Harbek Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'4", this man wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is lengthy. His green eyes are passionate and lively.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Harbek is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: The child of a Spy, who enjoyed hunting, Harbek was taken on many hunting expeditions. His father was a soldier and died while he was still young. Harbek was left his father's suit of armor and trained in its use and care. He has since lost track of the people in his past.
Motivation: Money/treasure.
Bonds: Rich, Attractive, Family, Nature, Military. Occupation: Painter
Voice: Irish accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 40 gp. 1 Everburning torch.
Igden Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tight fitting blue shirt and pants. His hair, while still mostly red, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He enjoys reading and quiet.
History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He ran away from his former home and has been making his living as a Scribe for the past few years.
Motivation: Sabotage a competitor; and nothing but the best is good enough for him
Ideals: Logical, Impeccable. Flaws: Cynical. Bonds: Nature, Job. Occupation: Scribe
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Balimaar England, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears dark leathers with embroidery. His moppish golden hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.
Personality: He is almost excessively polite to everyone, even when angry. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: When he was but 4 years old his parents immigrated from the north. His family was turned out during the war. He and his family wandered north to less war torn lands. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has money and likes to spend it; and expand his business
Flaws: Shy, PTSD. Bonds: Job, Immigrant, Rich. Occupation: Shipwright
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 70 gp.
Watson Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears white leather gloves, a white jacket, and tight pants. He keeps his white hair in a flapper bob. He has a tattooed face.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is obsessed with a lost civilization.
History: From birth he was tutored by a cruel and relentless mentor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and someone believes him a fraud
Bonds: Immigrant, Enemies, Adventurer, Mentor, Attractive. Occupation: Mayor
Voice: Soothing and warm
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Harvest Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her fur is greying and her face has many wrinkles. Her eyes are yellow and she is always smoking a pipe.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She also has developed a complete distrust of the Masseuse profession.
History: The child of eastern immigrants she idolized her father. Her family was turned out during the war. She and her family wandered east to less war torn lands. She moves from town to town, unable to find a place to settle.
Motivation: She wants nothing more than to rejoin the army; and to be a masseuse again
Flaws: PTSD. Bonds: Poor, Job, Immigrant, Military. Occupation: Stableman
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 7 (-2) | 8 (-1) | 5 (-3) | 18 (+4) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 sp.
Burgell Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is renowned for his bright tan suits and hats. His skin is also unnaturally pale. His head has been shaved. His eyes are a pleasant green.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He was born several months after his mother was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Days after completing his studies, news broke out that his hometown was attacked by giants. Burgell was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: To pay off his debts; and a deep hatred of giants
Flaws: Ugly, Racist. Bonds: Enemies, Military, Job, Debt. Occupation: Bather
Voice: Strong lisp
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 17 (+3) | 12 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Abyssal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Ombul Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long black hair kept up in a rat tail. His brown eyes dart from person to person.
Personality: He snorts whenever he laughs or is feeling confident. He has a habit of throwing himself into exceedingly dangerous situations.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Impulsive. Bonds: Immigrant, Adventurer. Occupation: Stableman
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 130 gp.
Quarion Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. His hair, while still mostly auburn, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. As long as the job gets done he does not care how it got done.
History: He was born on a small isolated farm. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Professionalism, Gifted. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Dyer
Voice: Mousy voice
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Large well-done wool tapestry (300 gp). 1 Darkwood Buckler.
Carrie Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are hazel.
Personality: He acts crazy and hedonistic. Animals are drawn to him, and he is able to talk to them.
History: He was raised in a desert tribe. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Gifted. Flaws: Hedonist. Bonds: Rich, Nature, Adventurer. Occupation: Interpreter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 8 (-1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
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