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NPC Generator

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Advanced [show]


Juliana Gentry, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman dresses like a well dressed Mortician does, and a wedding ring on her left hand. Her red hair, when down, is lengthy. Her green eyes peer out from beneath her deerstalker grey hat.

Personality: She has always had a great fascination with Half-Elven culture. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She got into the Mortician business at a young age. Juliana abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She desires power and/or immortality; and half-elven compassion

Ideals: Optimist. Flaws: Racist. Bonds: Job, In love, Adventurer. Occupation: Mortician

Voice: Scottish accent

Attributes [hide]

Juliana Gentry, Female Human Sorcerer 1
Medium (4'7") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 13 (+1)13 (+1) 8 (-1)14 (+2)
Skills Investigation +3, Performance +4
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 150 gp.


Social Check DCs


Gillyd Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has a slight overbite and is overall scrawny. Her chestnut hair is knotted and matted. Her violet eyes are slightly larger than normal.

Personality: She is extraordinarily eccentric. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Born to a Shipwright, her mother struggled to pay the bills. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Interpreter.

Motivation: Balancing her hectic life and new Interpreter responsibilities is difficult.

Flaws: Insane, Antagonistic. Bonds: Poor, Job. Occupation: Interpreter

Voice: Scottish accent

Attributes [hide]

Gillyd Daerdahk, Female Dwarf Sorcerer 3
Medium (4'2") Dwarf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)8 (-1) 12 (+1)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1800 sp.


Social Check DCs


Kabbarg Lindsay, Female Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender woman is generally shirtless and showing off her tattooed chest. Her silver hair is thinning but still full. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Eccentric and domineering, Kabbarg will drive conversation. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: The child of a Junk Dealer, who enjoyed hunting, Kabbarg was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. She has set out to sabotage the competition.

Motivation: She's repulsed by the PC; and she'd like to take her coworkers down a peg

Ideals: Extrovert, Justice. Flaws: Insomniac, Antagonistic. Bonds: Nature, Job. Occupation: Herbalist

Voice: Complex vocabulary, royal

Attributes [hide]

Kabbarg Lindsay, Female Half-Orc Sorcerer 1
Medium (4'10") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 11 (+0)16 (+3)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 80 gp.


Social Check DCs


Ella Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: She wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. She carries with her a set of sais on her belt, each one with a ruby on the hilt. Her brown hair is styled in orderly dreadlocks. Her eyes are amber and catlike.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of a Ploughman, who enjoyed hunting, Ella was taken on many hunting expeditions. Over the years she perfected her riding and shooting skills. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ella fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants revenge against orcs

Ideals: Fighting, Logical. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Bellfounder

Voice: Excited and jittery

Attributes [hide]

Ella Albaratie, Female Gnome Sorcerer 2
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)14 (+2) 9 (-1)11 (+0)
Skills Athletics +2, Deception +2
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 270 gp.


Social Check DCs


Ahrim Harm, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large green mantle and cape that has been intricately interwoven into his brown robe. He has wavy chestnut hair. He wears large thick round spectacles.

Personality: Ahrim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is afraid of women and trembles around them

History: The child of a Barkeep, who enjoyed hunting, Ahrim was taken on many hunting expeditions. He was taken from his home at a very young age. He left for the south, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Shy. Bonds: Immigrant, Nature, Slave. Occupation: Mason

Voice: Farmer accent

Attributes [hide]

Ahrim Harm, Male Tiefling Sorcerer 2
Medium (6'2") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)14 (+2) 12 (+1)11 (+0)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Gnoll, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 300 gp. 1 Holy water.


Social Check DCs


Malquis Casilltenirra, Female Elf [Permalink]

Personal [hide]

Description: She is wearing a tight blue one piece outfit complete with pants, hood, and a cape. Her tied-back hair is chestnut. She wears an eyepatch.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is a font of random trivia from the lore and stories she has discovered

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her relatives are trying to arrange a marriage; and she's repulsed by the pc

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Enemies, Family. Occupation: Server

Voice: Slow speaker

Attributes [hide]

Malquis Casilltenirra, Female Elf Sorcerer 1
Medium (5'4") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)5 (-3) 8 (-1)11 (+0)
Skills Insight +1, Nature -1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1000 cp.


Social Check DCs


Windy Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He keeps his orange fur in a pixie cut. His skin is flawless and his copper eyes scan people very quickly.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his singing dream.

Motivation: He wants nothing more than to rejoin the army; and tabaxi compassion

Flaws: Racist. Bonds: Attractive, Slave, Military. Occupation: Dyer

Voice: Russian accent

Attributes [hide]

Windy Of Ivory, Male Tabaxi Sorcerer 2
Medium (6'6") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)14 (+2) 13 (+1)18 (+4)
Skills Investigation +4, Performance +6
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 380 gp. 1 Masterwork Common Melee.


Social Check DCs


Shifting Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple green line shooting up and back down. He carries with him a set of greataxes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His orange fur, when down, is lengthy. He has several tiny emerald earrings on each ear.

Personality: He will rave to anyone who will listen. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: His religion dominates his actions; and money/treasure

Ideals: Fighting, Philantrophist. Flaws: Insane. Bonds: Rich. Occupation: Layabout

Voice: Soft and melodious

Attributes [hide]

Shifting Of Passion, Male Tabaxi Sorcerer 2
Medium (6'3") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)16 (+3) 11 (+0)8 (-1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Gnoll, Ignan, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 230 gp.


Social Check DCs


Hamil TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His hair is greying and his face has many wrinkles. His fierce hazel eyes like to dwell on things.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is able to make almost anything out of random pieces of junk.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Hamil was born on a far southern forest where he grew up under the tutelage of his father, an expert Fletcher. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Gifted. Bonds: Attractive, Immigrant, Enemies, Religious. Occupation: Fletcher

Voice: Excited and jittery

Attributes [hide]

Hamil TellPenny, Male Halfling Sorcerer 3
Small (2'11") Halfling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)12 (+1) 12 (+1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: Just what you see.


Social Check DCs

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