Korinn Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is in excellent shape and is dressed in a clean green cloak covering her clean studded leather. Her silver crest is smooth and relatively long. She wears crescent spectacles with a black brim.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Korinn lived on a farm with her father, near the main road leading to a nearby town. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Marry her sister to traveling adventurers.
Ideals: Athletic, Joker. Bonds: Adventurer, Family, Debt. Occupation: Shoemaker
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Black star sapphire (600 gp). Obsidian (6 gp). Silver pearl (110 gp). 3 Antitoxin. 4 Alchemist’s fire. 1 Thunderstones.
Ovak Astley, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'11", this woman wears black trousers with tan and grey striped suspenders. She wears various colorful collared shirts. She wears a feathered hat to hide her balding. She has a tattooed face.
Personality: She is a Assassin first and foremost. She believes firmly that knowledge should be universal. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Her father raised her in a mountain cabin. After coming to the age of reason, Ovak took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She ran away from her former home and has been making her living as a Assassin for the past few years.
Motivation: Money/treasure; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Bonds: Job, Nature, Rich. Occupation: Assassin
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 6 (-2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 3000 cp. Moss agate (13 gp). Silver pearl (150 gp). Lapis lazuli (13 gp).
Nissa Daergel, Female Gnome [Permalink]
Personal [hide]
Description: She is a mite stocky and is wearing a long, blue cloak. She keeps her black hair in a pixie cut. Her skin is flawless and her violet eyes scan people very quickly.
Personality: Eccentric and domineering, Nissa will drive conversation. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She comes from a rich western family. Her childhood dream was to be a Roofer, but she was a colossal failure. She inherited the family business which she has now maintained for 2 years.
Motivation: Regain custody of her son; and find a way to reverse the transformation of her brother
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Rich, Job, Family. Occupation: Masseuse
Voice: Booming voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Orc
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 400 gp.
Boddynock Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and carries quarterstaffs. With bright red hair and a scraggly beard. He has several tiny amber earrings on each ear.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He hasn't been sleeping well lately.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Gifted. Flaws: Shy, Insomniac. Bonds: Rich, Slave. Occupation: Sailor
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 7 (-2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 600 sp.
Eberk Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears skinny pants and wears a grey and blue robe with the hood down. His hair is cut close to his head. He wears an eyepatch.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with his god.
History: He got into the Spice Merchant business at a young age. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Regain custody of his son; and to be a jeweler again
Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Job, Family. Occupation: Spice Merchant
Voice: Soothing and warm
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 300 sp. Solid gold idol (200 gp).
Trail Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear pastel clothing when he does not wear armor. He is physically well-built. He keeps his white fur in a pixie cut. His eyes, though not visible through his cowl, are hazel.
Personality: He is a Shipwright first and foremost. He believes firmly that knowledge should be universal. Flattery will make him almost putty in your hands.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trail grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trail. He has achieved small success as a Shipwright.
Motivation: To unite with his brother; and he is a bit of a kleptomaniac
Flaws: Selfish, Mundane. Bonds: Job, Criminal record, Family. Occupation: Shipwright
Voice: Excited and jittery
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 600 sp.
Frouse Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many white ritualistic tattoos. He wears skinny pants and wears a tan and white robe with the hood down. His long golden hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He got into the Server business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Server. During his travels, Frouse and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Frouse discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Frouse fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Flaws: Secretive, Disease. Bonds: Attractive, Job, Adventurer. Occupation: Server
Voice: Old thin voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Hubert Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 4'11". He wears a violet shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them, and his gloved hand is found clutching a scimitar. His black hair is greasy and uncared for. His green eyes dart from person to person.
Personality: He has a massive crush on the younger sibling of the Jeweler who has hired him part-time. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He's in love; and he is greedy
Flaws: Ugly. Bonds: Has a crush, Rich, Religious, Enemies. Occupation: Jeweler
Voice: Breathy voice
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 130 gp. 1 Average lock.
Korag Lindsey, Male Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a small bristly mustache and wavy silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: When he was but 4 years old his parents immigrated from the south. His father took him hunting and taught him how to get in the mind of other creatures. He left for the south, certain he would find work there.
Motivation: Wants to have a good time and be beloved; and he's in love
Ideals: Opinionated, Optimist. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Locksmith
Voice: Boston accent
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!
