sob story and will often dote over anyone who has one.
History: Born in the north to a Unemployed, Great learned a great deal about her mother's area of expertise. She worked as a nervous Unemployed and found it very stressful. She then took over the family business and is one of the better Unemployed for hire.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Job. Occupation: Unemployed
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 7000 cp. 3 Antitoxin.
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