Vondal Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is black and very short. His gray eyes dart from person to person.
Personality: He acts crazy and hedonistic. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Gifted from a young age, Vondal studied abroad. Vondal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Vondal decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture
Ideals: Gifted. Flaws: Hedonist, Fearful. Bonds: Poor, Criminal record. Occupation: Soapmaker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Just what you see.
Emma Bradshaw, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a simple burlap shirt and baggy pants. She conceals her rapier with her veritable burlap sack of a shirt. Her red hair is lengthy. Her eyes are brown and beady.
Personality: She is fixated on the number 2. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born to a poor family in the city she treasured whatever gifts she got. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and she is not mentally stable, and does not behave rationally
Ideals: Athletic, Philantrophist. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Shipwright
Voice: Spits and sputters
Attributes [hide]
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 110 gp.
Margery Weld, Female Human [Permalink]
Personal [hide]
Description: Standing 4'7", this woman likes to wear ponchos typically of a light brown in addition to tight pants. She keeps her auburn hair in a pixie cut. Her eyes are hazel and catlike.
Personality: Aggressive, abrasive, and angry, Margery embodies much of what other species detest in the Humans. Margery enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Born to a Cartwright, her father struggled to pay the bills. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Doesn't want to be a Crown-heir and was forced into it by her family; and she'd like to take her coworkers down a peg
Flaws: Antagonistic, Hedonist. Bonds: Poor, Job, Family. Occupation: Crown-heir
Voice: Soft and mumbly
Attributes [hide]
Medium (4'7") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 40 gp.
Myria Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her red hair is braided into rings. She wears round tiny glasses practically rammed into her face.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Myria is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Myria was born with her father's beautiful face. She was an apprentice working in her father's forge. She has drifted from career to career and currently works as a Fletcher.
Motivation: Regain custody of her daughter.
Ideals: Joker. Bonds: Family, Attractive, Job. Occupation: Fletcher
Voice: Draws out vowels
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 5000 cp. Blue quartz (4 gp).
Spring Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His fur is black, silky, and of moderate length. He has a dull look in his blue eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Balancing his hectic life and new Weaver responsibilities is difficult; and wants his loneliness to end
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Nature, Has a crush, Job. Occupation: Weaver
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 10 pp.
Adelaide Rowley, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. With bright chestnut hair. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Adelaide grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Adelaide. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Seeks redemption; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice. Flaws: Ugly. Bonds: Poor, Criminal record, Military. Occupation: Bowyer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 20 gp. Black velvet mask with numerous citrines (30 gp).
Artin Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears her blonde hair up. Her hazel eyes lackadaisically let the world flow into them.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She also has developed a complete distrust of the Engraver profession.
History: A powerful slaver made her what she is. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Artin took refuge in the large cave and found the beat up shortbow and armor she uses now. She has achieved small success as a Shepherd.
Motivation: Further expansion of business; and money/treasure
Flaws: Secretive. Bonds: Job, Mentor, Nature, Rich. Occupation: Shepherd
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp. Solid gold idol (400 gp). 1 Masterwork Artisan’s tools.
Vezera Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears skinny pants and wears a green and violet robe with the hood down. Her copper crest is still thick. Her eyes are red and she is always smoking a pipe.
Personality: She acts crazy and hedonistic. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. While studying, she fell in love. They married and had a son. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She's repulsed by the PC; and to share knowledge with the world
Ideals: Logical. Flaws: Hedonist, Antagonistic. Bonds: Attractive, In love. Occupation: Bookbinder
Voice: Indian accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 10 (+0) | 14 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Draconic, Aquan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1 Buckler.
Murook Shelly, Female Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears suspenders and black workpants. Her shirt is tan, and she wears a heavy black leather apron most of the time, and is pretty ugly. Her red hair is heavily combed to the right. Her amber eyes dart from person to person.
Personality: She is witty, but her monotone delivery comes off as unnerving She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born into a rich family. Murook liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Being a Brewer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Joker. Flaws: Ugly. Bonds: Criminal record, Rich, Nature. Occupation: Brewer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'8") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 120 gp.
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