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NPC Generator

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Advanced [show]


Theriatis Coulson, Male Half-Elf [Permalink]

Personal [hide]

Description: He typically wears violet cloth garments or leather armor. He carries a battered greatsword and tarnished longsword as well. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with a lost civilization.

History: He is a Lycanthrope in disguise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion.

Ideals: Fighting. Flaws: Insomniac, Shy. Bonds: Adventurer, Attractive. Occupation: Spice Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Theriatis Coulson, Male Half-Elf Sorcerer 3
Medium (5'1") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 400 gp.


Social Check DCs


Ar-Karo Fawcett, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man wears a black small hat and black clothes. He has a long chestnut beard with little hanging trinkets. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Carter and found it very stressful. During his travels, Ar-Karo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ar-Karo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ar-Karo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To be a Armorer again; and his relatives are trying to arrange a marriage

Flaws: Fearful, Disease. Bonds: Poor, Job, Adventurer, Family. Occupation: Carter

Voice: Sounds elderly

Attributes [hide]

Ar-Karo Fawcett, Male Half-Orc Sorcerer 3
Medium (6'6") Half-Orc, Neutral Good (CR 3)
Armor Class 10
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 9 (-1)9 (-1) 18 (+4)8 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 14
Languages Orc
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1600 sp.


Social Check DCs


Bryseis Caution, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears a colorful flower in her white hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is a Marshal first and foremost. She believes firmly that knowledge should be universal. She has all her life been fascinated with dancing.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Marshal. She tends to her Marshal job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Artistic. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Marshal

Voice: Sounds elderly

Attributes [hide]

Bryseis Caution, Female Tiefling Sorcerer 2
Medium (4'7") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)15 (+2) 8 (-1)15 (+2)
Skills Performance +4, Survival +1
Senses Passive Perception 9
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 320 gp.


Social Check DCs


Baern Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He wears light armors faded through time and improper care, and his gloved hand is found clutching a halberd. He has done his best to style his auburn hair to look like a famous performer. His ears are large.

Personality: Overbrimming with self-confidence, Baern isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Baern abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: He has passion for adventuring and risk.

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Roofer

Voice: Slurs words

Attributes [hide]

Baern Rubyeye, Male Dwarf Sorcerer 4
Medium (4'2") Dwarf, True Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)13 (+1) 15 (+2)9 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs


Barbena Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: She wears baggy grey pantaloons and a red scarf. She has a long golden ponytail with little hanging trinkets. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She left for the west, certain she would find work there.

Motivation: Marry her sister to traveling adventurers.

Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Immigrant, Family. Occupation: Engraver

Voice: Old Prospector

Attributes [hide]

Barbena Daraln, Female Dwarf Sorcerer 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)11 (+0) 11 (+0)13 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 140 gp. 1 Crowbar.


Social Check DCs


Agnes Gyula, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy red stubble. She wears very tight pants and wife beaters, though occasionally she sports a grey coat. She has a hunchback. She has wavy red hair. She wears an eyepatch.

Personality: She hates Humans with a passion. As such she is filled with self loathing. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: She is a Succubi in disguise. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has dedicated herself to building a better village for her children.

Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Immigrant, Adventurer. Occupation: Herbalist

Voice: Eastern European accent

Attributes [hide]

Agnes Gyula, Female Human Sorcerer 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)11 (+0) 7 (-2)11 (+0)
Skills Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 70 gp.


Social Check DCs


Kite On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'8" western man, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He wears a colorful flower in his orange fur. He tend to wears goggles to shield his eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. Flattery will make him almost putty in your hands.

History: A powerful wizard made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their son. He worked as a Fortune-teller, and he later adopted a second son.

Motivation: To reunite with his absent father; and doesn't want to be a fortune-teller and was forced into it by his family

Ideals: Optimist. Flaws: Selfish. Bonds: Attractive, Mentor, Family. Occupation: Fortune-teller

Voice: Low rumbling, strings words together

Attributes [hide]

Kite On the Mountaintop, Male Tabaxi Sorcerer 2
Medium (6'8") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)13 (+1) 13 (+1)10 (+0)
Skills Acrobatics +5, Arcana +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 90 gp. 1 Masterwork Common Melee.


Social Check DCs


Mara Selevarun, Female Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is light but she possesses many brown ritualistic tattoos. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her auburn hair is wavy and long. Her blue eyes dart from person to person.

Personality: A deeply religious woman she believes everything happens for a reason. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She has never given up on her dancing dream.

Motivation: To unite with her sister.

Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Religious, Family. Occupation: Roofer

Voice: Nasally tone

Attributes [hide]

Mara Selevarun, Female Elf Sorcerer 2
Medium (5'0") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)14 (+2) 12 (+1)12 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Gnome, Terran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 200 gp. Freshwater pearl (14 gp).


Social Check DCs


Richard Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a well pressed and immaculate suit (or dress), marred by beers. His tied-back hair is silver. He tend to wears goggles to shield his eyes.

Personality: He will rave to anyone who will listen. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in a small village he learned the ways of the warrior from his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Richard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Richard. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Logical, Fighting. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Masseuse

Voice: Creaky witch voice

Attributes [hide]

Richard Teinithra, Male Half-Elf Sorcerer 1
Medium (4'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)13 (+1) 12 (+1)13 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 600 sp.


Social Check DCs

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