Zedaar Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who wears a faded coat and loose pants complete with broad hat. His silver crest is singed and shortened. His red unseeing eyes seem to look past you.
Personality: He is calm most of the time but flees social interaction. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Zedaar took refuge in the large cave and found the beat up trident and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east; and to unite with his brother
Ideals: Entrepeneur. Flaws: Ugly, Disease, Shy. Bonds: Nature. Occupation: Miller
Voice: Voice breaks
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Celestial, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 400 sp. Red spinel (80 gp). 1 Masterwork Common Melee.
Nalral Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze, and is pretty ugly. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.
Personality: Confrontational and typically high on some drug or another. He is obsessed with finding treasure.
History: Born in the west to a Bather, Nalral learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has achieved small success as a Bather.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he is greedy
Flaws: Ugly, Addict. Bonds: Rich, Adventurer, Job. Occupation: Bather
Voice: Strong lisp
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 17 (+3) | 13 (+1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 180 gp. Chrysoberyl (160 gp).
Norkruuth Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears green trousers with white and yellow striped suspenders. He wears various colorful collared shirts. He carries with him a set of glaives on his belt, each one with a topaz on the hilt. His black crest is heavily combed to the right. He is baby faced.
Personality: He dislikes all the random violence that takes place in the east. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norkruuth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's looking for his big break.
Ideals: Fighting, Pacifist, Artistic. Flaws: Hedonist. Bonds: Adventurer. Occupation: Carter
Voice: French accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 7 (-2) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 gp.
Hûmgrat Tewksbury, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is very fat, and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is greasy and uncared for. His eyes are gray and he is always smoking a pipe.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He can't help but pocket interesting objects he comes across
History: He was born to a criminal king-pin and mafia family He helped his father out around the business and became quite the natural. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Halfling compassion; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Ugly, Shy, Racist. Bonds: Criminal record, Job. Occupation: Dyer
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Half-Orc, True Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Bork Wade, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a black costume with the symbols of strength on his torso. He has styled his white hair well, parting it to the left. His green eyes dart from person to person.
Personality: He snorts whenever he laughs or is feeling confident. He is an amazing painter.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He tends to his Architect job now, and dutifully fulfills any obligations he has.
Motivation: His religion dominates his actions; and he'd like to take his coworkers down a peg
Ideals: Athletic, Gifted. Bonds: Rich, Job, Religious. Occupation: Architect
Voice: Low range voice
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 6 (-2) | 11 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 310 gp.
Flak Cornish, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and wears white painted combat armor at almost all times. His auburn hair is unkempt and raggedy. His eyes are likewise hazel.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to loving parents in a slum to the west. He worked as a nervous Dyer and found it very stressful. He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: To be a Apothecary again; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Job. Occupation: Dyer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp.
Dûgz England, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears rags and sports a simple walking cane. He has styled his chestnut hair well, parting it to the left. His amber eyes are passionate and lively.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He works hard and plays hard.
History: Dûgz was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. His childhood dream was to be a Locksmith, but he was a colossal failure. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His spouse's relatives view him with great suspicion; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Persistence. Flaws: Hedonist. Bonds: Poor, Job, Adventurer, Family. Occupation: Crown-heir
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 600 sp. 1 Half-Plate.
Gorga Harley, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 4'10", this woman likes to wear ponchos typically of a light white in addition to tight pants. Her brown hair is smooth and relatively long. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She also hits on women, regardless of circumstances.
History: Born to a poor family in the city she treasured whatever gifts she got. Over the years she perfected her riding and shooting skills. She became a Farmer soon after.
Motivation: She is unsatisfied with her job; and a strong sense of loyalty to half-elven people
Flaws: Racist. Bonds: Job, Has a crush, Poor, Nature. Occupation: Farmer
Voice: Soothing and warm
Attributes [hide]
Medium (4'10") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 6 (-2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 80 gp.
Bella Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her chestnut hair is styled in orderly dreadlocks. She has several tiny amber earrings on each ear.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She misses her home and complains about the freezing weather, even in summer.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She desires power and/or immortality; and she wants random interesting trinkets and junk, hates to throw anything away
Flaws: Antagonistic, Greedy. Bonds: Rich, Job, Immigrant, Adventurer. Occupation: Cartwright
Voice: Can't modulate volume
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 11 (+0) | 6 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1 Disguise kit.
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