Meena Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears tan trousers with yellow and brown striped suspenders. She wears various colorful collared shirts. She is bald on top and has large white tufts of hair around her ears. Her face is scarred and worn.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She dropped out of school before completing her studies. She moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved; and meet up once more with her childhood friend
Ideals: Athletic, Optimist, Logical. Flaws: Ugly. Bonds: Immigrant. Occupation: Laborer
Voice: Draws out vowels
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
Patrick Law, Male Human [Permalink]
Personal [hide]
Description: 6'0" and lanky with angular features, he is an attractive figure. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a flattop hair cut. He has hazel eyes and a brown hat with a blue feather.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He works hard and plays hard.
History: Patrick hails from a village terrorized by brigands. In his 14th year, his parents were killed by a brigands raid, leaving Patrick alone in the world. After a stint in an orphanage, he was adopted. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Many brigands want him driven away; and someone believes him a fraud
Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Enemies. Occupation: Cartwright
Voice: Sensual and smooth
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 10 (+0) | 12 (+1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 130 gp.
Bulzo Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a red and brown handkerchief worn on his right side. He is physically well-built. His moppish silver hair is in a traditional bowl cut. He has a tattooed face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A strong sense of loyalty to Half-Orc people; and he wants to meet his childhood hero
Flaws: Insomniac, Racist. Bonds: Rich, Adventurer. Occupation: Actor
Voice: Excited and jittery
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Halfling, Gnoll, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 340 gp.
Dimble Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'7" when asserting himself. He wears a top hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.
Motivation: He is not mentally stable, and does not behave rationally; and he is greedy
Ideals: Justice. Flaws: Insane, Selfish, Ugly. Bonds: Rich. Occupation: Roofer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 180 gp.
Vanuath Horineth, Male Elf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a moderate pudge and is not very fit. His hair is white, silky, and of moderate length. He has a dull look in his hazel eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He pushes his goals aggressively. He is also a coward if confronted.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new actor responsibilities is difficult
Flaws: Disease, Fearful. Bonds: Attractive, Adventurer, Slave, Job. Occupation: Actor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 7 (-2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Bree Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears a feathered hat to hide her balding. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She acts crazy and hedonistic. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She comes from a rich eastern family. Bree liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was always very intelligent and has formed a secret society of freemasons.
Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety
Flaws: Hedonist, Secretive, Fearful. Bonds: Rich, Nature. Occupation: Armorer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 20 pp.
Loopmottin Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears a blue vest and prefers green and black shirts. Her boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on her belt. With bright auburn hair. Her eyes are likewise blue.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She believes the world needs to unite to get rid of dire rats once and for all.
History: She was born in the north. Loopmottin liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She moves from town to town, unable to find a place to settle.
Motivation: Revenge; and someone believes her a fraud
Flaws: Ugly, Terse. Bonds: Enemies, Immigrant, Nature. Occupation: Navigator
Voice: Australian accent
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 2000 sp. 1 Everburning torch.
Azaki Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears baggy yellow pantaloons and a black scarf. He is bald on top and has large red tufts of hair around his ears. His hazel unseeing eyes seem to look past you.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: From birth he was tutored by a cruel and relentless mentor. Cursed with unlife at a very young age, Azaki has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he is greedy
Flaws: Ugly, Disease, Antagonistic. Bonds: Rich, Mentor. Occupation: Gardener
Voice: Boston accent
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp.
Traubon Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. He has a penchant for wearing a ring with an oversized topaz on his left hand. His hair is cut close to his head. His half smiles and green eyes are beguiling and draw you in.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To reunite with his absent father; and regain custody of his son
Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Attractive, Family. Occupation: Courier
Voice: Hard of hearing, loud
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 40 pp. Brass mug with jade inlays (500 gp). Solid gold idol (900 gp). A delicate brass dragon egg (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!
