Pijjirik Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a faded coat and loose pants complete with deerstalker hat. Beneath his clothing is a huge mess of scar tissue. His crest is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a font of random trivia from the lore and stories he has discovered
History: His parents moved while he was still in utero so he is the first generation to be born here. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.
Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world
Ideals: Logical. Flaws: Insomniac, Terse. Bonds: Slave, Immigrant. Occupation: Cook
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 120 pp. Eye agate (13 gp). Banded agate (13 gp). 1 Masterwork Heavy wooden shield.
Ghesh Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a long, green, dusty cloak. His white crest is singed and shortened. His face is scarred and worn.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his father and his sister before him, after school he went straight into learning to become a Stylist. He's also a talented Merchant, but doesn't like to broadcast it.
Motivation: To be a Merchant again.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Rich, Job. Occupation: Stylist
Voice: Stutters
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 2000 sp.
Trym Atherton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear grey pants and tee shirts. He carries with him a set of hand crossbows on his belt, each one with a aquamarine on the hilt. He has styled his chestnut hair well, parting it to the right. His eyes are gray and he is always smoking a pipe.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He invites people to come help in his community garden.
History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in hand crossbow use. He has never given up on his poetry dream.
Motivation: He wants revenge against illithids; and someone believes him a fraud
Ideals: Fighting, Artistic, Philantrophist. Bonds: Immigrant, Enemies. Occupation: Priest
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 70 gp. Coral (90 gp).
Smoking In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and dresses well, typically a more casual-formal manner. She keeps her white fur in a pixie cut. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is able to fit into much smaller and tighter spaces than normal.
History: The child of a Dyer, who enjoyed hunting, Smoking was taken on many hunting expeditions. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To unite with her sister; and wants to raise her children well
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Nature, Family. Occupation: Junk Dealer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 19 (+4) | 12 (+1) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 90 gp.
Leaf In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He carries a battered trident and tarnished glaive as well. His orange fur has been sun bleached extensively. He has green eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in a small desert village. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: To protect his home; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Joker. Flaws: Insane. Bonds: Nature, Guardian. Occupation: Bounty Hunter
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 10 (+0) | 12 (+1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 800 sp. 1 Masterwork Common Melee.
Sapply Leffery, Male Gnome [Permalink]
Personal [hide]
Description: This man wears blue leather gloves, a blue jacket, and tight pants. He has a penchant for wearing a ring with an oversized opal on his left hand. He is bald on top and has large white tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: When he was but 8 years old his parents immigrated from the north. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy.
Ideals: Joker. Flaws: Ugly, Emotional. Bonds: Rich, Immigrant. Occupation: Spy
Voice: Booming voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 17 (+3) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 pp.
Merihim Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black tunic with tan highlights, and long brown pants that bunch up around his shoes. He is portly but not overly obese. His chestnut hair is singed and shortened. His eyes are a pleasant white.
Personality: Confrontational and typically high on some drug or another. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Merihim grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He's since become an addict/alcoholic.
Motivation: He feels kind of lost in life; and find a way to reverse the transformation of his sister
Flaws: Ugly, Addict, Depressed. Bonds: Adventurer, Family. Occupation: Animal Trainer
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 4)
Armor Class 9
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 18 (+4) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal, Celestial, Giant
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee.
Dabbledob Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a blue tunic with green highlights, and long pastel pants that bunch up around his shoes. His long black hair is drawn into a two foot long braid. His eyes are violet.
Personality: Cocky and sure of himself, he believes he is the best Bather born in the past three hundred years. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He got into the Bather business at a young age. His family was turned out during the war. He and his family wandered south to less war torn lands. He then took over the family business and is one of the better Bather for hire.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Flaws: PTSD, Mundane. Bonds: Job, Enemies. Occupation: Bather
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Draconic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 150 pp.
Kadana Gygazzylyshrift, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears suspenders and green workpants. Her shirt is blue, and she wears a heavy green leather apron most of the time, and sports empty pouches on her belt. Her black crest, when down, is lengthy. She is very pretty but has cold, dead eyes.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Gifted from a young age, Kadana studied abroad. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Since then, she has sought to make the best of life.
Motivation: She is currently in port desperately looking for someone to get her out; and her religion dominates her actions
Ideals: Gifted, Optimist. Bonds: Attractive, Religious, Slave. Occupation: Detective
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Moonstone (20 gp).
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