Nalral Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. He has wavy golden hair. His eyes are likewise amber.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of a Hunter, who enjoyed hunting, Nalral was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nalral took refuge in the ruined castle and found the beat up scythe and armor he uses now. He ran away from his former home and has been making his living as a Dilettante for the past few years.
Motivation: His relatives are trying to arrange a marriage; and to be a hunter again
Ideals: Joker. Flaws: Depressed. Bonds: Nature, Job, Family. Occupation: Dilettante
Voice: Soothing and warm
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 17 (+3) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Meena Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: This malnourished woman wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed spear, just in case. Her hair is always cut to a buzz. Her blue eyes have a joyful gleam in them most of the time.
Personality: She is fixated on the number 75. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has a small toy that she constantly fidgets with.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She was granted divine powers by her dying sister.
Motivation: She is not mentally stable, and does not behave rationally; and she loathes her own lifestyle
Ideals: Gifted. Flaws: Insane, Addict, Depressed. Bonds: Poor. Occupation: Unemployed
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 120 gp.
Emerald Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a robe, a symbol of strength around his neck, and a warhammer on his belt. He has wavy red fur. He wears large thick round spectacles.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also hits on women, regardless of circumstances.
History: Born to a poor family in the city he treasured whatever gifts he got. Emerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Emerald decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Layabout kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Fighting, Optimist. Bonds: Has a crush, Poor, Criminal record. Occupation: Layabout
Voice: Whispers
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 290 gp.
Symma Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: This woman tends to wear a large tan jacket. She has a penchant for wearing a ring with an oversized emerald on her left hand. Her white hair is wavy and long. She wears crescent spectacles with a black brim.
Personality: Symma hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She cannot resist a sob story and will often dote over anyone who has one.
History: Gifted from a young age, Symma studied abroad. She moved from fad to fad and when she turned 15 she discovered music. She has dedicated herself to building a better kind of golem.
Motivation: She's repulsed by the PC; and she has money and likes to spend it
Ideals: Artistic, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Engraver
Voice: Eastern European accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 60 gp.
Nykkan Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is renowned for his bright green suits and hats. He has moderate length green crest. His skin is flawless and his red eyes scan people very quickly.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Further he is a bit of a stoner and is frequently out of it.
History: Nykkan was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Through the years after Nykkan was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Nykkan's mother didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero.
Ideals: Athletic. Flaws: Antagonistic, Addict. Bonds: Attractive, Poor, Adventurer. Occupation: Mayor
Voice: German accent
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 180 gp. 1 Darkwood Shield.
Gerald Asheton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a worn and beaten armor, and a wedding ring on his right hand. His black hair is long and unkept. He has a dull look in his blue eyes.
Personality: Overbrimming with self-confidence, Gerald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is able to fit into much smaller and tighter spaces than normal.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Gerald never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Nothing but the best is good enough for him; and he has a rivalry with the church that dominates his actions
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: In love, Religious. Occupation: Butcher
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Ivellios Withrethin, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His golden hair is styled in orderly dreadlocks. His eyes are likewise green. His teeth are white and perfect.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable.
Flaws: Shy, Impulsive. Bonds: Poor, Attractive, Criminal record. Occupation: Mason
Voice: Dutch accent
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Elven, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Stacee Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears an entirely white suit with brown socks and a vest with buckled shoes. Her brown hair is singed and shortened. Her face is covered beneath a completely black helmet.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother was a mechanic, and taught her how to fix just about anything. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and money/treasure
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Bricklayer
Voice: Speaks with a cold
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 12 (+1) | 11 (+0) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 400 gp.
Jarana Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She is wearing the road beaten gear of a warrior. Beneath her clothing is a huge mess of scar tissue. She has a very tight haircut. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.
Motivation: She desires power and/or immortality.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Slave, Mentor, Adventurer. Occupation: Sage
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 10 pp. Sard (30 gp).
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