Wrenn Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'3", this man prefers to wear tan pants and tee shirts. He wears a small hat to cover his moderate length brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: While he acts the brute, he is far gentler than he would appear. He receives visions of the future at random moments
History: He was born to loving parents in a slum to the west. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Gifted. Bonds: Attractive, Poor, Criminal record. Occupation: Farmer
Voice: French accent
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Ignan, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 5000 cp.
Dalaba Turen, Female Gnome [Permalink]
Personal [hide]
Description: This southern woman wears a robe, a symbol of the four houses of cards around her neck, and a shield on her belt. Her clothes are grease stained in places. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her gray eyes are slightly larger than normal.
Personality: She will rave to anyone who will listen. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She was born in the south, but her parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to her current location. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Roofer
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 3)
Armor Class 14
Hit Points 6 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 200 gp.
Vistra Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a well pressed and immaculate suit (or dress). Her red hair is drawn into a tight pony tail with a card scrunchie. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Her tongue was cut out and she uses sign language. She is a font of random trivia from the lore and stories she has discovered
History: She got into the Weaver business at a young age. A freak accident while working with her Tailor mother left her crippled. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She doesn't get along with people that don't share her tastes; and balancing her hectic life and new weaver responsibilities is difficult
Ideals: Logical, Justice, Impeccable. Flaws: Disease. Bonds: Job. Occupation: Weaver
Voice: Nasally tone
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 230 gp. 1 Half-Plate.
Melissa Gyula, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She wears her silver hair up. Her blue unseeing eyes seem to look past you.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: From birth she was tutored by a cruel and relentless mentor. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. During her travels, Melissa and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Melissa discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Melissa fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She has money and likes to spend it; and she uses money and sex appeal to get what she needs
Flaws: Disease. Bonds: Rich, Attractive, Adventurer, Mentor. Occupation: Bookbinder
Voice: Voice breaks
Attributes [hide]
Medium (4'11") Human, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp.
Five Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a moderate pudge and is not very fit. He sports a flattop fur cut. His eyes are a pleasant yellow.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has all his life been fascinated with painting.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Brilliant and gifted he never wanted to apply himself. By chance he met his brother recently and the two have been together since.
Motivation: He has a crush on the local Masseuse; and regain custody of his daughter
Ideals: Artistic, Gifted. Bonds: Attractive, Family, Has a crush. Occupation: Shipwright
Voice: Can't modulate volume
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 360 gp.
Fallond Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male wears dark leathers with embroidery. He is tall, broad shouldered and powerfully built. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes dart from person to person.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Fallond hails from a village terrorized by illithids. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He became a Mortician soon after.
Motivation: Find a way to reverse the transformation of his sister; and someone believes him a fraud
Flaws: Fearful. Bonds: Job, Enemies, Adventurer, Family. Occupation: Mortician
Voice: Old Prospector
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 100 gp. Pink pearl (120 gp). 1 Breastplate.
Pâsh Preston, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tattered old clothes. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a ruthless business man, a trait he acquired from his mother.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Courier for the past few years.
Motivation: To be a Map Maker again; and retire the richest man in the east
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Courier
Voice: Low range voice
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 10 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 300 sp. Hematite (6 gp).
Anne Raethran, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears yellow painted combat armor at almost all times. She has a penchant for wearing a ring with an oversized amber on her left hand. She has dyed her greying silver hair a little too much giving a sharp silver color. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born in a small village she learned the ways of the warrior from her mother. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To be a Assassin again; and she is greedy
Ideals: Opinionated, Fighting. Bonds: Rich, Job. Occupation: Server
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Infernal, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). 1 Masterwork Artisan’s tools.
Thomas Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair, while still mostly auburn, has prominent grey streaks. His eyes are blue and he is always smoking a pipe.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Thomas hails from a village terrorized by goblins. He was taken as a slave by a traveling circus and forced to perform He was granted martial powers by his dying sister.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Gifted. Flaws: Forgetful. Bonds: Enemies, Slave, Adventurer. Occupation: Interpreter
Voice: Stutters
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 7 (-2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 4000 cp. Blue quartz (7 gp).
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Their contribution stands as a beacon of hope for all adventurers!